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John Summerson

Life Imitates Art - 4 views

This piece from The Futurist (a "magazine of forecasts, trends, and ideas about the future") explores the connection between art and the future - specifically, the effects of technology on the worl...

asimov cyborg future technology

started by John Summerson on 30 Jan 14 no follow-up yet
teresa lawrence

From Design Fiction to Experiential Futures - 3 views

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    Scenario planner, strategist and policy advisor Dr. Noah Radford gives us an excerpt from his book, "The Future of Futures", which explores the role of design fiction, it's future and several great examples of design fiction. You can read the second chapter of his book, download a PDF of it, buy the ebook for about $10 and there is also a link at the bottom of the page to read a synopsis of his entire book. There are also links to other, related articles at the bottom of the page. The examples of design fiction that he uses are really interesting. For example, he talks about the short film, "Fly Me to the Moon", which deals with the ideas of electronic payment and the way we will interact with money in the future. Noah , Radford. "Fiction to Experiential Futures." Noah Radford (blog), September 12, 2012. http://noahraford.com/?p=1625 (accessed March 12, 2014).
John Summerson

Predicting the Future: TED Radio Hour - 3 views

This series of short interviews and lectures explores the business of predicting the future, from technology to crime. Nicholas Negroponte - founder and chairman of Massachusetts Institute of Tech...

technology future genome crime terror* iPhone

started by John Summerson on 30 Jan 14 no follow-up yet
c diehl

The Future Mundane - 1 views

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    Nick Foster (aka Fosta) explains his interest in exploring the banal everyday of future worlds, rather than the gee-whiz spaceship /laser gun tropes of sci-fi cinema. He elaborates on three characteristics: Background Talent (what do the paperclips, gardenhoses and tape dispensers look like in the future?), Accretive Space (technologies persist, new are mixed with old) and Partly Broken ( for every new gadget there is a constellation of spotty service, short battery life, and other 'broken realities'.) Foster also points to several science-fiction movies that make efforts to depict the mundane. Fosta. "The Future Mundane" Core77. Published October 7, 2013. Accessed March 7, 2014. http://www.core77.com/blog/columns/the_future_mundane_25678.asp
c diehl

Last Angel of History (part1) - 0 views

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    Here's part 1 (of 3 segments on youtube) of documentary by John Akomfrah on Afrofuturism---an African-American literary and cultural movement, associated with science-fiction writers Samuel Delany, Octavia Butler and others. This movie's protagonist the "data thief" digs through archives of past, present and future, drawing on intersections between various musical genres which share a mythos of future technology and the extra-terrestrial. The future read as history, something already happened, the Atlantic Slave trade framed as alien abduction narrative, the music producer/DJ as cyborg --- human/machine hybrid finding new connections through material memories of black culture. "The Last Angel of History (part 1)" Posted on Youtube by Desultory Heroics. November 23, 2013. Accessed February 21, 2014. http://www.youtube.com/watch?v=IqgkXbQOi68
teresa lawrence

Near Future Laboratory Presents Design & Fiction (A Near-Past Event Recap) on Core77 - 3 views

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    On October 24, 2013 Julian Bleecker, James Bridle, Nick Foster, Cliff Kuang and Scott Patterson participated in a round table discussion during Near Future Laboratory's event, "Design & Fiction". In this link, there is the full video of their discussion (lasting about and hour and a half) as well as a synopsis and several key points from the discussion put together by the host site, core77.com. Each participant in the discussion brings up really interesting ideas and it is nice to have the option to watch or listen to the discussion in full, or just get a brief overview through the written synopsis. Ray, . "Near Future Laboratory Presents Design & Fiction (A Near-Past Event Recap)." Core77 (blog), February 21, 2014. http://www.core77.com/blog/strategy_research/near_future_laboratory_presents_design_fiction_a_near-past_event_recap_26484.asp (accessed March 12, 2014).
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    Thanks! This is indeed a great resource, concise and legible overview of core concepts from some of the key figures involved with this mode of design. The section with James Bridle provides strong echoes and parallels with Sterling's concept of "Spimes," too!
cesarsierra

Janelle Monae on Afro Futurism - 2 views

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    This is a better article describing how she made her way into sci-fi and a great explanation of Cyborgs within Afro Futurism as metaphors for the struggle of any oppressed within a social power dynamic.
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    Thanks for sharing these! Now that I see the name, I think that she might have been mentioned by Soda_Jerk, guest artists in another class last semester. I'll put up link to their project, also in realm of Afrofuturism.
c diehl

Tobias Revell: Critical Design/Design Fiction - 1 views

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    Here is the amazingly rich, detailed and resource heavy presentation by designer Tobias Revell. A graduate of the Design Interactions program at RCA, Revell charts a survey of pre-cursors and significant features of Critical Design as well as myriad components of Design Fiction from corporate to speculative futures thinking, including:Diegetic Prototypes, Future Mundane, Agents of Fear, Materials, Synthetics -- each section filled with insight and contextual links! Highly recommended primer! Tobias Revell. Critical Design/Design Fiction Lecture Finally Written Up. (Looooong) Published December 2013. Accessed March 8, 2014. http://blog.tobiasrevell.com/2013/12/critical-design-design-fiction-lecture.html
Eric Ahlstrom

Making Sense of IoT - 1 views

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    This article lays out a semi-realistic landscape of the closer future of the internet of things. The provided infographic is a barrage corporate logos separated into sections of lifestyle and platforms. The image itself is a little disturbing, putting into mind a close future surrounded by a cloud of companies, infiltrating our homes with even more information invading our privacy. That being said I liked this article in particular because it did not have a cynical view of the internet of things and did not suggest we judge the validity of the technology on the worst case scenario. I think it's important to be paranoid, but not so much as to stall progress. Turck, Matt. "Making Sense Of The Internet Of Things" Tech Crunch. May 35, 2013. Accessed March 19, 2014. http://techcrunch.com/2013/05/25/making-sense-of-the-internet-of-things/
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    A few thoughts --the infographic begs for better design, so too the implementation of IoT? Perhaps pronoiac view is happy medium to achieve here ---- Progressive paranoia, or "pronoia" was an outlook popularized amongst cybernetic countercultures of the 1990s. General concept was that "universe is conspiring on your behalf"
skylar leaf

The Circle by David Eggers - 0 views

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    The Circle by David Eggers is an interesting take on social networks and the possibility of a future dystopia cyber landscape. It is about a young woman who starts working at a facebook/google like company called The Circle and looses her private life her job. This novel is similar to design fiction in presenting what could possibly happen in the future, but in this case it is a negative view. If you are interested in context collapse, social media, communication and interaction this book is really interesting. I have linked to a 45 minute audio recording in which David Eggers reads a excerpt from his book. Here is a better summary of the entire story if you like the exerpt: "When Mae Holland is hired to work for the Circle, the world's most powerful internet company, she feels she's been given the opportunity of a lifetime. The Circle, run out of a sprawling California campus, links users' personal emails, social media, banking, and purchasing with their universal operating system, resulting in one online identity and a new age of civility and transparency. As Mae tours the open-plan office spaces, the towering glass dining facilities, the cozy dorms for those who spend nights at work, she is thrilled with the company's modernity and activity. There are parties that last through the night, there are famous musicians playing on the lawn, there are athletic activities and clubs and brunches, and even an aquarium of rare fish retrieved from the Marianas Trench by the CEO. Mae can't believe her luck, her great fortune to work for the most influential company in the world-even as life beyond the campus grows distant, even as a strange encounter with a colleague leaves her shaken, even as her role at the Circle becomes increasingly public. What begins as the captivating story of one woman's ambition and idealism soon becomes a heart-racing novel of suspense, raising questions about memory, history, privacy, democracy, and the limits of human knowledge" E
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    Eggars, David. The Circle. Knopf, 2013.
c diehl

Sentient City Survival Kit - 3 views

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    This is a project that could be categorized as design fiction. The artist/architect Mark Shepard explores the possible ways in which the proliferation of 'sentient cities', urban environments equipped with many, many networked sensing devices, might jeopardize privacy and increase unsolicited data collection. He does this using the affordances of fiction, designing and building functional prototypes for an imagined 'near-future' context. This sort of 'critical making' is a strong supplement to traditional modes of scholarship which Shepard also pursues. Mark Shepard "Sentient City Survival Kit" 2010 http://www.survival.sentientcity.net/info.html Accessed January 25, 2014
c diehl

Voder (1939) Early Speech Synthesizer - 0 views

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    Here's a clip from the World's Fair of the late 1930s, demonstrating the "voder." This speech synthesizer is one of the inventions referenced in Vannevar Bush's essay this week. He was envisioning ways that it could be combined with other contemporaneous devices to make a sort of auto-stenography possible. The name is peculiar, a variation on the more familiar 'vocoder'. Operationally, it consisted of an elaborate mix of buzzing and hissing blasts of air and electrical vibrations, producing vocal formations by way of pedals and keys! It's voices are familiar, even iconic, but mostly by way of electronic pop music from the 1970s and 80s,bands like Kraftwerk amplifying the connotations of the robotic, and generally, the future. "VODER (1939) Early Speech Synthesizer. Youtube Video. 00:44. Posted by VintageCG on April 4, 2011. http://www.youtube.com/watch?v=0rAyrmm7vv0
c diehl

http://www.epitaph.com/index.html - 4 views

This is cool to hear about your own memories of Epitaph's original gestures online, it seems as an amplification of anarchic/punk politics through the newly available networks. The more recent ver...

media-archeology

shea ordahl

Vietnam, a war broadcasted for all to see - 2 views

Reading the Half-Inch Revolution I couldn't help think of the vietnam war and how this was broadcast for a whole nation to view and watch as regular programming. The broadcasted images and videos r...

Collective Conscious technolgy Vietnam

started by shea ordahl on 14 Feb 14 no follow-up yet
c diehl

Patently Untrue - 2 views

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    Bruce Sterling providing a summary of Design Fiction. What it's about, some key figures who have developed the practice and examples of works that fall into this mode of design. Spends time discussing the background theories of 'diegetic prototypes' and drawing parallels with corporate 'vaporware' and military R+D promos. A short introduction to Design Fiction, a starting point. I'd recommend coupling this one with more in-depth articles and examples to build a thorough understanding. Bruce Sterling. "Patently untrue: fleshy defibrillators and synchronised baseball are changing the future" Wired UK: Culture. Posted October 11, 2013. Accessed March 8, 2014. http://www.wired.co.uk/magazine/archive/2013/10/play/patently-untrue
c diehl

Amazon Delivery Drones Debunked - 0 views

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    Wired article debunking Amazon's Prime Air marketing ploy. Behind the seamless and seductively realistic design fiction video, numerous questions from fuel costs to air traffic congestion, unidentifed flying accidents, airspace regulation and so on hover on the periphery of this otherwise alluring prospect. Include a link to the actual video from Amazon. Watch it again after contemplating the externalities, or hidden costs, of such a seemingly seamless operation. It's little wonder what such high definition, cinematic realism affords Amazon. An intensification of scrutiny is needed from the viewer, a critical media viewing, to short-circuit blind faith in the realities promised in such depictions of the future Marcus Wohlsen. "Even if the Feds Let Them Fly, Amazon's Delivery Drones Are Still Nonsense" Wired: Business. Posted December 2, 2013. Accessed March 8, 2014. http://www.wired.com/business/2013/12/amazon-drone/
skylar leaf

BERG: Cloudwash - 0 views

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    An interesting case of design fiction where they have actually programmed a washer to be connected to a smartphone through the cloud so that you may control changes from you phone as well as receive notifications. What they have done which I find interesting is that they have made this video as a way to "start a conversation" about this instance of design fiction. Unlike some design fiction they are not claiming to know what the future will look like or pretend like they have already created the product and worked out all of the bugs. Their approach to design fiction is very simplistic and honest. ""Cloudwash is a prototype connected washing machine. We prototype products at Berg to help us understand how our platform should work, and to encourage better design in connected things…" BERG, "Berg Case Studies/ Cloudwash." Accessed March 20, 2014. http://bergcloud.com/case-studies/cloudwash/.
Nathan Stang

Computer built inside of video game on computer - 1 views

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      After reading Alexander Galloway's Countergaming chapter from his book, I wanted to see some examples of artist-made game mods. I Youtubed video game mods and discovered a Youtube channel called 'Vsauce'. Vsauce is run by internet personality Michael Stevens who posts videos that discuss and answer questions about scientific topics, gaming, technology, culture, and more. The video I found about game mods was called Top 7 Video Game Mods: V-LIST #6. As a person that doesn't do a lot of gaming, I found it pretty interesting to see the mods in action. The coolest thing in the video was a guy who is building a working 16bit arithmetic computer. I don't know if it can technically be considered a mod at all, but it is pretty impressive regardless. The implications of stuff like this brings me back to the Galloway reading which ponders the future of video gaming and a as of now unrealized independent gaming movement. "Top 7 Video Game Mods: V-LIST #6 " Posted by Vsauce. Sep 30, 2010. Accessed March 19, 2014. https://www.youtube.com/watch?v=YaTsPvyTCLQ
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