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Jim Tiffin Jr

Ford CEO Jim Hackett Brings Design Thinking to Cars - The Atlantic - 1 views

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    Story of design thinking... applied!
Jim Tiffin Jr

Will Letter Grades Survive? | Edutopia - 3 views

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    I love this quote!: "The grading system right now is demoralizing and is designed to produce winners and losers," said Looney. "The purpose of education is not to sort kids-it's to grow kids. Teachers need to coach and mentor, but with grades, teachers turn into judges. I think we can show the unique abilities of kids without stratifying them."
Jim Tiffin Jr

Feedback In Lieu of Grades - LiveBinder HT @JoyKirr - 0 views

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    Joy Kirr's incredible collection of inquiry/research around feedback as a replacement for grades.
Jim Tiffin Jr

How to Prepare for an Automated Future - NYTimes.com - 1 views

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    Article outlining the predictions experts have made about how education can best prepare students for a world with a greater degree of automation present in the workforce. Identifies the key skills and traits that schools need to help students develop.
Jim Tiffin Jr

Your Team Is Brainstorming All Wrong - 2 views

  • demonstrate that groups that use Osborn’s rules of brainstorming come up with fewer ideas (and fewer good ideas) than the individuals would have developed alone.
  • There are several reasons for this productivity loss, as academics call it. For one, when people work together, their ideas tend to converge. As soon as one person throws out an idea, it affects the memory of everyone in the group and makes them think a bit more similarly about the problem than they did before. In contrast, when people work alone, they tend to diverge in their thinking, because everyone takes a slightly different path to thinking about the problem.
  • Early in creative acts it’s important to diverge, that is, to think about what you are doing in as many ways as possible. Later, you want to converge on a small number of paths to follow in more detail.
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  • Many techniques use a structure like this. For example, in the 6-3-5 method, six people sit around a table and write down three ideas. They pass their stack of ideas to the person on their right, who builds on them. This passing is done five times, until everyone has had the chance to build on each of the ideas. Afterward, the group can get together to evaluate the ideas generated.
    • Jim Tiffin Jr
       
      The 6-3-5 technique summarized.
  • allow individual work during divergent phases of creativity and group work during convergent phases.
    • Jim Tiffin Jr
       
      Here is the key to the most productive brainstorming techniques.
  • First, it’s hard for people to describe spatial relationships, so any solution that requires a spatial layout is better described with pictures than with words. Second, a large amount of the brain is devoted to visual processing, so sketching and interpreting drawings increases the involvement of those brain regions in idea generation. Third, it is often difficult to describe processes purely in words, so diagrams are helpful.
  • It’s important that groups have time to explore enough ideas that they can consider more than just the first few possibilities that people generate.
  • Many brainstorming sessions involve people talking about solutions. That biases people toward solutions that are easy to talk about. It may also lead to solutions that are abstract and may never work in practice.
  • a combination of drawing and writing is ideal for generating creative solutions to problems
  • t is often important to spend time agreeing on the problem to be solved. A whole round of divergence and convergence on the problem statement can be done before giving people a chance to suggest solutions. 
    • Jim Tiffin Jr
       
      Wonder if there is a place for this in our HMW work?
  • To develop stronger ideas, you need to manage the conversation so that the team doesn’t converge on a solution before everyone hears what others are thinking.
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    "Early in creative acts it's important to diverge, that is to think about what you are doing in as many ways as possible. Later, you want to converge on a small number of paths to follow in more detail."
Jim Tiffin Jr

The Maker Directory - 1 views

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    The Maker Directory was developed to help makers and makerspaces find the resources they need quickly and catalog them all in one place.
Jim Tiffin Jr

Go play! It's the key to developing executive function - Hanna Perkins Center for Child... - 0 views

  • “executive function,” the ability to self-regulate, the measurement of which turns out to be a better indicator of success in school than the results of an IQ test. Kids with good self-regulation skills are better able to control their emotions, resist impulsive behavior, and become self-disciplined and self-controlled.
  • how do we reconcile today’s anxious parents and the highly structured environment with our children’s need for unstructured, self-regulated play?
    • Jim Tiffin Jr
       
      Key part of this highlight: unstructured and self-regulated
  • The primary requirement for unsupervised play is uninterrupted stretches of time
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  • Even the youngest children are quite capable of entertaining, even educating, themselves.
  • encourage complex imaginative play by offering simple props and play ideas, but then withdraw so the children can plan their own scenarios and act them out.
  • your child is spending precious time at the activity that children need most and love best: playing independently and imaginatively
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    Though this post is written for parents, there are actions and ideas here that teachers can act upon.  The importance of play and its benefits are becoming more and more apparent - plus research is supporting it. Note to self: More research on executive function, and ways of building it in schools, needs to be done. HT: Jackie Gerstein
Jim Tiffin Jr

Brainstorming: The Secret Behind the 7 Dwarves - 0 views

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    Useful article on brainstorming. Offers some historical anecdotes to provide context, sage reasoning on why ideation is important, and some purposeful techniques to use.
Jim Tiffin Jr

Reflection: The possible, essential work of redesigning the High-School Experience - Th... - 0 views

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    Reflection of a student's participation in the d.school's Protopalooza in which the redesign of high school was the topic. She shares valuable takeaways from the experience, particularly around the ideas of prototyping and expanding the ways in which she views learning can occur...beyond what her previous educational experiences had lead her to believe.
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