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Ian Forrester

Perceptive Media - Adaptive Storytelling for Digital Broadcast - 0 views

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    "Storytelling techniques within traditional broadcast media have not made major advances in recent years due to the linear and relatively rigid approach to narrative despite advances in the technology that delivers the content. This research proposes the concept of 'perceptive media' in which the content creators have at their disposal different tools and sensors to allow for the subtle adaption of the narrative without any direct interactions from the audience members. The concept is demonstrated through the creation of a 'perceptive radio' that is able to play specially designed content that adapts to the physical and social context in which the radio resides."
Ian Forrester

The Narrative Braid: A Model for Tackling The Narrative Paradox in Adaptive Documentaries - 0 views

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    The Narrative Paradox is a theory that describes interaction and narrative cohesion as being in tension, and asserts that the structure of a narrative is disrupted by user adaptivity, leading to possible incoherence as the system accounts for interaction.
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    The Narrative Paradox is a theory that describes interaction and narrative cohesion as being in tension, and asserts that the structure of a narrative is disrupted by user adaptivity, leading to possible incoherence as the system accounts for interaction.
Ian Forrester

Perceptive media - Research Portal | Lancaster University - 0 views

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    "Storytelling techniques within traditional broadcast media have not made major advances in recent years due to the linear and relatively rigid approach to narrative despite advances in the technology that delivers the content. This research proposes the concept of 'perceptive media' in which the content creators have at their disposal different tools and sensors to allow for the subtle adaption of the narrative without any direct interactions from the audience members. The concept is demonstrated through the creation of a 'perceptive radio' that is able to play specially designed content that adapts to the physical and social context in which the radio resides."
Ian Forrester

The future of podcasting is adaptive, open and data ethical - Blog - Voice Magazine - 0 views

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    'The future of podcasting is adaptive, open and data ethical' aimed to provide an insight into what podcasting may look like in the near-future, using Object-Based Media. As it turns out, this future is exciting, and may be closer than it seems!
Ian Forrester

FrameTrail - Future of Adaptive Narratives - 0 views

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    Open Hypervideo Environment presentation for BBC Adaptive Narrative event
Ian Forrester

A new adaptive podcast player - 0 views

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    Adaptive podcasting on Podnews
Ian Forrester

The Shape of Clouds - Gianrico Carofiglio - 0 views

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    An adaptive story that takes you on a road trip, as well a personal journey.
Ian Forrester

Joseph Matheny - Wikipedia - 0 views

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    Wikipedia page for Joseph Matheny, man who owns a bunch of patents for adaptive and ARG works
Ian Forrester

Creating object-based experiences in the real world | Technical Papers | IBC - 0 views

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    "The move towards end-to-end IP between media producers and audiences will make new broadcasting systems vastly more agnostic to data formats and to diverse sets of consumption and production devices. In this world, object-based media becomes increasingly important; delivering efficiencies in the production chain, enabling the creation of new experiences that will continue to engage the audience and giving us the ability to adapt our media to new platforms, services and devices."
Ian Forrester

S3A Spatial Audio - 0 views

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    S3A is a major new five-year UK research collaboration between internationally leading experts in 3D audio and visual processing, the BBC and UK industry. The partnership aims to unlock the creative potential of 3D sound to provide immersive experiences to the general public at home or on the move. S3A will pioneer a radical new listener centred approach to 3D sound production that can dynamically adapt to the listeners' environment and location to create a sense of immersion. Current 3D sound systems rely upon fixed loudspeaker arrangements and acoustically treated rooms that are not practical for home use. S3A will change the way audio is produced and delivered to enable practical high-quality 3D sound reproduction based on listener perception.
Ian Forrester

Why 'Straight Outta Compton' had different Facebook trailers for people of different ra... - 0 views

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    The specificity of Facebook's advertising machine lets companies sidestep many potential pitfalls that could prevent them from launching a successful ad campaign. For Universal Pictures, one of the problems Facebook helped them sidestep was the fact that white Americans didn't really know what iconic rap group N.W.A. was, or that Ice Cube and Dr. Dre made music.
Ian Forrester

PullString - 0 views

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    Powering Computer Conversation
Ian Forrester

Nevigo | Overview - 0 views

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    articy:draft is a visual environment for the creation and organization of game content. It unites specialized editors for many areas of content design in one coherent tool. All content can be exported into various formats, including XML and Microsoft Office.
Ian Forrester

Chat Mapper - 0 views

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    "Chat Mapper is an easy to use tool for writing and testing nonlinear dialogue and events for fields where complex problems are the normal, such as entertainment, e-learning, emergency response, diagnoses health care, sales and customer service, and strategic planning."
Ian Forrester

ShapeShifting TV: interactive screen media narratives | SpringerLink - 0 views

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    Marian Ursu's seminal work around shapeshifting media
Ian Forrester

Professor Walter Ong's book Orality and literacy - 0 views

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    This classic work explores the vast differences between oral and literate cultures and offers a brilliantly lucid account of the intellectual, literary and social effects of writing, print and electronic technology.
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