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Ian Forrester

Apple acquires Emotient for AI emotion detection - 0 views

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    "This morning it became apparent that Apple had acquired Emotient, an artificial intelligence startup. This startup works with emotion KPIs, meaning they're in the business of watching your face and body to decide how you feel. With that information, Emotient aims to detect attention, engagement, and sentiment. Implications from their public presentation of business suggests that they've been aiming their business at advertisers - as well as other odd product creators on mobile platforms."
Ian Forrester

Pepper robot to go on sale to public in Japan - BBC News - 0 views

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    "Pepper, the humanoid robot that its makers say can recognise and respond to human emotions, goes on sale in Japan this weekend. "
Ian Forrester

S3A Spatial Audio - 0 views

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    S3A is a major new five-year UK research collaboration between internationally leading experts in 3D audio and visual processing, the BBC and UK industry. The partnership aims to unlock the creative potential of 3D sound to provide immersive experiences to the general public at home or on the move. S3A will pioneer a radical new listener centred approach to 3D sound production that can dynamically adapt to the listeners' environment and location to create a sense of immersion. Current 3D sound systems rely upon fixed loudspeaker arrangements and acoustically treated rooms that are not practical for home use. S3A will change the way audio is produced and delivered to enable practical high-quality 3D sound reproduction based on listener perception.
Ian Forrester

Perceptive Media - Adaptive Storytelling for Digital Broadcast - 0 views

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    "Storytelling techniques within traditional broadcast media have not made major advances in recent years due to the linear and relatively rigid approach to narrative despite advances in the technology that delivers the content. This research proposes the concept of 'perceptive media' in which the content creators have at their disposal different tools and sensors to allow for the subtle adaption of the narrative without any direct interactions from the audience members. The concept is demonstrated through the creation of a 'perceptive radio' that is able to play specially designed content that adapts to the physical and social context in which the radio resides."
Ian Forrester

The Hero - 3 views

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Ian Forrester

Robust and Authorable Multiplayer Storytelling Experiences. - 0 views

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    "Interactive narrative systems attempt to tell stories to players capable of changing the direction and/or outcome of the story. Despite the growing importance of multiplayer social experiences in games, little research has focused on multiplayer interactive narrative experiences. We performed a preliminary study to determine how human directors design and execute multiplayer interactive story experiences in online and real world environments. Based on our observations, we developed the Multiplayer Storytelling Engine that manages a story world at the individual and group levels. Our flexible story representation enables human authors to naturally model multiplayer narrative experiences. An intelligent execution algorithm detects when the author's story representation fails to account for player behaviors and automatically generates a branch to restore the story to the authors' original intent, thus balancing authorability against robust multiplayer execution."
Ian Forrester

Perceptive media - Research Portal | Lancaster University - 0 views

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    "Storytelling techniques within traditional broadcast media have not made major advances in recent years due to the linear and relatively rigid approach to narrative despite advances in the technology that delivers the content. This research proposes the concept of 'perceptive media' in which the content creators have at their disposal different tools and sensors to allow for the subtle adaption of the narrative without any direct interactions from the audience members. The concept is demonstrated through the creation of a 'perceptive radio' that is able to play specially designed content that adapts to the physical and social context in which the radio resides."
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