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Ian Forrester

This innovative video game can sense your emotions and respond accordingly - 0 views

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    "rtificial intelligence already pervades 21st-century life, from Siri's directions to Netflix's suggestions of what you should watch next. But how much emotional intelligence is inside computers, cell phones, and video game consoles? In the past, the answer has been "none" - even the most complex deep learning machine is still a machine. That's changing, though, thanks in part to Nevermind, a video game that can sense players' emotions and adjust the experience to fit."
Ian Forrester

Apple acquires Emotient for AI emotion detection - 0 views

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    "This morning it became apparent that Apple had acquired Emotient, an artificial intelligence startup. This startup works with emotion KPIs, meaning they're in the business of watching your face and body to decide how you feel. With that information, Emotient aims to detect attention, engagement, and sentiment. Implications from their public presentation of business suggests that they've been aiming their business at advertisers - as well as other odd product creators on mobile platforms."
Ian Forrester

Google Glass app being designed to read emotions - SFGate - 0 views

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    Google Glass app being designed to read emotions - SFGate
Ian Forrester

Will our emotions change the way adverts work? - BBC News - 0 views

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    "A bus stop poster which evolved over time depending on how people responded to it has recently been tested in London. It is part of a wider area of research into how our emotional responses and biometric data could teach advertisers how to target people according to their mood."
Ian Forrester

Video adtech platform Unruly adds a new emotion-visualization dashboard - 0 views

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    Called Pulse, it offers summaries of emotional responses to selected video ads -- but then what?
Ian Forrester

EmotoCouch: An exploration in interactive furniture - Microsoft Research - 0 views

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    "EmotoCouch is a prototype exploring how furniture could be augmented as part of a smart home. It uses lights, patterns, and haptics to explore possibilities for interactive furniture. Specifically, EmotoCouch was designed to explore how effectively furniture could convey a range of emotions to people around it."
Ian Forrester

Car camera system knows when you have road rage (Wired UK) - 0 views

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    "A team of researchers at EPFL have developed a prototype that uses in-car cameras to analyse drivers' facial expressions to detect emotion, in particular irritation."
Ian Forrester

Facing up to your finances - Business - NZ Herald News - 0 views

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    Called EmotionScan, the online feature linking facial expression to personal finance management skills was developed by the Bank of New Zealand in partnership with a psychologist, Dr Stuart Carr, and Swiss emotion software firm nViso.
Ian Forrester

Pepper robot to go on sale to public in Japan - BBC News - 0 views

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    "Pepper, the humanoid robot that its makers say can recognise and respond to human emotions, goes on sale in Japan this weekend. "
Ian Forrester

'Many Worlds' short film - 0 views

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    Short film 'Many Worlds' changes based on the audience's brainwaves and heart rate | The Verge
Ian Forrester

Keith Johnstone - Wikipedia, the free encyclopedia - 0 views

  • Johnstone's teachings Whilst he was running the Writer's Group at the Royal Court, he began to teach that drama occurs from dynamic levels of status. He came to this realisation as a result of reading several books by Desmond Morris. Johnstone was the first theatre professional to introduce the term "status transactions" into modern theatre,[citation needed] believing that a high proportion of drama comes from the multiple and tiny ways that people attempt to get what they want by raising or lowering their social status. His teaching included exercises in which students practiced a low-status role by entering the classroom, and acting as though they were accidentally interrupting a very important meeting. The exercise was then repeated by the student. In Impro: Improvisation and the Theatre, Johnstone reports that the increased shows of deference that students acted out often triggered uproarious laughter in the class. He attributes this to a deep-seated human interest in the acting out and renegotiation of status roles. One of Johnstone's major interests is the use of masks and costumes which represent different emotional states and social roles. He found mask-work to be a powerful learning device. The student's ability to be "in the mask" became so powerful that several fellow instructors reported they were afraid to allow students to use masks in class because some students became overtaken by the mask character. In Impro: Improvisation and the Theatre, he speculates that this effect occurs because masks allow students to let go of their day-to-day identity, especially after the effective exercise of seeing and acting out their new identities before a mirror.
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