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Antonio Lopez

Metal, code, flesh: Why we need a 'Rights of the Internet' declaration - Opinion - Al J... - 1 views

  • bitroots politics
  • For the first time ever, the internet had taken on Hollywood extremists and won. And not just in a close fight: the power demonstrated by internet activists was wildly greater than the power Hollywood lobbyists could muster. They had awoken a giant. They had no clue about just how angry that giant could be
  • A perfect storm of counterintuitive grey ethical areas, the internet is metal, code and flesh looking for harmony. This harmony will only come as the full potential of the assemblage is realised, as (and if) it overcomes the enclosures that contain it: capitalist mandates of profit and accumulation, modern human fear and pettiness, and the artificial territorial boundaries imposed by the concept of the Westphalian nation-state.
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  • The corporate legislation project to gradually asphyxiate life in the web follows a twofold strategy: first, to gain terrain inch by inch by crafting ridiculously crippling legislation only to "tone it down" - making legislators look cooperative and magnanimous - while still advancing petty agendas
  • As Shirky notes, what is constantly in play is always how deep the "next turn of the screw" will go.
  • Code and hardware change us as much as we change them. Because we can’t uninvent the internet, we need to make sure it is the healthiest possible web.
  • Healthier code and healthier computers are critical for a society shaped by code and computers. As the recently deceased German philosopher Friedrich Kittler put it: "Codes - by name and by matter - are what determine us today, and what we must articulate if only to avoid disappearing under them completely."
  • Codes now reside in brains and bodies as much as in processors and hard drives. These particular individuals are there in representation of those who could not attend, but also in representation of the thick wilderness of codes and machines that bind them together.
  • an assemblage
  • Humans, encompassing their biological selves and their cultures and institutions. Hardware, including computers, mobile devices, mass storage facilities, transmission equipment, transoceanic cables, and so on. Code, including a vast wilderness of ever evolving protocols and software.
  • The hard thing is this: get ready, because more is coming. SOPA is simply a reversion of COICA [Combating Online Infringement and Counterfeits Act], which was proposed last year, which did not pass. And all of this goes back to the failure of the DMCA [Digital Millenium Copyright Act] to disallow sharing as a technical means. And the DMCA goes back to the Audio Home Recording Act, which horrified those industries. (…) PIPA and SOPA are not oddities, they're not anomalies, they're not events. They're the next turn of this particular screw, which has been going on 20 years now. And if we defeat these, as I hope we do, more is coming
  • that life itself is, in ultimate analysis, a series of information streams that bind diverse entities through feedback: "Any organism is held together in this action by the possession of means for the acquisition, use, retention, and transmission of information."
  • The ultimate political challenge that defenders of the internet must face today is to secure lasting health for this hybrid life-form made of metal, code and flesh.
  • It is still relatively uncontroversial to attack a network protocol because everything about it seems morally trivial: Isn't it all artificial in the end? Seen as just a result of human cultural, economic and political forces, machinic life seems enslavable.
  • Ethics in this realm, it must be stressed, are not about what good the machine can do for us, and not even about how we can use the machine to do good - for we are in fact part of the machine, part of the life-form. It means making the whole assemblage healthier for all its parts by fostering "the means for the acquisition, use, retention, and transmission of information", within and among its three actors.
  • For example, by noting that the list of corporations co-writing and lobbying SOPA, PIPA and ACTA include not only entertainment but also pharmaceutical corporations, it is evident how human health is tied to the network's health in very real ways.
  • "the internet is the new frontier, a territory to conquer
  • With the decline of state colonialism, capitalist governments and corporations now dream of the internet as the tool for corporate growth through ontological colonialism, free to expand within the mind and the planet, exploiting everyone alike.
  • The internet is not territory to be conquered, but life to be preserved and allowed to evolve freely.
  • Thinking of the web in terms of machinic life is important in practice for three powerful reasons: First, it guides us through the building of political models that encompass the human and the non-human, a politics for radical yet peaceful diversity needed now more than ever. Second, it unveils the ethical dimensions beneath seemingly neutral issues, allowing stronger defence for issues such as sharing and peer-to-peer practices that depend on healthy protocols and healthy hardware. Third, it is an approach that operates at any scale, allowing us to have nuanced and yet consistent positions regardless of whether we are debating the microscopic labyrinths of a computer chip (metal), the intangible nature of the BitTorrent or Bitcoin protocols (code), or the global impact of WikiLeaks (flesh).
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    This is a very provocative essay, worth lots of discussion.
Charles van der Haegen

Jesse Schell: When games invade real life | Video on TED.com - 1 views

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    "About this talk Games are invading the real world -- and the runaway popularity of Farmville and Guitar Hero is just the beginning, says Jesse Schell. At the DICE Summit, he makes a startling prediction: a future where 1-ups and experience points break "out of the box" and into every part of our daily lives. About Jesse Schell Beyond Facebook, beyond consoles and even computer screens, games are becoming the medium for everyday life, says game designer Jesse Schell. Full bio and more links"
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    Rather flabbergasted by this 28 min video about how we could live in the future, disembodied by games directing us as cosumer automatons...
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    Isn't it an amazing talk? It blew me away when I first saw it. And now you can see why it kicked off the gamification movement.
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    Oh my. I need to think more about this one. It's a paradox with some of the privacy concerns of folks for Gowalla or Four Square versus Jesse's notion that our lives will be constant gaming and surrendering of personal info.
David McGavock

YouTube - Robin Good on curation - 1 views

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    "Robin Good on curation "
David McGavock

Tag (metadata) - Wikipedia, the free encyclopedia - 1 views

  • Labeling and tagging are carried out to perform functions such as aiding in classification, marking ownership, noting boundaries, and indicating online identity.
  • computer based searching made the use of keywords a rapid way of exploring records.
  • In 2003, the social bookmarking website Delicious provided a way for its users to add "tags" to their bookmarks (as a way to help find them later);
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  • In a tagging system, there are an unlimited number of ways to classify an item, and there is no "wrong" choice. Instead of belonging to one category, an item may have several different tags.
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    In online computer systems terminology, a tag is a non-hierarchical keyword or term assigned to a piece of information (such as an Internet bookmark, digital image, or computer file).
Charles van der Haegen

The Story of Stuff - 1 views

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    social justice "About The Project The Story of Stuff Project was created by Annie Leonard to leverage and extend the film's impact. We amplify public discourse on a series of environmental, social and economic concerns and facilitate the growing Story of Stuff community's involvement in strategic efforts to build a more sustainable and just world. Our on-line community includes over 150,000 activists and we partner with hundreds of environmental and social justice organizations worldwide to create and distribute our films, curricula and other content. The Story of Stuff Project is fiscally sponsored by the Tides Center. We are supported by grants from both private and public foundations, contributions from viewers, and earned revenue from speaking appearances and DVD and book sales."
B.L. Ochman

How to have a brilliant brainstorm - 1 views

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    best brainstorm presentation, ever
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    That's a lot of fun.
Charles van der Haegen

Bruce Cahan Helping Consumers Buy Products that Reflect their Values; How Google's Mobi... - 1 views

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    "ABSTRACT Internet searching and advertising increasingly plays a role in consumer decisions and purchases, yet pertinent information for making value-judgments is currently awkward to ferret out and certainly not universally accessible or useful. There is rarely a feedback loop aligning vendor or manufacturer's environmental, social or governance policies with a shopper's values, so shoppers, over time, rarely cause industries to change their behavior. There needs to be a way for shoppers to aim their purchasing power at achieving social values of highest regional priority. There needs to be a way to accumulate and redeem "social values rewards". What's missing is timely and impactful analysis of a candidate purchases' impact on the Shopper's family, region and planet (expressed according to their values), so that the purchaser can more easily make informed purchasing decisions. With some modifications to Google ads and Google product search, Google could solidify the feedback loop and help consumers, by their actions, build a greener and better world. Speaker: Bruce Cahan Bruce B. Cahan, President Urban Logic, Inc. (a nonprofit organization) Email: bcahan@urbanlogic.org Bruce Cahan is an Ashoka Fellow, a social entrepreneur, a non-residential fellow of Stanford Law School's Center for Internet and Society, a lawyer, and a banker."
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    Interesting-looking talk, but long. Is there a text version?
David McGavock

Confessions of an Aca/Fan: Archives: A New Culture of Learning: An Interview with John ... - 1 views

  • Today, I want to call attention to a significant new book, A New Culture of Learning: Cultivating the Imagination for a World of Constant Change, written by two of my new colleagues at the University of Southern California -- Douglas Thomas and John Seely Brown.
  • John Seely Brown and Douglas Thomas lay out a step by step argument for why learning is changing in the 21st century and what schools need to do to accommodate these new practices.
  • My hope is that our schools will soon embrace the book's emphasis on knowing, making, and playing.
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  • The fear is easy to understand. What we are essentially doing when we move to student-directed learning is undermining our own relatively stable (though I would argue obsolete) notions of expertise and replacing them something new and different.
  • One of the key arguments we are making is that the role of educators needs to shift away from being expert in a particular area of knowledge, to becoming expert in the ability to create and shape new learning environments.
  • how do we identify the narrowing range of content which probably does fall into this category and which provides a common baseline for other kinds of learning?
  • users are not so much creating content as they are constantly reshaping context.
  • The very idea of remix is about the productions of new meanings by reframing or shifting the context in which something means.
  • You challenge here what James Paul Gee has called the "content fetish," stressing that how we learn is more important than what we learn. How far are you willing to push this? Doesn't it matter whether children are learning the periodic table or the forms of alchemy practiced in the Harry Potter books? Or that they know Obama is Christian rather than Muslim?
  • throughout the book, we stress that knowledge, now more than ever, is becoming a where rather than a what or how.
  • The explicit is only one kind of content, which tells you what something means.
  • The tacit has its own layer of meaning. It tells why something is important to you, how it relates to your life and social practices.
Charles van der Haegen

Redefing Narrative formats towards a supernarrative to enhance reader perceptions....Yo... - 1 views

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    Thanks to products like iPad, and software from Blio and Quark, the practice of reading may be on the brink of redefinition. A brink ... and maybe, a new way to think. Making the different narratives to work together... Technology permits us to "rediscover language" Permitting to create the narrative to jump to new possibilities.... A hybrid grammar ..... a single narrative .... a voice ..... and a new way to think...?
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    I believe this is rather relevant to out mind amplification subject...
B.L. Ochman

DMLcentral - 1 views

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    collective of researchers, practitioners, policy shifters, working together to reimagine learning and education for the digital age.
Charles van der Haegen

SMUPreprint.pdf (Objet application/pdf) - 1 views

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    The first chapter of what is for me a fundamental book that complements our learning here, and hints at how Social Media might contribute to creating a better World. The article elaborates on how new Social Theory brings new perspectives to finding and implementing solutions to the intractable problems of our time. These ideas originally developped by Mary Douglas, an antropologist, and have been further refined and developped into a fully integrated Social Theory, called Theory of Socio-Cultural Viability, anso sometimes called "Cultural Theory". The lead researcher in this field is Michael Thompson, co-author of this book and chapter. Here are some highlights I have jotted down: Why do well-intended attempts to alleviate pressing social ills too often derail? How can effective and efficient and broadly acceptable solutions to social problems be found? By making sure no voices are excluded. Contrary to the ideas on which current social thinking is based, new research has lead to new theory explaining social systems, showing how deliberative quality is key to sustainable policy-making and implementation. It shows that endlessly changing and complex social worlds consist of ceaseless interactions between four mutually opposed organizing, justifying and perceiving social relations. Each time one of these perspectives is excluded from collective decision-making, governance failure inevitably results. Successful solutions are therefore creative combinations of four opposing ways of organizing and thinking. They always seem clumsy compared to any of the 4 voices' elegant solutions. Yet being broadly acceptable to all they are sustainable and implementable A new way to look at pluralism in organizations, institutions, policy-making, democracy, technology, geo-politics and many other social fields is offered to us by multidisciplinary research and practice by leading political scientists, anthropologists, economists, lawyers, sociologists, geographers, engineer
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    Hi guys, this might be stuff that is of interest to you...
B.L. Ochman

21st Century Bricoleurs v2 part one | DMLcentral - 1 views

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    Thanks for this - very inteeresting - I like this :- a computer is an instrument whse music is composed of ideas..................
David McGavock

Hybrid Pedagogy: A Digital Journal on Teaching & Technology | Home - 1 views

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    Hybrid Pedagogy | [What is Hybrid Pedagogy?] : combines the strands of critical and digital pedagogy to arrive at the best social and civil uses for technology and digital media in on-ground and online classrooms. : avoids valorizing educational technology, but seeks to interrogate and investigate technological tools to determine their most progressive applications. : invites you to an ongoing discussion that is networked and participant-driven, to an open peer reviewed journal that is both academic and collective.
David McGavock

Conference News and Events | dml2012.dmlcentral.net - 1 views

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    "Mark Surman introduces "Democratizing Learning Innovation"" Mark is interviewed here by Howard Rheingold, a cyberculture pioneer, social media innovator, and author of Smart Mobs. In this video, he says we've reached a historical moment where learning can be liberated from its industrial, factory-model roots.
David McGavock

Upaya News » Blog Archive » Zen Brain: Exploring The Connection Between Neuro... - 1 views

  • In the Zen Brain retreats, prominent scientists and Zen practitioners explore Buddhist, neuro-scientific and clinical science perspectives on topics like altruism, compassion and consciousness. Lectures and discussions with participants are embedded within zazen (meditation) practice throughout each day.
  • In these unusual programs, participants explore constructs like “affective stickiness,” a phrase coined by Dr. Richard Davidson, Research Professor of Psychology and Psychiatry at the University of Wisconsin-Madison. This is the phenomenon by which we interpret an experience as negative and then become so strongly identified with it that it becomes a fixed part of “us.”
  • The particular kind of misinterpreation of self-identification can prevent us from accessing our full range of consciousness and often limits our capacity to make choices regarding a situation.
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    In the Zen Brain retreats, prominent scientists and Zen practitioners explore Buddhist, neuro-scientific and clinical science perspectives on topics like altruism, compassion and consciousness. Lectures and discussions with participants are embedded within zazen (meditation) practice throughout each day.
Donal O' Mahony

Classroom Collaboration Using Social Bookmarking Service Diigo (EDUCAUSE Quarterly) | E... - 1 views

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    Useful discusion of Diigo in education. In my recent and limited experience students need a strong context in which to use it in.
David McGavock

Jennifer Lynn Aaker | Creating Infectious Action - 1 views

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    "in one class she conducted a crowdsourced experiment which literally changed the way Jennifer views and thinks about social media. In her class one of her students gave her a set of slides that told a very compelling story. She shares that story and explains how it led her to come up with a new theory for creating infectious action."
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