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Simeon Spearman

Cloud-Based Music Services Must Do More Than Sync or Store - ReadWriteCloud - 0 views

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    Forrester's "Discovery -> Acquisition -> Consumption -> Management" framework could be useful for other forms of entertainment. If it applies across media, the impact of the cloud across media could be similarly projected using the music user experience as the guiding example.
Simeon Spearman

Twitter Talks About New Video Ads, Movie Marketers Can't Wait | ClickZ - 0 views

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    Particular relevance for clients in our entertainment vertical.
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    daily 9.17
Rhiannon Apple

Why tatts have left a mark on Gen Y | News.com.au - 1 views

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    Social researcher Mark McCrindle estimates about one in three Australians in their mid-30s has a tattoo. Read more: http://www.news.com.au/entertainment/fashion/im-inked-therefore-i-am-why-tatts-have-left-a-mark-on-gen-y/story-e6frfn7i-1225945591327#ixzz14E7Yn3e2
Simeon Spearman

More on entertainment check-ins | Movie Marketing Madness - 0 views

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    daily 1.21
Simeon Spearman

Prius Concept Bike Lets You Change Gears Through Mind-Control - PSFK - 0 views

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    Toyota worked with Saatchi & Saatchi, Deeplocal, and Parlee Cycles to create this far out concept bike. A good example of branded entertainment. Also, the idea of curiosity as a driver of creating entertaining content.
Simeon Spearman

Sifteo launches intelligent blocks as a new form of entertainment | VentureBeat - 0 views

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    Siftables going to market! Finally!
Simeon Spearman

Time Spent With Mobile Apps Rivals TV - eMarketer - 1 views

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    "Flurry stacked up time spent with mobile apps next to the web and TV. Although it didn't take into account multitasking-which research shows is very common among mobile app users-Flurry findings indicated that US consumers spent more time in apps than on the web. And their time spent with mobile apps (127 minutes) was nipping at the heels of their time spent watching TV (168 minutes). Flurry broke down mobile app usage into categories, and found that mobile gaming led the charge, accounting for 43% of the time spent with mobile apps worldwide. Social networking came in second, accounting for 26% of consumers' time, and entertainment and utility followed, each with 10%."
Simeon Spearman

Xbox 360 to get 40 new entertainment apps on Xbox Live | VentureBeat - 1 views

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    Full list of "apps" - mostly for viewing video
Ivy Chang

Platform syncs multiple videos and lets users arrange the footage | Springwise - 2 views

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    Similar to Vyclone -- Crowdsync aims to make video clips useful by matching multiple videos taken at the same time and location, and enabling viewers to use the footage to direct their own version.
Jinah Kim

iPhone Owners Consume More Entertainment Than Android | Digital - Advertising Age - 0 views

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    An interesting breakdown, ties back to Mac vs PC.
Jinah Kim

Philips uWand motion-sensing STB remote hands-on (video) - 0 views

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    "The company has just signed deals with Broadcom, Marvell and Intel to integrate its Wiimote-style controller into the trio's home-entertainment hardware. Playing with it for a few minutes, we were impressed by its accuracy, although gestures did take a little time to get used to."
dustinrthompson

Russell Simmons' New Venture: Digital Marketing Launches 'Digital-Solutions Shop' Called Narrative - 0 views

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    Narrative touts itself as a company that provides marketing solutions for publishers, agencies and brands. Its purpose is to create digital campaigns that are rooted in social media, branded entertainment and celebrity-driven content, using techniques such as crowd-sourcing, gamification and rewards. Campaigns are distributed through pop-culture, entertainment, music and lifestyle websites, bolstered by behavioral-data analytics and a custom ad-serving platform, among other technologies.
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