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Simeon Spearman

Whopper Lust: CP+B's Wonderful Swan Song on Burger King | Adweek - 0 views

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    Ridiculous, but awesome. Watch DirecTV Channel 111 for 5 minutes and get a free Whopper, watch for 10 minutes and get two. The only catch is that you have to press a button when prompted on screen, not just let the channel sit there. They've already given away 50,000 Whoppers. 
Greg Steen

Facebook Launches First Agency-Designed Ad Unit - 0 views

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    The unit -- the eighth available to advertisers on Facebook -- works by having the brand pose a question on the its Facebook page, aiming for a conversation-starter. That same question will also be posed in a traditional display ad on the right hand side of the Facebook screen. If users choose to respond to the brand's question, the conversation will move into the user's news feed, where it has the opportunity to be commented on by the user's friends.
Simeon Spearman

Touchscreen inventor: Forget 3D, haptics is the future of mobile screens | VentureBeat - 0 views

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    Next frontier of touch - getting back to reality
Simeon Spearman

10 Ingenious iPad Self-Portraits [PICS] - 0 views

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    I like this style of self-portraiture, also evokes that app for making multi-screen images with a hodgepodge of devices. Cool visual.
Rhiannon Apple

Gilt Groupe exec: 15pc of total revenue coming from mobile - Luxury Daily - Mobile - 0 views

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    Gilt boasts 1.3 million downloads of its app for iPad, iPhone and Android. Our iPad app actually gets longer time per visit than our Web site does! We are also seeing that more that 15 percent of our total revenue coming from mobile devices and we continue to drive third screen exposure for the brands we sell on Gilt.
Simeon Spearman

Tactile pixels let you 'feel' textures on touchscreen devices - 0 views

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    New haptic tech brings touch to screens pixel by pixel
Simeon Spearman

MOVL is turning TVs into social hubs - Online Video News - 0 views

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    Based out of ATL, could be a good potential partner for DOOH/connected screens stuff.
John Rich

Mail - john.rich@moxieusa.com - 1 views

  • posiibliities
  • Here are our thoughts regarding VR:VR will gain mass adoption regardless of the speed of hardware and content development. It's inevitable, no medium ever created is more powerful. Two dimensional screens are abstractions that we have adapted to but we are three dimensional beings. VR renders 3D experiences that induce cognitive and physiological responses because it convinces our brains the we are having "real" experiences. These immersive, persuasive and empathy-inducing experiences are irresistible.With that said, while content and tech are highly synergistic, we would give content a slight edge in importanceFor mass adoption hardware needs to crack the code of: Powerful, Simple and Cheap.  So far, the most successful “high end”hardware is the PSVR which is simple and cheapAs part of the "simple" criteria, hardware will also need to be mobile and non-tethered (we are getting close in headsets - Oculus Go - and 5G networks will be key to delivering powerful, non-tethered content)Inexpensive headsets will drive adoption, great content will keep people coming back.Content needs to move beyond gaming and deliver amazing experiences for general entertainment, social engagement and training/education. Interactivity is key to a compelling experience.If they are interested Jerry and I are available next Tuesday-Thursday (Jan 19-21) from 11AM-2PMCheers,J
  • FutureX Labs Vision
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  • Similar to how this app works:
  • tomorrow.
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    The frogs are slowly getting cooked.
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