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Ian Forrester

S3A Spatial Audio - 0 views

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    S3A is a major new five-year UK research collaboration between internationally leading experts in 3D audio and visual processing, the BBC and UK industry. The partnership aims to unlock the creative potential of 3D sound to provide immersive experiences to the general public at home or on the move. S3A will pioneer a radical new listener centred approach to 3D sound production that can dynamically adapt to the listeners' environment and location to create a sense of immersion. Current 3D sound systems rely upon fixed loudspeaker arrangements and acoustically treated rooms that are not practical for home use. S3A will change the way audio is produced and delivered to enable practical high-quality 3D sound reproduction based on listener perception.
Ian Forrester

Zdog · Round, flat, designer-friendly pseudo-3D engine for canvas and SVG - 0 views

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    Zdog is a 3D JavaScript engine for and SVG. With Zdog, you can design and render simple 3D models on the Web. Zdog is a pseudo-3D engine. Its geometries exist in 3D space, but are rendered as flat shapes. This makes Zdog special.
Ian Forrester

Verse - 0 views

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    Technology for real-time sharing of 2D/3D data
Ian Forrester

Chrome Experiments - Arcade Fire - The Wilderness Downtown - 1 views

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    Choreographed windows, interactive flocking, custom rendered maps, real-time compositing, procedural drawing, 3D canvas rendering... this Chrome Experiment has them all. "The Wilderness Downtown" is an interactive interpretation of Arcade Fire's song "We Used To Wait" and was built entirely with the latest open web technologies, including HTML5 video, audio, and canvas.
Ian Forrester

Limitless ltd's Gary the Gull VR experience - 0 views

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    Gary the Gull used the Limitless VR Creative Environment to solve the complex problem of building and integrating VR characters that react and respond to human input.
Ian Forrester

One Millionth Tower high-rise documentary takes format to new heights (Wired UK) - 1 views

  • Powered entirely by HTML5 and open source JavaScript libraries, One Millionth Tower is loaded with photos and information from all over the web, and exists in an online environment that is about as close to three-dimensional as something on a flat screen can get.
  • It exists in a 3D setting made possible by a tool called three.js, which lets viewers walk around the high-rise neighborhood. Moving through allows viewers to see the current state of urban decay, then activate elements to show ways the residents would change their world, like an animation showing where a new playground or garden would go.
  • The interactive movie is chock-full of photos from Flickr, street-views from Google Maps and changing environments fueled by real-time weather data from Yahoo. Everything is triggered by Popcorn.js, which acts like a conductor signaling which instruments play at what times
  • ...1 more annotation...
  • "What we've done with One Millionth Tower is not the future," Cizek said. "It just points to it."
Ian Forrester

Popcorn Launch & Premiere of "One Millionth Tower" - 0 views

  • When it’s snowing in Toronto, for example, it starts snowing in the virtual  world of One Millionth Tower.
    • Ian Forrester
       
      Interesting little perceptive thing
  • Popcorn made it possible for the filmmakers to control a 3D environment in WebGL, and then augment it with real time information pulled from  Wikipedia, Yahoo’s Weather API, Flickr and Google Maps. The result is a  unique viewing experience customized in the browser for each viewer.
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    Interesting documentary by Mozilla showcasing Popcorn.JS
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