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Network Directed Learning : Connectivity and open Knowledge - 2 views

started by Aruna Maruthi on 16 Sep 14 no follow-up yet
2More

Creative collaboration, the paper App by Fiftythree - 6 views

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    This is a neat idea. You start a sketch on your tablet and send it out into the world. Someone else sees your sketch and is inspired to do something else to it. Through successive iterations you have a new sketch that many people have collaborated on. It turns into something unexpected and new.
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    There is a project called Scratch (http://scratch.mit.edu/), which is a software that allows children and teenagers to learn to program graphically, can share their programs and work collaboratively. Thank you for sharing. -------- Existe un proyecto llamado Scratch (http://scratch.mit.edu/), el cual es un software que permite a niños y adolescentes a aprender a programar de manera gráfica, pueden compartir sus programas y trabajar colaborativamente. Gracias por compartir.
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Changing paradigms: Education - 0 views

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    El vídeo de Mozorov del módulo 3 me ha recordado esta animación de RSA con la charla de Ken Robinson acerca de las reformas del sistema educativo. La educación no puede matar la creatividad, debe conectar los aprendizajes y sacar lo mejor de cada uno de nosotros, como veíamos en el módulo 2. Que lo disfrutéis!
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Why should students care about their digital identity? - 0 views

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    Part of the experience of being a keynote speaker at the Jon C. Dalton Institute on College Student Values is that you get to do an interview with the Character Clearinghouse at Florida State University. The questions from Pamela Crosby, the editor of the site (as well as the Journal of College and Character), were stellar.
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The Ukufunda Virtual School - 0 views

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    Ukufunda, which means "learn" in isiZulu, is the name of the virtual school that was developed by Mxit Reach, UNICEF and the Department of Basic Education. It's an innovation in the South African education system that will address inequalities in the school system, raise education standards and put the power of education in the hands of every learner, teacher and parent.

Construcción de la identidad digital - 1 views

started by vanuza on 14 Oct 14 no follow-up yet
1More

OpenID Connect may usher in a new era of federated online identity - 1 views

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    In the world, there are many issues that people hate about privacy, because many organizations, government, etc. have access to personal information. It also exists a problem about creating accounts to use a service from a website, but there are different solutions, one of them to use OpenId Connect, that is a standard log in website through a third party entity that guarantees complete security in our personal information, with benefits like easier and faster access.
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Los usos de Internet en la educación superior: « De la documentación… al p... - 1 views

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    La utilización de Internet en la educación superior evoluciona con el crecimiento incesante de esta herramienta. Nosotros deseamos medir "Cuales son los hábitos de documentación en Internet".
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The Need for Big Privacy in a World of Surveillance and Big Data by Ann Cavoukian @SAIC... - 2 views

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    A necessary ingredient for the discussion about online identities is the subject of privacy. Here the concept of big privacy explained by Ann Cavoukian
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Connected Learning via Exchange 2.0 - 0 views

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    Today's learners will be key players in societies and workforces that require multi-lateral and cross-cultural cooperation. Throughout, learn why--and how--virtual exchange programs can lead to empathetic, global, connected learning that prepares youth for tomorrow's world.
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Connected Learning: The urgency and the promise - 0 views

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    A cool vídeo that explains the concept and utility of the connected learning.
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BBC News - Evernote: Wearable technology to go mainstream - 1 views

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    Evernote's chief executive, Phil Libin, explains why he thinks wearable technology is set to go mainstream. An important issue: public versus private
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Gamification: Creating new education tools by applying video games to classroom learning - 6 views

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    Some of readings in module 2 made me thing of this radio report. It gives an interesting look at gamification in education, focusing on highschool and college levels. While they don't directing talk about open knowledge I think gamification is something important to consider and look at when thinking of alternative forms of education.
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    A good combination of game and education can definitely inspire more children to learn. So if wen can combine game and education, we may also be able to bring social media (i.e. Facebook, twitter) into our classroom, which could inspire university students to study.
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Apps for Librarians: digital literacy with mobile apps - 0 views

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    It is said that "the move to mobile is empowering for all types of users, from toddlers to the elderly. It's also great for people with various types of disabilities - which could be anyone at different times in their lives."
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Education on YouTube - 9 views

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    Whether you're doing research for a project, need help with homework, or just want to learn something new, YouTube EDU features some of our most popular educ...
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    I knew Khan academy, but I did not hear the story and how it was created, not the fiplosophy behind the project. Thank you for sharing, as I learnt how these huge project came from a real, human, day by day activity.
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Medical Education in the New Millennium - 3 views

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    A really interesting course (also from Stanford Online) that has just started and I believe will be of interest to many doing Open Knowledge! "This interdisciplinary course features talks from thought leaders and innovators from medical education, instructional design, cognitive science, online learning, and emerging technology. Over the course of eleven weeks, we'll consider how to build educational experiences that address the unique learning preferences of today's Millennial medical students and residents. As the volume of new medical knowledge outpaces our ability to organize and retain it, how might educators disrupt outdated practices through thoughtful use of technology and learning design? How might MOOCs, social media, simulation and virtual reality change the face of medical education? How might we make learning continuous, engaging, and scalable in the age of increasing clinical demands and limited work hours? Joining the conversation will be experts from all health care and education stakeholder domains, including patients, and students from nursing, medicine and engineering sciences."
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    You sold me and I signed up, this is exactly what I was looking for when I signed up for this course. Hoping to bring this into clinical research and improve the perceptions, understanding and participation to forward medical innovation.

A Day in the Life of the Collaborative Economy - 3 views

started by Sophie Lafayette on 14 Oct 14 no follow-up yet
Kaitie Warren liked it

GNOSS - La universidad 2.0 - Identidad digital - Informal learning - 4 views

started by jurado-navas on 14 Sep 14 no follow-up yet
jurado-navas liked it
1More

$ of technological change - 0 views

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    Great insight on the costs in the long run of technological change.
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