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T.J. Edwards

Here's Why Coding Is Much More Creative Than You Think - 0 views

  • The directions for learning Processing are all written in a way that people who've never coded before can still understand, and there are simple examples to guide beginners through the process
  • Processing's flexibility makes it more appealing to students just starting to code, and computer science programs across the country are combining art and programming to meet this creative coding niche need.
  • "Taking it broadly, you could see Processing as a gateway into learning programming proper,"
Meghan Cureton

How Do You Teach to the Standards When Doing Project-Based Learning? - 4 views

  • People often debate about whether we should be process-driven or product-driven in project-based learning. But I think there’s a third option. We can be learning-driven. In other words, we should start with the question, “What do we want students to learn?” and let that drive the process and the product.
  • PBL is not a license to ditch the standards or take a break from real learning.
  • #1: Inquiry-DrivenInquiry-driven PBL begins with a state of curiosity and wonder. It might be as simple as the sentence stem “I wonder why _________” or “I wonder how _________.” Students then have the opportunity to research, ideate, and create.
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  • #2: Interest-DrivenAnother approach is the interest-driven PBL process.
  • #3: Product-DrivenPBL experts often say, “Students should focus on the process and not the product.” But there’s also a time and a place for projects that challenge students to focus on developing a quality product. In these projects, the product has tighter parameters but the process is more flexible.
  • #4: Problem-DrivenProblem-driven PBL begins with a specific problem or challenge that students must solve. An example is our maker challenges that present a specific scenario that leads students into research, problem-solving, ideation, and a final product that solves the initial challenge.
  • #5: Empathy-Driven (Design Thinking)Empathy-driven PBL can have elements of the previous four PBL approaches.
Bo Adams

IBM's Got a Plan to Bring Design Thinking to Big Business | WIRED - 1 views

  • “We wanted to shift that culture towards a focus on users’ outcomes,” Hill says.
  • IBM today published its very own set of design thinking guidelines—a selection of best design practices the company hopes other big businesses will look to as they seek to remain relevant and profitable in a rapidly evolving corporate landscape.
  • corporate trend in design thinking
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  • even though design thinking champions nonlinear thought processes, big companies often find themselves mired in the methodology’s suggested phases (empathize, define, ideate, prototype, test). Ultimately this defeats the purpose, which is partly to build agility into the product-creation process.
  • The company’s version of design thinking centers around something it calls “the loop.” Visualized, the loop is an infinity symbol punctuated with four dots—the yellow dot representing the user, the green dots representing the various actions of “observe,” “reflect,” and “make.” Explained simply, the loop represents the entire product-creation process, beginning with user-centered research all the way through prototyping (“everything is a prototype!” says Hill), to building and launching a product.
  • loop becomes a loop when you realize that the iterative process is never actually done; perhaps the loop’s most important requirement is reflecting on what’s been created and constantly improving it.
  •  
    HT Kat Mattimoe
Jim Tiffin Jr

Project-Based Learning Through a Maker's Lens | Edutopia - 5 views

  • A Maker is an individual who communicates, collaborates, tinkers, fixes, breaks, rebuilds, and constructs projects for the world around him or her.
    • Jim Tiffin Jr
       
      A nice list-style definition of a Maker.
  • A Maker, re-cast into a classroom, has a name that we all love: a learner.
    • Jim Tiffin Jr
       
      True, but (sadly) the converse is not always the case in some classrooms: A maker may always be a learner, but a learner is not always a maker.
  • A Maker, just like a true learner, values the process of making as much as the product.
    • Jim Tiffin Jr
       
      Equality of these two ideas, process and product, is a value held by a Maker.
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  • Making, especially to educators and administrators unfamiliar with it, can seem to lack the academic rigor needed for a full-fledged place in an educational ecosystem.
    • Jim Tiffin Jr
       
      Only in educational settings where content knowledge is deemed the most important indicator of learning.
  • With practice, the students can frame the questions themselves.
    • Jim Tiffin Jr
       
      Essential when you are trying to develop agency in students.
  • Once completed, the project becomes less of a daily race to fulfill lesson plans and more of a quest to document your students' growing capabilities.
    • Jim Tiffin Jr
       
      This reflective documentation process should be something that both teacher AND student are doing. The student point-of-view should be written for the benefit of the student, not the teacher. The teacher should coach this process for the student so that the monitoring of growth is seen as a value for the student. The teacher documentation should also inform the student as to their growth, but the information can be used for more "teacherly" purposes as well, such preparing for future activities or intentional pairings of students in the early phases of the PBL unit.
  • model it yourself first
    • Jim Tiffin Jr
       
      Always let your students see you, the teacher, as a learner - first and foremost!
  •  
    The messy, hands-on Maker classroom is perfect for a PBL unit when the teacher is willing to collaborate, tinker, fix, break, and rebuild alongside students. Some fundamental elements to consider in the designing of a maker-centered project, but not as absolutes. It is important to realize that any project taken on in a maker-centered classroom is, by definition, a PBL experience.
  •  
    Fabulous piece about the myriad connection among PBL and Maker. And your commentary is so helpful and provocative. Thank you!
Meghan Cureton

Neuroscience Should Inform School Policies - Education Week - 1 views

  • key secondary school reform efforts need to emphasize learning activities involving metacognition, goal-setting, planning, working memory, reflection on one's learning, and frequent opportunities to make responsible choices.
  • What is essential for kids at this time of life is to be engaged in real-life learning experiences and peer-learning connections that put them under conditions of "hot cognition," where educators can help them along in the process of integrating their impulsiveness (positively viewed as excitement and motivation) with their reasoning abilities.
  • The implications for reform of secondary school are clear. Schools should provide more opportunities for students to be involved in apprenticeships, internships, service learning, community-based learning, small peer-learning groups, entrepreneur-based programs, and student-directed project-based learning
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  • key part of the secondary school curriculum should involve the teaching of stress-reduction methods, such as mindfulness meditation, yoga, and aerobic activity; exercise breaks during class; a strong physical education curriculum; and a broadly based extracurricular sports program for all students, not just the star athletes.
  • prefrontal cortex, which is the region controlling inhibition of impulses and the ability to plan, reflect, self-monitor, and make good decisions, doesn't fully develop until the early 20s. This means that while the limbic system or "emotional brain" is working at close to full capacity by early adolescence, the areas of the brain that could temper those feelings and impulses are still in the process of being constructed.
  • Neuroscience Should Inform School Policies
  • Consequently, key secondary school reform efforts need to emphasize learning activities involving metacognition, goal-setting, planning, working memory, reflection on one's learning, and frequent opportunities to make responsible choices.
  • Classroom teaching that focuses largely on delivering content through lectures and textbooks fails to engage the emotional brain and leaves unchanged those prefrontal regions that are important in metacognition.
  • Locking students into a set academic college-bound program of courses takes away their ability to make decisions about what most interests them (a process that integrates the limbic system's motivational verve with the prefrontal cortex's decisionmaking capacity).
  • Neuroscience research tells us that the teenage brain is exquisitely sensitive to environmental influences. This neuroplasticity makes it vulnerable to a wide range of societal dangers—traffic accidents, drug abuse, suicide, violence. But it also makes it acutely sensitive to the influence of teachers, for good or for ill.
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    "key secondary school reform efforts need to emphasize learning activities involving metacognition, goal-setting, planning, working memory, reflection on one's learning, and frequent opportunities to make responsible choices."
Bo Adams

Let's stop talking about THE design process - Stanford d.school - Medium - 1 views

  •  
    HT Parker Thomas
Bo Adams

Cognition switch: What employers can do to encourage their workers to retrain | The Eco... - 1 views

  • “learning velocity”—the process of going from a question to a good idea in a matter of days or weeks
  • amended its performance-review criteria to include an appraisal of how employees have learned from others and then applied that knowledge
  • firm has developed short courses called nanodegrees with Udacity
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  • is it possible for firms to screen candidates and employees on the basis of curiosity, or what psychologists call “need for cognition”?
  • second question is whether it is possible to train people to learn
  • too early to know whether traits such as curiosity can be taught. But it is becoming easier to turn individuals into more effective learners by making them more aware of their own thought processes
Bo Adams

Purpose Based Learning (a #FailUp moment) | Planting T's - 0 views

  • So what is the big #failup moment? Well…perhaps product is more important than teachers tend to let on?
  • Reflecting back, I am more and more convinced that product and process are equally important. p[-[ I don’t mean to devalue the process by any means. That is where the learning happens. But the product – the thing – the solution – is why the learning happens
  • Last semester I had quite a different “engagement curve” with my T.E.D. class major project. In meeting Alex and 3D printing a prosthetic hand, my class and I made noticeable shift from working on a project to working for a purpose
kellybkelly

Supporting Children's Identities as Designers and Makers Through Inquiry - ICS Early Ye... - 2 views

  • Throughout these explorations, the children began to understand that the ‘classroom as a Design Studio’ was a place where ideas, creativity, technique and skills can be used to make beautiful, interesting and useful products.
  • The children’s idea that they should create their own museum in order to share their products affirms their strong identities as designers. As a learning community, the children have created interconnected systems full of makers with a range of products and knowledge about process which they are eager to share with others. The children are currently in the process of planning their own Kindergarten Design Museum.
  • We supported the desire of the children to have creative freedom to design in abundance and were also mindful of the ecological responsibility to use materials responsibly.
Meghan Cureton

Complicated Versus Complex: Solving the World's Most Difficult Challenges - UNREASONABLE - 1 views

  • humility to admit that we don’t know many answers when we start
  • Scaling-up what works may have more to do with process expertise—figuring out what problems need to be solved in a given environment—than blueprints based on expert knowledge.
  • solution seekers looking to partner with local experts to solve local problems
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  • The hardest problems of the world—climate change, food security, youth employment—are complex and require data-driven experimentation and adaptation to solve.
  • Solutions may not always scale. But the processes by which we experiment, learn, and adapt can scale.
Jim Tiffin Jr

Your Team Is Brainstorming All Wrong - 2 views

  • demonstrate that groups that use Osborn’s rules of brainstorming come up with fewer ideas (and fewer good ideas) than the individuals would have developed alone.
  • There are several reasons for this productivity loss, as academics call it. For one, when people work together, their ideas tend to converge. As soon as one person throws out an idea, it affects the memory of everyone in the group and makes them think a bit more similarly about the problem than they did before. In contrast, when people work alone, they tend to diverge in their thinking, because everyone takes a slightly different path to thinking about the problem.
  • Early in creative acts it’s important to diverge, that is, to think about what you are doing in as many ways as possible. Later, you want to converge on a small number of paths to follow in more detail.
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  • Many techniques use a structure like this. For example, in the 6-3-5 method, six people sit around a table and write down three ideas. They pass their stack of ideas to the person on their right, who builds on them. This passing is done five times, until everyone has had the chance to build on each of the ideas. Afterward, the group can get together to evaluate the ideas generated.
    • Jim Tiffin Jr
       
      The 6-3-5 technique summarized.
  • allow individual work during divergent phases of creativity and group work during convergent phases.
    • Jim Tiffin Jr
       
      Here is the key to the most productive brainstorming techniques.
  • First, it’s hard for people to describe spatial relationships, so any solution that requires a spatial layout is better described with pictures than with words. Second, a large amount of the brain is devoted to visual processing, so sketching and interpreting drawings increases the involvement of those brain regions in idea generation. Third, it is often difficult to describe processes purely in words, so diagrams are helpful.
  • It’s important that groups have time to explore enough ideas that they can consider more than just the first few possibilities that people generate.
  • Many brainstorming sessions involve people talking about solutions. That biases people toward solutions that are easy to talk about. It may also lead to solutions that are abstract and may never work in practice.
  • a combination of drawing and writing is ideal for generating creative solutions to problems
  • t is often important to spend time agreeing on the problem to be solved. A whole round of divergence and convergence on the problem statement can be done before giving people a chance to suggest solutions. 
    • Jim Tiffin Jr
       
      Wonder if there is a place for this in our HMW work?
  • To develop stronger ideas, you need to manage the conversation so that the team doesn’t converge on a solution before everyone hears what others are thinking.
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    "Early in creative acts it's important to diverge, that is to think about what you are doing in as many ways as possible. Later, you want to converge on a small number of paths to follow in more detail."
Meghan Cureton

Why Empathy Holds the Key to Transforming 21st Century Learning | MindShift | KQED News - 2 views

  • Empathy has the potential to open up students to deeper learning, drive clarity of thinking, and inspire engagement with the world—in other words, provide the emotional sustenance for outstanding human performance.
  • Empathy lies at the heart of 21st century skillfulness in teamwork, collaboration and communication in a diverse world.
  • The frontal lobes of the brain, at least as much as we know now, are the seat of planning, execution, problem solving and creativity—and when the frontal lobes are working well, so are we.
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  • Setting up a culture of care is very much an exercise in making empathy central to daily work.
  • Empathy is now identified as the first step in the design process, whether crafting new software for a user or creating form-factors that inherently please the consumer.
  • empathy is described as ‘step.’ But that easy designation belies a very deep process in which a designer must, for lack of a better term, ‘sink into the mind of another and take on their persona’. That is a deep descriptor of an ultimate form of empathy—and it may be a necessary component of an educational system increasingly tilted toward design and inquiry.
  • Ready or not, education is entering an age in which social learning is the new norm. Pure academics are giving way to increased opportunities for students to work together; teachers increasingly take on the role of co-learner and facilitator; listening, learning, and teaming are the new core skills. At the heart of this new skillfulness for everyone is the ability to forge deep connections lead to creative problem solving and positive pursuits. Taken all together, this makes empathy critical to schools. In fact, very soon we will need to invent a new taxonomy of learning that makes empathy the base of the learning pyramid.
Bo Adams

Manor Independent School District - 0 views

  • Whenever you have something innovative and that works, it is like a healthy freshwater fish. When you drop it into a traditional system, it is like dropping a freshwater fish into a saltwater tank. At some point, it dies. Part of the challenge as a district is to identify specific contaminants, the salt in the water. How do you start to turn that into fresh water? How do you create an ecosystem that fully supports and is aligned to implement with fidelity? What does it mean to have strong culture? That is a process, a very deliberate, conscious process.
  • One thing we did at the original New Tech was that we got rid of as many class periods as possible. Authentic work does not get broken down into 'Ok, we're going to focus on this area.' It was more holistic.
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    HT Eileen Fennelly
T.J. Edwards

Inventables Blog: Educator Spotlight: Greg Kent on Design Thinking - 0 views

  • The students walked the whole team through Design Thinking by using the process to solve a problem with us. That was a moment of clarity for me. It is like the scientific method for makers!
  • I found  AJ Juliani’s “Launch” framework
  • We need to understand that being creative and solving problems takes time and effort. The agency for the students is in their ability to create the content they want anywhere and anytime, and take it as far as they want.
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  • Do you start with something like the tiles Jeff Solin did with his class? Yes!
Meghan Cureton

Being a Successful Entrepreneur Isn't Only About Having the Best Ideas - 0 views

  • without the capacity to execute an idea — to take an idea and turn it into a living, breathing, viable organization — you’re doomed to fail.
  • In the end, most people equate entrepreneurship with ideas. But for many, the real entrepreneurship happens internally — with the process of stepping up, having courage, and doing things that you never thought you’d be able to do. By flexing your behavior and learning to act outside your comfort zone, you’ll be well on your way toward achieving your goals.
Bo Adams

Leading In The Future: Cognitive Load Management | DCulberhouse - 0 views

  • Too often, we have overloaded our individual and organizational circuits beyond capacity, leaving little to no room or energy for new learning to exist and take root.
  • In any change or shift process, especially when new learning is involved,  balancing the ‘cognitive load’ provides people the space and energy to invest in evolving their mental models and expanding their current cognitive limits.
Jim Tiffin Jr

Building A Tinkering Mindset In Young Students Through Making | MindShift | KQED News - 0 views

  • the physical space for tinkering matters much less than the mental space that you create for young makers.
  • To be effective tinkerers, students need to achieve a state of mind in which they are primed to play and make joyful discoveries.
  • telling a group of little kids that it’s okay to make mistakes is not an effective way to deliver your message. The droning voice of the teachers in the Peanuts cartoons springs to mind! To get kids to internalize your message and truly take it to heart, you have to show them in a wide variety of ways what you really mean.
    • Jim Tiffin Jr
       
      Like the pHail Boards and the FailUp Zone.
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  • Barney Saltzberg’s Beautiful Oops. This short book features mistakes repackaged as something awesome! For example, a torn piece of paper becomes the smile on an alligator. Young children respond to the simplicity of the “mistakes” and the delightful revelation of the reworked mistake into something beautiful and surprising.
  • Modeling that it really is okay to make mistakes is vital.
  • I let students see me flustered and then (hopefully) recovering. I invite them to help me diagnose what went wrong, which they LOVE.
  • Taking public risks and making public mistakes not only helps normalize mistake making, it inspires enthusiasm for collectively problem-solving and collaborating.
  • Posting quotations about or pictures of mistakes can go a long way toward reminding kids that you’re serious about the value of mistakes.
  • Failure and discovery are so closely linked, so connected and interrelated, that it is very hard to distinguish between them, especially when failure leads directly to discovery and vice versa.
  • To help students understand the messy process of creation, I ask students to track their progress during any project (much more about this in chapter 6). Tracking a project’s progress helps illuminate the many mistakes along the way.
  • Peer-to-peer sharing also opens the door for collaboration and collective problem-solving when a student is unsure of how to move past an obstacle.
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    Article summarizing ways to encourages students to think of mistakes as learning opportunities.
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