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Faculty Buy-in Builds, Bit by Bit: Survey of Faculty Attitudes on Technology - 1 views

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    Key finding: "A strong majority of those who have taught online, 71 percent, say doing so has helped them develop skills and practices that have improved their teaching both online and in person. More than seven in 10 say online teaching has enabled them to think more critically about how to engage students with content, better use multimedia content and better use the learning management system."
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Developing Effective Courses Using Adaptive Learning Begins with Proper Alignment &laqu... - 2 views

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    Great blog post about the critical need to align content with objectives in adaptive learning and the time and effort required to do so.
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Increasing Online Accessibility and Design Quality in your Online Courses - 1 views

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    Summarizes legal basis for accessible online educational materials and provides tips and key links to aid instructors in moving toward Universal Design for Learning.

A Good Argument For UX Design in Online Courses - Findability - 3 views

started by Christopher Lindberg on 14 Jun 17 no follow-up yet
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UX to LX: The Rise of Learner Experience Design - 2 views

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    "Instructional designers, like web developers in the '90s, historically had expertise in conveying content through a limited set of tools and platforms, such as a learning management system (LMS). LX designers, in contrast, merge design-thinking principles with curriculum development and the application of emerging technologies to help faculty tailor content to student behaviors and preferences. It cuts across disciplines and moves beyond the LMS: LX designers embrace graphic design, multimedia production, research-based standards and social media. They are partners to faculty throughout the program and course development process."
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Student Voices on the Roles of Instructors in Asynchronous Learning Environments in the... - 1 views

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    "The findings suggest that a new role, the life skill promoter, has emerged. Furthermore, analysis of the remaining roles (pedagogical, designer, social, technical and managerial) showed that: (i) online instructors are, first and foremost, pedagogues; (ii) the design of the particular online program influences the pedagogical and designer roles and; (iii) the managerial role has declined in importance over the years due to the development of more intuitive and transparent online scenarios from the beginning of the course onward."
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​The Future of Online Learning Is Offline: What Strava Can Teach Digital Cour... - 1 views

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    "One of the biggest misunderstandings about online learning is that it has to be limited to things that can be done in front of a computer screen. Instead, we need to reimagine online courses as something that can enable the interplay between offline activities and digital augmentation. . . . We need to focus . . . more on finding ways to robustly capture evidence of offline learning that can be validated and critiqued at scale by peers and experts online."
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Learning Out Loud: Make Online Courses Meaningful and Accessible - 1 views

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    "The case for learning out loud extends beyond the development of effective communication skills. An asynchronous, multimodal learning environment that invites students to verbally converse with one another has been shown to improve the social and emotional elements of learning." (also see http://www.slideshare.net/brocansky/learning-outloudsept2014)
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How Games Promote Learning - 4 views

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    wb: Thought this a very useful (+short!) discussion of the new learning that is emerging thanks to computers. Filled with tons of great links to online resources and teaching game examples I hadn't heard of before.
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How Student Video Presentations Can Build Community in an Online Course - 2 views

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    Example of moving a Math course online and creating community by getting students to record themselves explaining solutions to problems
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Gamasutra: 'You Have Died of Dysentery': How Games Will Revolutionize Education - 1 views

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    Thought this was a nice easy read regarding a topic that comes up each year.
    We all know educational games should tackle more than memorization and that multiple choice questions offer a puerile level of analysis, but seems like we keep falling back into these two traps. Looking forward to tackling new projects that treat learning as the ally instead of the goal, and encourage exploration more than stepping through checklists. Just sharing because I enjoy chewing this stuff over all the time.
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