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Pam Thompson

Learn To Be Healthy - Educators - Health Education Resources & Tools - 0 views

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    LearntobeHealthy.org is an online health science education center designed to help parents, teachers and educators communicate important health concepts to students though educational resources such as games, activities, and lesson plans.
dean groom

Games at Sploder - Make your own Online Games Arcade, War Space & Platformer Games - 0 views

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    cool tool for primary kids to make games!
anonymous

ClassTools.net: Games for Education - 0 views

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    Create free educational games, activities and diagrams in a flash.
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    Educational Games for Interactive Whiteboards
Rhondda Powling

Transforming the Way We Learn: Why Minecraft is an Amazing Learning Tool | thinktanK12 ... - 1 views

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    Minecraft is a game enjoyed by many but it also has a lot of potential for use in the classroom. The post lists some of the writers ideas for various subjects.
Kerry J

What is 'competence' and how should education incorporate new technology's tools to gen... - 3 views

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    This paper addresses the competences needed in 21st century life especially in relation to civic participation, and the educational requirements to foster them in young people. New technologies are widely used by young people for informal social interaction, video game-playing and giving voice to their views. Incorporation of these practices into the classroom has been fairly slow, despite their manifest potential for promoting agency and civic engagement. The paper argues that this is in part due to the need for a cultural shift in education to accommodate them. Currently, many competences young people will need for the future world of interactive technology and 'bottom-up' information, communication and democracy are mainly being developed through informal practices. These competences, which include adaptability, managing ambiguity, and agency are discussed in relation to civic participation. 
Tony Searl

SocialTech: Online Educa Berlin 2010 Keynote: Building Networked Learning Environments - 2 views

  • what constitutes digital literacy or digital literacies, should, in symmetry with the subject itself, not be perceived as a problem we aim to solve, or a thing we aim to determine once and for all.
  • At some point, we need to agree actions.
  • What I’m interested in is supporting the skills and critical thinking about educational engagement in networked environments, and particularly in how educators and learners can use these to support and transfigure existing practice.
  • ...8 more annotations...
  • Supporting or learners and staff to use collaborative digital environments and tools in safe, critical and innovative ways should be on the top of all our digital literacy wish lists and informing local and national policy and practice.
  • We need to be mindful that a great deal of current research highlights correlations between socio economic status and access.
  • But supporting all of our children and young people’s ability to have meaningful, useful and safe online interactions means that we don’t further disadvantage some of our most vulnerable populations.
  • It turns out what people most want to know about their friends isn't how they imagine themselves to be, but what it is they are actually getting up to and thinking about
  • Recent research has clearly underlined the need to address children’s and young people’s use of the internet, mobile and games technologies in the context of digital literacy.
  • The report points up young people’s largely pedestrian use of technology, and highlights the role that educators could and should be playing in supporting young peoples engagement as producers, creators, curators rather than primarily as consumers:
  • There are many definitions of digital literacy. In one of the earliest (2006), Allan Martin defined Digital Literacy as “…the awareness, attitude and ability of individuals to appropriately use digital tools and facilities to identify, access, manage, integrate, evaluate, analyse and synthesise digital resources, construct new knowledge, create media expressions, and communicate with others in the context of specific life situations, in order to enable constructive social action; and to reflect upon this process.” 
  • The characteristics across many of the available definitions are that digital literacy are that: it supports and helps develop traditional literacies – it isn’t about the use of technology for it’s own sake or ICT as an isolated practice it's a life long practice – developing and continuing to maintain skills in the context of continual development of technologies and practices it's about skills and competencies, and critical reflection on how these skills and competencies are applied it's about social engagement – collaboration, communication, and creation within social contexts
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    reducing our aims just to types of skills risks boring everyone to death with short lived, tool specific training which doesn't address the social and political context of people's lives or their reasons for engaging with technology.
Rhondda Powling

Gooru - 2 views

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    You can use Gooru to search for rich collections of multimedia resources, digital textbooks, videos ,games and quizzes created by educators in the Gooru community is free (of cost and ads) and developed by a 501(c)(3) non-profit organization whose mission is to honor the human right to education.
Rhondda Powling

Jigsaw Planet - Online Jigsaw Puzzle Games - 5 views

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    Jigsaw Planet a tool that will allow you to upload your own photo, then choose to make it into between a 4 and 200 piece puzzle. You can select the shape of the pieces too, and there's a very simple shape suitable for toddlers. Once you click create, you're presented with a screen that shows your puzzle pieces scattered. Rearranging is a simple matter of clicking with your mouse and dragging them where you want them
Lisa Dumicich

Alice.org - 0 views

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    Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. Alice is a teaching tool for introductory computing. It uses 3D graphics and a drag-and-drop interface to facilitate a more engaging, less frustrating first programming experience.
Chris Betcher

Alice.org - 5 views

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    Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. Alice is a teaching tool for introductory computing. It uses 3D graphics and a drag-and-drop interface to facilitate a more engaging, less frustrating first programming experience.
Rhondda Powling

Flash cards, vocabulary memorization, and study games | Quizlet - 0 views

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    More than two million terms have been entered and studied on Quizlet. Right now there are 61,763 registered users
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    Free quiz maker for educational use
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