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c diehl

Thing of the Past: Salon.com - 0 views

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    I started my media archeological dig in hopes of finding out when the icons of social media sites (tumblr, facebook, etc) started appearing on websites of official news sites. I chose Salon.com somewhat arbitrarily. Surprisingly, I discovered that salon.com was not always the property of today's news and entertainment magazine. As it turned out, the URL originally belonged to "Salon dot Com a Cyber Community," a hub of salon and beauty professionals, and was established as such in 1997. The oldness of this site is prominently paraded in the design --- brightly and variously colored text against a black background, words underlined to denote hyperlinks, lines of text centered to (presumably) maintain order-- while avoiding the headache of working with framesets and tables in web design of this era. No images. There is a broken link up top, a 'counter', based on surrounding information. The use of the term "cyber" to characterize this community is another bit of faded jargon linking the site to the 1990s. During that decade, the 'cyber' prefix was affixed to many people, places and things to signal 'new media' status. Some versions of this site also link to an "E-Zine," another trope of remediation, aimed at association with 'e-mail', most likely. It seems that some point in early 1999, salon.com shifted to the Salon Media Group, and the early versions of the web magazine that persists to this day appeared (tables and css in effect!)
John Summerson

Life Imitates Art - 4 views

This piece from The Futurist (a "magazine of forecasts, trends, and ideas about the future") explores the connection between art and the future - specifically, the effects of technology on the worl...

asimov cyborg future technology

started by John Summerson on 30 Jan 14 no follow-up yet
c diehl

Rhizome | Net.art and Hypertext - 4 views

shared by c diehl on 14 Feb 14 - No Cached
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    Rhizome, one of the early media art organizations, continues to serve contemporary new media art communities and, importantly, to conserve and archive Internet based artworks. In this collection you'll find a variety of net.art and hypertext fiction projects from the first decade.
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    Here's a more extensive collection on Rhizome: http://rhizome.org/artbase/browse/archived/
c diehl

Learn to Write in Different Fonts - 0 views

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    "When I was learning how to write in grade school, I noticed that all my teachers wrote with near-identical handwriting on the chalkboard...I realized that we were being taught to write in a specific font." The statement here is from series by contemporary artist Jesse England. This is not net.art, but an interesting variant on "remediation," or a perverse post-digital gesture pointing to non-obvious connections between new and old modes of communication design. England, Jesse. "Learn to write in Different Fonts: Jesse England" Accessed February 14, 2014. http://jesseengland.net/index.php?/project/learn-to-write-in-different-fonts/
skylar leaf

The Circle by David Eggers - 0 views

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    The Circle by David Eggers is an interesting take on social networks and the possibility of a future dystopia cyber landscape. It is about a young woman who starts working at a facebook/google like company called The Circle and looses her private life her job. This novel is similar to design fiction in presenting what could possibly happen in the future, but in this case it is a negative view. If you are interested in context collapse, social media, communication and interaction this book is really interesting. I have linked to a 45 minute audio recording in which David Eggers reads a excerpt from his book. Here is a better summary of the entire story if you like the exerpt: "When Mae Holland is hired to work for the Circle, the world's most powerful internet company, she feels she's been given the opportunity of a lifetime. The Circle, run out of a sprawling California campus, links users' personal emails, social media, banking, and purchasing with their universal operating system, resulting in one online identity and a new age of civility and transparency. As Mae tours the open-plan office spaces, the towering glass dining facilities, the cozy dorms for those who spend nights at work, she is thrilled with the company's modernity and activity. There are parties that last through the night, there are famous musicians playing on the lawn, there are athletic activities and clubs and brunches, and even an aquarium of rare fish retrieved from the Marianas Trench by the CEO. Mae can't believe her luck, her great fortune to work for the most influential company in the world-even as life beyond the campus grows distant, even as a strange encounter with a colleague leaves her shaken, even as her role at the Circle becomes increasingly public. What begins as the captivating story of one woman's ambition and idealism soon becomes a heart-racing novel of suspense, raising questions about memory, history, privacy, democracy, and the limits of human knowledge" E
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    Eggars, David. The Circle. Knopf, 2013.
Carinne Urrutia

Radical Software - 0 views

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    Radical Software was created in the 1970s by Beryle Korot, Phyllis Gershuny, and Ira Shneider to create a network of video sharing. This site has PDF files of the Eleven issues published and distributed by Radical software between the years 1970 and 1974. The website also provides the history of The Raindance Corporation which was created in 1969 by a radical media activist and artist by the name of Frank Gillette. The general Idea behind Raindance Corporation was to created a collection of works and ideas for "implementing communication tools in the project for social change." The website also discusses in detail the intent of Radical Software and fight towards creating a world of free and accessible information.
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    thanks, this is an excellent example of primary source document, the actual artifact providing visual detail of its historical context that escapes easy translation. This site is equipped with a well organized search and browse function, too!
Rachael Pearson

The Free Software Foundation (FSF) - 0 views

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    As mentioned in Siva Vaidhyanathan's reading portion "Open Source as Culture/ Culture as Open Source", computer scientist Richard Stallman began developing the pursuit of the Free Software Foundation. During the 1970s and 1980s, Stallman was working for MIT, he "set out to establish" this foundation that would help "prove that good tools and technologies could emerge from a community of concerned creators" (26). The link I provided is for the "about" section on the Free Software Foundation's current website. I thought this might help provide more insight about the program and offer information regarding their goals and work to keep the public free and in charge of their own computer monitoring. Free Software Foundation, Inc., "Free Software Foundation: About." Last modified 2014. Accessed February 5, 2014. https://www.fsf.org/about/.
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    Thanks for building out a link to this site, there's a lot of rich connections that continue to be relevant, perhaps more recognizably today with copyright concerns surrounding audio and visual media.
c diehl

History of Internet - 0 views

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    This animated video by designer Melih Bilgil provides a concise, relatively easy to understand motion graphic animation about the Internet's infrastructure. Key technological inventions are detailed with a series of highly legible icons that Bilgil developed while studying Communication Design. Faced with inherently technical and sometimes challenging descriptions of various networking protocols and systems, this narrated visualization is an effective supplement to the histories relayed in the Cybernetic Counterculture texts. Melih Bilgil. "History of the Internet" Vimeo posted 2009. https://vimeo.com/2696386 Accessed February 11, 2014
kbeasley1

RTMark - 0 views

shared by kbeasley1 on 20 Feb 14 - Cached
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    RTMark is a digital platform that is used to post and fund "projects" to be completed both online, and in the "real world". Many of the projects act as subtle jabs at commercialism, standardized education, and other social and political issues. The "past projects" tab acts as an exhibition of projects completed, giving details into what the purpose of the piece was, and how it was beneficial. RTMark uses the internet to form a community that is geared towards creating and completing projects, transferring funds and creating disturbances and awareness within society. "RTMark" Trademark 2000 www.rtmark.com
c diehl

MUD in action - 0 views

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    Here's a tour of a MUD in action. Every time I read the Dibbell article I wonder about what this sort of 'gameplay' looks like. I decided to search one out on Youtube. This video provides a voice-annotated tour that illustrates the Multi-User Dungeon in its starkly abstract textual form. The impersonal nature of text as letter-forms distributed across a network, aligning with the affordances of anonymity, but there's also the thrall of live communication. Words are powerful and the seductive qualities of connection transcend the medium at hand. "Let's Show! MUD: Part 3: Grand Finale" Posted by FrogurtX. June 29, 2009. Accessed February 27, 2014. http://www.youtube.com/watch?v=oQJ2xG0LdVo&list=PLgVWAwe9s2rJhafD0gv2mo-W9d0bvh6sl
Eric Ahlstrom

The Fridge Is Spamming My Gmail - 4 views

This article pinpoints an hilarious side effect of the internet of things: smart fridges and TVs reportedly spamming email accounts on the regular. Although the article is humorous in its approach ...

technology network writing spime internetofthings

started by Eric Ahlstrom on 20 Mar 14 no follow-up yet
c diehl

NSA Slides - 0 views

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    Here's a collection of the NSA slides, revealed by Edward Snowden by way of the Guardian news. The slides detail the various pervasive and invasive methods of surveillance, tapping into phone and social media networks, as orchestrated by the National Security Agency. This is the internet-of-things-that-go-bump-in-the-night. Also, as discussed in class, the layout and design of these slides is often horrendous, complicating or obstructing clear communication of information. "NSA Prism program slides" The Guardian News. Published Friday 1 November 2013 http://www.theguardian.com/world/interactive/2013/nov/01/prism-slides-nsa-document. Accessed April 6, 2014
melissa salazar

Cyberspace and Perception - 0 views

http://sendsonline.org/2010/09/28/cyberspaces-impact-on-our-perception-of-time/ In this article it talks about cyberspace and its impact on our perception of time being affected. The development ...

started by melissa salazar on 18 Apr 14 no follow-up yet
kbeasley1

Social networks can affect weight, happiness - 1 views

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    The new science of social networks is demonstrating how personal interconnections can affect our health. Ideas and habits that influence health for better or for worse can spread through social networks in much the same way that germs spread through communities. Komaroff, Anthony. "Social networks can affect weight, happiness." Harvard Medical School. December 16, 2011.
kbeasley1

Is the Internet hurting children? - 0 views

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    Paper commenting on the effects that Social Media might have on children. The paper seems to focus on the lack of development children have emotionally, coupled with the act of participating, sharing and communicating through social media. These types of interaction at a young age have the potential to cause embarrassment and regret. Clinton, Chelsea and Steyer, James. "Is the Internet Hurting Children?" Cnn Opinion. http://www.cnn.com/2012/05/21/opinion/clinton-steyer-internet-kids/
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