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Charles van der Haegen

Quest to Learn School website - 0 views

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    "Reason and Purpose Learning by Doing Designed to support the digital lives of young people and their capacity for learning, Quest to Learn is a school committed to graduating strong, engaged, literate citizens of a globally networked world. Through an innovative pedagogy that immerses students in differentiated, challenge-based contexts, the school acknowledges design, collaboration, and systems thinking as key literacies of the 21st century. Within an integrated, rigorous Regents-based curriculum students work with teachers to gain the skills necessary to meet these requirements, and even surpass them. On-going evaluation and feedback create opportunities for students to plan, revise, and reflect on their own learning. The overall curriculum is rooted in mathematical practices and the use of smart tools, with an explicit intent to innovate at the level of how students are assessed in context. Most importantly, teachers work with students to build individual and academic competencies and enrich youth identity development within contexts that are relevant and meaningful. The school has been designed to help students to bridge old and new literacies through learning about the world as a set of interconnected systems. Design and complex problem-solving are two big ideas of the school, as is a commitment to deep content learning with a strong focus on learning in rigorous, engaging, and relevant ways. It is a place where digital media meets books and students learn to think like designers, inventors, mathematicians, writers, and more. Q2L brings together teachers with a passion for content, a vision for helping kids to learn best, and a commitment to changing the way students will grow in the world. Quest to Learn has purposely responded not only to the growing evidence that digital media and games offer powerful models for reconsidering how and where young people learn, but also to the belief that access for all students to these opportunities is critical. We beli
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    Following the links ifrom ted's post in the gamification forum item... I bounced on this school. Always interesting to discover new ways of looking at traditional things...
David McGavock

Digital Skills Can Be Quickly Acquired - NYTimes.com - 0 views

    • David McGavock
       
      Literacy for professionals.
  • In 2007, there were 150 workshops and courses about digital media and technology but none specifically about social media, according to Carmen Scheidel, Mediabistro’s vice president for education and events.
  • “In general, the digital natives are earlier in their careers, and they are not the ones taking these types of classes,” Ms. Scheidel said. “It tends to be people who are very accomplished in their careers but are new to social media. It is an interesting mix.”
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  • To deliver social media training in a more effective way, Ms. Scheidel said that Mediabistro last year introduced a new approach. Instead of offering mostly small workshops with 15 to 20 students, they began offering what she described as an online social media conference.
  • For midcareer executives, particularly in the media and related industries, knowing how to use Twitter, update your timeline on Facebook, pin on Pinterest, check in on Foursquare and upload images on Instagram are among the digital skills that some employers expect people to have to land a job or to flourish in a current role.
  • Pamela Tate, president and chief executive of the Council for Adult and Experiential Learning, based in Chicago, said digital literacy, including understanding social networking, is now a required skill.
  • To help bridge the gap, major universities, community colleges, online educational businesses from Lynda.com to ed2go.com offer continuing education classes in digital media, including social media skills, Web design, search optimization and Web analytics.
  • The University of San Francisco
  • Harvard’s Extension School
  • Columbia’s Graduate School of Journalism
  • It is a place of business. It is a place where your career will be enhanced or degraded, depending on your use of these tools and services.”
  • Professor Sreenivasan and Ernest R. Sotomayor, assistant dean, career services and continuing education, organized a weekend of panels and workshops in late January for 500 people after a similar weekend conference approach drew 300 students last May.
  • For those participants, who wanted one-on-one attention from an experienced social media user, the “social media doctors” were in the house.
  • The idea behind the “doctors” was to give people some individual instruction at a conference setting
  • Educators also say skills classes have to help translate what seems to be a different language — hashtags, mentions, heart.
Charles van der Haegen

Turing's Cathedral. Author George Dyson in Conversation with John Hollar - YouTube - 0 views

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    "Publiée le 19 mars 2012 par ComputerHistory [Recorded: March 7, 2012] I am thinking about something much more important than bombs. I am thinking about computers. John von Neumann, 1946 The most powerful technology of the last century was not the atomic bomb, but software-and both were invented by the same folks. Even as they were inventing it, the original geniuses imagined almost everything software has become since. At long last, George Dyson delivers the untold story of software's creation. It is an amazing tale brilliantly deciphered. Kevin Kelly, cofounder of WIRED magazine, author of What Technology Wants Legendary historian George Dyson vividly re-creates the scenes of focused experimentation, incredible mathematical insight, and pure creative genius that gave us computers, digital television, modern genetics, models of stellar evolution-in other words, computer code. In the 1940s and '50s, a group of eccentric geniuses-led by John von Neumann-gathered at the newly created Institute for Advanced Study in Princeton, New Jersey. Their joint project was the realization of the theoretical universal machine, an idea that had been put forth by mathematician Alan Turing. This group of brilliant engineers worked in isolation, almost entirely independent from industry and the traditional academic community. But because they relied exclusively on government funding, the government wanted its share of the results: the computer that they built also led directly to the hydrogen bomb. George Dyson has uncovered a wealth of new material about this project, and in bringing the story of these men and women and their ideas to life, he shows how the crucial advancements that dominated twentieth-century technology emerged from one computer in one laboratory, where the digital universe as we know it was born. Join John Hollar for a captivating conversation with Dyson about John von Neumann and the beginnings of the digital universe. This event is part of ou
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    view this
Charles van der Haegen

New Media Literacies: Greening a Digital Media Class - 0 views

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    Blogpost by Antonio Lopez, co-learner at MindAmp I've been a media literacy educator for a dozen years, although as a consequence of participating in the punk movement during the early '80s, I've been a lifelong proponent of do-it-yourself media. Since entering the field of education I've worked in numerous arts programs with youths, spending considerable time with disadvantaged groups. Working with Native Americans, Latinos and Afro-Caribbean youth has helped me to formulate a multicultural, multi-perspective approach to media literacy that has pushed me to reconceptualize cultural assumptions embedded in traditional media education.* Learners in those communities are under greater stress than mainstream Americans, and their particular needs call for attention to social justice, environmental issues and cultural citizenship, things that many privileged Americans take for granted. At one point when I was working on the rez, a Native American elder opined on the information highway by remarking, "any road can get you somewhere." Unfortunately, many programs that embrace digital media tools are too enamored with the technology to think more critically about the "somewhere" we are moving towards. It was during this period that I realized the importance of appropriate applications of technology and also understood the ethnocentrism embedded in the idea of "progress." More importantly, I was forced to think more carefully about who or what I was ultimately serving in my work as an educator. As a fellow media geek it might surprise you, then, to suggest that my approach since then has been to serve the planet: humans and nonhuman alike. In particular I feel a strong calling to speak to the best of my abilities on behalf of our silent partner: nature. These days in my current role as a professor of media studies at an American University in Rome, I have taken to heart the task of incorporating lessons I learned beyond the walled garden of academia to green the field of m
David McGavock

Hybrid Pedagogy: A Digital Journal on Teaching & Technology | Home - 1 views

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    Hybrid Pedagogy | [What is Hybrid Pedagogy?] : combines the strands of critical and digital pedagogy to arrive at the best social and civil uses for technology and digital media in on-ground and online classrooms. : avoids valorizing educational technology, but seeks to interrogate and investigate technological tools to determine their most progressive applications. : invites you to an ongoing discussion that is networked and participant-driven, to an open peer reviewed journal that is both academic and collective.
Alex Grech

Social Media's Slow Slog Into the Ivory Towers of Academia - Josh Sternberg - Technolog... - 0 views

  • If you took a soldier from a thousand years ago and put them on a battlefield, they'd be dead,"
  • "If you took a doctor from a thousand years ago and put them in a modern surgical theater, they would have no idea what to do. Take a professor from a thousand years ago and put them in a modern classroom, they would know where to stand and what to do."
  • So they went back to school to learn how to create Facebook campaigns, how to incorporate SEO best-practices, how to blog, and how to create social media strategies.
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  • But as social interactions and technologies mature, there has been a swing in the pendulum. Professors are now approaching the teaching of social media from a pedagogical perspective, as much as a practical one.
  • the theories behind social media: why do things go viral, the social theories of how people act and how they communicate to a network, or one person at a time, and why do certain tools work they way they do for us
  • Instead of understanding social media as products, students are encouraged to treat status updates as part of a larger information ecosystem.
  • With social media being a pervasive, if not invasive, aspect of our lives, it makes perfect sense for the Ivory Tower to embrace social media from a theoretical perspective to help students understand the technology and its effect on their daily lives, as well as the epistemological question of "how do we know what we know?"
  • The medium is relatively new enough that there's no canon shaping social media, just conceptual frameworks for looking at the effects of social media on students' lives and communities and on society as a whole. The task of academics is to give students a vocabulary to understand these perspectives, tools to make sense of the theoretical discussions and think critically about social media.
  • "I don't think you have the credibility of doing research, of writing about, unless you get to really know that culture. And the best way of knowing the culture is to actually be immersed in it."
  • "no positive incentives for innovating in pedagogy."
  • Rheingold puts it,
  • Underpinning a disdain for social media in higher education is the assumption that incoming students already have an inherent aptitude for new technologies
  • Terms like "digital native" (those born during or after the introduction of digital technology -- computer, Internet, etc. -- and have an assumed greater understanding of how technology works because they've been using digital technology their entire lives) and "digital immigrant" (those born before this introduction and have had to adapt and adopt the technology at a later point in life) have been bandied around by experts and marketers as ways of classifying and differentiating between generations, and, more importantly, the expectations of those who fall into either category.
  • it has stopped educators from teaching what they need to teach. It has scared educators into thinking students know more than us. God forbid we learn something from our students. And, so, we assumed these kids already know, and we don't teach them. And we expect them to know things and we grade them; we evaluate them; we hire them based on what we think, we assume, they know. And they don't. How would you know this stuff if no one ever bothered to point it out to you that this is something you should be learning, because everyone assumes you already know?"
  • the lack of critical literacy.
  • ce students of the Digital Age have not had to acclimate to this sweeping change from analog to digi
  • al and are assumed to possess some innate technological knowledge based solely on the year they were born, they don't necessarily have to acclimate to the sheer velocity of recent innovations.
  • "We have on our hands the last generation of educators who do remember life before these tools, and so therefore, we have an opportunity to teach some critical literacy that these students may not get otherwise; this generation may not get otherwise
  • Rheingold puts the onus on the students to learn not just from him, but from each other. Instructors can serve as a facilitator, but the student has to want to be there, process that information, and use that information in a productive way.
  • "The issues around social media -- community, identity, presentation of self, social capital, public sphere, collective action; a lot of important topics from other disciplines -- aren't really being raised in academia," said Rheingold. "They ought to be because these topics, not only academically, in terms of the shifts in media and literacy that they're triggering in the world, are where the students live and work."
David McGavock

What Happened to Downtime? The Extinction of Deep Thinking & Sacred Space :: Articles :... - 0 views

  • /// article Appreciate (989) Tweet (512) Comment (106) What Happened to Downtime? The Extinction of Deep Thinking & Sacred Space by Scott Belsky Interruption-free space is sacred. Yet, in the digital era we live in, we are losing hold of the few sacred spaces that remain untouched by email, the internet, people, and other forms of distraction. Our cars now have mobile phone integration and a thousand satellite radio stations. When walking from one place to another, we have our devices streaming data from dozens of sources. Even at our bedside, we now have our iPads with heaps of digital apps and the world's information at our fingertips.
  • Why do we crave distraction over downtime?

Why do we give up our sacred space so easily? Because space is scary.
  • It is now possible to always feel loved and cared for, thanks to the efficiency of our “comment walls” on Facebook and seamless connection with everyone we've ever known. Your confidence and self-esteem can quickly be reassured by checking your number of “followers” on Twitter or the number of “likes” garnered by your photographs and blog posts.
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  • Our insatiable need to tune into information – at the expense of savoring our downtime – is a form of “work” (something I call “insecurity work”
  • five potential mindsets and solutions for consideration:
  • 1. Rituals for unplugging.

  • We need some rules. When it comes to scheduling, we will need to allocate blocks of time for deep thinking. Maybe you will carve out a 1-2 hour block on your calendar every day for taking a walk or grabbing a cup of coffee and just pondering some of those bigger things.
  • 3. Meditation and naps to clear the mind.

  • It is supremely important that we recognize the power of our insecurities and, at the very least, acknowledge where our anxiety comes from. Awareness is always the first step in solving any problem.


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    Interruption-free space is sacred. Yet, in the digital era we live in, we are losing hold of the few sacred spaces that remain untouched by email, the internet, people, and other forms of distraction.
David McGavock

Digital Diva * Ten Commandments for a Digital Age - 1 views

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    "1. Thou shall not be always on - Resist the temptation to always being on. Turn your phone off occasionally. 2. Thou shall not do from a distance what can be done in person - Some powerful global brands can become weak at a local level. 3. Exalt the particular - Not everything scales or needs to scale. 4. You may always choose none of the above - Don't tick the gay/straight/married/single boxes. Human beings are more complex than the simple choices 5. Thou shall never be completely right - The internet verses complexities 6. Thou shall not be anonymous - Anonymity has lead to the conversation being well thought out by those who choose to sign in against the hatred spat out by the anonymous 7. Contact is king - Social marketing is an oxymoron. 8. Abstraction - Don't confuse abstract models and the real world. 9. Thou shall not steal - Without a social contract, openness can continue until there is nothing left to give things away. 10. Program or be programmed - We should ask 'What can we make it do?" rather than "What can it do for us?"."
David McGavock

You Media :: About Us - 0 views

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    YOUmedia is an innovative, 21st century teen learning space housed at the Chicago Public Library's downtown Harold Washington Library Center. YOUmedia was created to connect young adults, books, media, mentors, and institutions throughout the city of Chicago in one dynamic space designed to inspire collaboration and creativity. High school age teens engaging with YOUmedia can access thousands of books, over 100 laptop and desktop computers, and a variety of media creation tools and software, all of which allow them to stretch their imaginations and their digital media skills. By working both in teams and individually, teens have an opportunity to engage in projects that promote critical thinking, creativity, and skill-building.
David McGavock

Hybrid Pedagogy: A Digital Journal on Teaching & Technology | Concordance - 1 views

  • On this page, we compile a growing list of useful tools for extending conversation or activities outside the boundaries of the traditional online or on-ground classroom.
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    Valuable teaching always involves contact with students in a way that makes their learning meaningful. A variety of tools enhance contact between teachers and their students in digital environments. On this page, we compile a growing list of useful tools for extending conversation or activities outside the boundaries of the traditional online or on-ground classroom.
Kathy Gill

Stock and flow « Snarkmarket - 0 views

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    Thinking of the economics concepts in terms of today's digital idea space. 
David McGavock

Shambhala Sun - Wisdom 2.0: The Digital World Connects (July 2011) - 3 views

  • Soren Gordhamer, author of Wisdom 2.0: Ancient Secrets for the Creative and Constantly Connected, has made it his business to explore how technology alters our patterns of living and how we can work creatively with those changes.
  • Wisdom 2.0 is a conversation among people who have accepted technology and its benefits, but who are also deeply concerned about the inner life.
  • Gordhamer says that Wisdom 2.0 is occurring whenever people realize that “each of us longs for wisdom, and that is what’s really important in life. It’s easy to get caught in the speed of life and forget what we’re here for, our true path.”
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    "Unprecedented communication and information-but also speed, stress, and 24/7 distraction. BARRY BOYCE reports on a group of far-thinking digital leaders who are using mindfulness to humanize the brave new world they have created. "
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    Soren Gordhamer's book, Wisdom 2.0 is a very good read in t his regard.
B.L. Ochman

DMLcentral - 1 views

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    collective of researchers, practitioners, policy shifters, working together to reimagine learning and education for the digital age.
David McGavock

…My heart's in Accra » CHI keynote: Desperately Seeking Serendipity - 1 views

  • Cities embody political decisions make by their designers.
    • David McGavock
       
      Sounds like program or be programmed to me
  • It’s much harder to get the architects behind Facebook or Foursquare articulate the behaviors they’re trying to enable and the political assumptions that underly those decisions.
    • David McGavock
       
      Again - Programmers!
  • An urban planner who wants to make changes to a city’s structure is held in check by a matrix of forces: a desire to preserve history, the needs and interests of businesses and residents in existing communities, the costs associated with executing new projects. Progress is slow,
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  • For those planning the future of Facebook, it’s hard to study what’s succeeded and failed for MySpace, in part because an exodus of users to Facebook is gradually turning MySpace into a ghost town.
  • If we learn from real-world cities instead of abandoned digital ones, what lessons might we take?
    • David McGavock
       
      Conclusions
  • The Jacobs/Moses debate suggests we need to be cautious of architectures that offer convenience and charge isolation as a price of admission. This is the concern Eli Pariser articulates in his (excellent) new book, “The Filter Bubble“.
  • He worries that between Google’s personalized search and the algorithmic decisions Facebook makes in displaying news from our friends, our online experience is an increasingly isolated one,
  • They’re cars, rather than public transit or busy sidewalks.
  • A map of Vancouver overlaid with my friends’ recommendations is one thing; one that recommends restaurants based on paid advertisements and doesn’t reveal this practice is another entirely.
  • The map I want is the one that lets me shuffle not just through my friends’ preferences but through annotations from different groups: first time visitors to the city; long-time Vancouverites; foodies; visitors from Japan, Korea or China.
    • David McGavock
       
      A diverse sampling of taste
  • People’s actions inscribe their intentions onto a city.
  • Online spaces are often so anxious to show me how my friends are using a space that they obscure how other audiences are using it.
  • It’s possible to find out what’s popular on Facebook to an audience broader than that of your friends.
    • David McGavock
       
      Something Google+ should consider
  • One of the reasons curation is such a helpful strategy for wandering is that it reveals community maxima. It can be helpful to know that Times Square is the most popular tourist destination in New York if only so we can avoid it.
  • knowing where Haitian taxi cab drivers go for goat soup is often useful data on where the best Haitian food is to be found.
  • If you want to explore beyond the places your friends think are the most enjoyable, or those the general public thinks are enjoyable, you need to seek out curators who are sufficiently far from you in cultural terms and who’ve annotated their cities in their own ways.
    • David McGavock
       
      key to breaking the filter bubbles
  • Geocaching is its own peculiar form of community annotation, where the immediate goal is leaving your signature on someone else’s logbook, but the deeper goal is encouraging you to explore in a way you otherwise wouldn’t.
  • SF0, founded by a trio of Chicagoans transplanted to San Francisco, was designed to encourage players to discover things they’d never seen or done in the city, in a way that encouraged independence and exploration.
  • Combining the insights we may find from studying the organization of cities with the ability to reshuffle and sort digitally may let us think about designing online spaces for serendipity in different and powerful ways.
    • David McGavock
       
      Conclusion?
  • - How do we design physical spaces to encourage serendipity? - What lessons about serendipity in physical spaces can we bring into the virtual realm? - How can we annotate the physical world, digitally, in ways that expand our encounters with the world, rather than limiting them?
    • David McGavock
       
      Questions over conclusion
  • We hope that cities are serendipity engines. By putting a diverse set of people and things together in a confined place, we increase the chances that we’re going to stumble onto the unexpected. It’s worth asking the question: do cities actually work this way?
  • Most of us are fairly predictable
  • We hope for random encounter with a diverse citizenry to build a web of weak ties that increases our sense of involvement in the community, as Bob Putnam suggested in Bowling Alone. And we worry that we may instead isolate and cocoon ourselves when faced with a situation where we feel like outsiders, as Putnam’s recent research suggests.
  • “Census data can describe the segregation of my block, but how about telling me how segregated my life is? Location data points in that direction.
  • Nathan Eagle, who has worked with Sandy Pentland at MIT’s Media Lab on the idea of “reality mining”, digesting huge sets of data like mobile phone records, estimates that he can predict the location of “low-entropy individuals” with 90-95% accuracy based on this type of data
  • We all filter the places we live into the places where we’re regulars and the ones we avoid, the parts of town where we feel familiar and where we feel foreign. We do this based on where we live, where we work, and who we like to spend time with.
  • I’m less concerned about left-right polarization in the US, and more concerned about us/them polarization around the world
  • through the design of the systems we use and our behavior with those systems, I see reasons to worry that our use of the internet may be less cosmopolitan and more isolated that we would hope.
  • There were – and are – reasons to distrust curators, but there’s a critical aspect of their work I believe we need to preserve as we move towards new models for organizing news.
    • David McGavock
       
      interesting view of curation
  • Countries that have more than 40 million or more internet users generally have a very strong bias towards local sources – the mean is roughly 95%/5%, which makes Americans look (slightly) cosmopolitan in comparison.
  • US broadcast media focuses much more on entertainment stories than on international news.)
  • What’s striking to me about this preference data is that there’s so little effort required to access international news sources like BBC, the Times of India or the Mail and Guardian – they’re one click away and don’t require crossing a language barrier – and how strong the “local” bias for national news sources appears to be.
  • on January 12th, I published “What if Tunisia had a revolution, but nobody watched?“… and I got a lot of phone calls when Ben Ali fled the country two days later.
  • The revolution in Tunisia caught intelligence and diplomatic services around the world flat-footed. It didn’t have to – there was a wealth of information being published on Tunisian Facebook pages
  • I’m forced to admit that there’s no way I would have known about the revolution brewing if I didn’t have close Tunisian friends.
  • I’m less interested in the ways in which we limit our paths through cities than in how we constrain what we do and don’t encounter online.
    • David McGavock
       
      key point
  • On the other hand, curators invariably have biases
  • We need mechanisms to ensure that search gets complemented with serendipity.
    • David McGavock
       
      Point we have been discussing. Filter bubbles
  • Facebook offers a different answer to the question, “What do I need to know?” – “You need to know what your friends and your friends of friends already know that you do not.”
    • David McGavock
       
      Facebook world = ummm....
  • there’s a decent chance that their collective intelligence has some blind spots
  • The problem, of course, is that if your friends don’t know about a revolution in Tunisia or a great new Vietnamese restaurant, you may not know either.
  • It’s worth asking whether that bubble is able to provide us with the serendipity we hope for from the web.
  • Serendipity, at first glance, looks like the positive side of unintended consequences, the happy accident. But that’s not what the term meant, at least originally.
  • The word was coined by Horace Walpole, an 18th century British aristocrat,
  • A Google search turns up 11 million pages with the term, including restaurants, movies and gift shops named “serendipity”, but very few on unexpected discovery through sagacity.
    • David McGavock
       
      Serendipity vs. Sagacity
  • he refers to a Persian fairy tale, The Three Princes of Serendip, in which the titular characters were “always making discoveries, by accidents and sagacity, of things they were not in quest of.”
  • Louis Pasteur observed, “In the fields of observation chance favors only the prepared mind.”
  • In “The Travels and Adventures of Serendipity”, he and Barber explore discovery in a General Electric laboratory under the leadership of Willis Whitney, who encouraged a work environment that focused as much on fun as it did on discovery.
    • David McGavock
       
      Sounds like Google. Tinkering, time to play, time to work.
  • If we want to create online spaces to encourage serendipity, we might start by learning from cities.
    • David McGavock
       
      Moving to the point of online learning
  • Our loss, I believe, is that we’ve lost sight of the idea that we could prepare ourselves for serendipity, both personally and structurally.
  • vibrancy comes from the ongoing chance encounter between people using a neighborhood for different purposes, encountering one another as their paths intersect and cross.
  • The neighborhoods Jacobs celebrates are certainly not the most efficient in terms of an individual’s ability to move quickly and independently. Vibrancy and efficiency may not be diametrically opposed, but it’s likely that the forces are in tension.
David McGavock

Doug Rushkoff: Program or be Programmed | WEBLOGSKY: Jon Lebkowsky's Blog - 0 views

  • how quickly things become polarized in this era, the bad-trip bizarre extremes suggested by the Tea Party and the Palinites.
  • “running obsolete code” socially
  • How much of this is the bias of a binary medium, and how much of it is attributable to the biases of the people who program our technologies
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  • Initially “anyone can program reality” via written text,
  • invention of the printing press assigns more control to those who control the means of production/replication
  • In the era of mass media, there’s a sense of mainstream knowledge that’s vetted carefully by editors and publishers who share similar biases and assumptions.
  • In the era of computers and the Internet, we’ve seen the evolution of a more decentralized, diverse “social” media
  • How free are we from a the centralized set of biases associated with mass publishing?
  • Rushkoff argues that there are biases in the way things are programmed – programmers have biases or they’re directed according to the biases of others.
  • bias followed by commandment
  • 1) Time: “Thou shalt not be always on.”
  • 2) Distance: “Thou shalt not do from a distance what can be done better in person.”
  • you have to be clear whether you’re using the technology where it’s most effective, or simply conceding to its inherent bias.
  • 3) Scale – the net is biased to scale up. “Exalt the particular.” Not everything should scale. This makes me think of E.F. Schumacher’s “Small is Beautiful.”
  • 4) Discrete: “You may always choose none of the above.”
  • 5) Complexity. “Thou shalt never be completely right.”
  • Real scholarship acknowledges, embraces, and digs into that complexity.
  • 6) Anonymity. “Thou shalt not be anonymous.”
  • By default, we are incomplete in an environment that is mostly textual and binary communication. In this context, it is liberating to adopt a strong sense of identity.
  • 7) Contact. “Remember the humans.” Content is not king in a communications environment – CONTACT is king.
  • 8) Abstraction. “As above, so below.” Text abstracted words from speech. Invention of text led to an abstract god. Also led to treating economy as if it is nature – but it’s not, it’s a game. Don’t make equivalencies between the abstracted model and the real world.
    • David McGavock
       
      Reminds me of Alan Watts and his description of money in "Does it Matter"
  • 9) Openness. “Thou shalt not steal.”
  • We’re seeing a transitional economy where value and compensation are being redefined, and where especially the value and exchange of social capital is increasingly more relevant.
  • 10) End users. Here the bias is toward making all or most of us end users rather than programmers. “Program or be programmed.”
  • The user and the coder are farther apart. He argues that we should all understand programming, be able to build our own tools or configure tools other have built so that we have more control over the digital environment.
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    10 biases of digital media, and ten commands that go with them.
David McGavock

Seth Godin on the tribes we lead | Video on TED.com - 2 views

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    "Seth Godin argues the Internet has ended mass marketing and revived a human social unit from the distant past: tribes. Founded on shared ideas and values, tribes give ordinary people the power to lead and make big change. He urges us to do so. Seth Godin is an entrepreneur and blogger who thinks about the marketing of ideas in the digital age. His newest interest: the tribes we lead. Full bio »"
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    Godin enjoins us to organize tribes for doing good.
Antonio Lopez

Metal, code, flesh: Why we need a 'Rights of the Internet' declaration - Opinion - Al J... - 1 views

  • bitroots politics
  • For the first time ever, the internet had taken on Hollywood extremists and won. And not just in a close fight: the power demonstrated by internet activists was wildly greater than the power Hollywood lobbyists could muster. They had awoken a giant. They had no clue about just how angry that giant could be
  • A perfect storm of counterintuitive grey ethical areas, the internet is metal, code and flesh looking for harmony. This harmony will only come as the full potential of the assemblage is realised, as (and if) it overcomes the enclosures that contain it: capitalist mandates of profit and accumulation, modern human fear and pettiness, and the artificial territorial boundaries imposed by the concept of the Westphalian nation-state.
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  • The corporate legislation project to gradually asphyxiate life in the web follows a twofold strategy: first, to gain terrain inch by inch by crafting ridiculously crippling legislation only to "tone it down" - making legislators look cooperative and magnanimous - while still advancing petty agendas
  • As Shirky notes, what is constantly in play is always how deep the "next turn of the screw" will go.
  • Code and hardware change us as much as we change them. Because we can’t uninvent the internet, we need to make sure it is the healthiest possible web.
  • Healthier code and healthier computers are critical for a society shaped by code and computers. As the recently deceased German philosopher Friedrich Kittler put it: "Codes - by name and by matter - are what determine us today, and what we must articulate if only to avoid disappearing under them completely."
  • Codes now reside in brains and bodies as much as in processors and hard drives. These particular individuals are there in representation of those who could not attend, but also in representation of the thick wilderness of codes and machines that bind them together.
  • an assemblage
  • Humans, encompassing their biological selves and their cultures and institutions. Hardware, including computers, mobile devices, mass storage facilities, transmission equipment, transoceanic cables, and so on. Code, including a vast wilderness of ever evolving protocols and software.
  • The hard thing is this: get ready, because more is coming. SOPA is simply a reversion of COICA [Combating Online Infringement and Counterfeits Act], which was proposed last year, which did not pass. And all of this goes back to the failure of the DMCA [Digital Millenium Copyright Act] to disallow sharing as a technical means. And the DMCA goes back to the Audio Home Recording Act, which horrified those industries. (…) PIPA and SOPA are not oddities, they're not anomalies, they're not events. They're the next turn of this particular screw, which has been going on 20 years now. And if we defeat these, as I hope we do, more is coming
  • that life itself is, in ultimate analysis, a series of information streams that bind diverse entities through feedback: "Any organism is held together in this action by the possession of means for the acquisition, use, retention, and transmission of information."
  • The ultimate political challenge that defenders of the internet must face today is to secure lasting health for this hybrid life-form made of metal, code and flesh.
  • It is still relatively uncontroversial to attack a network protocol because everything about it seems morally trivial: Isn't it all artificial in the end? Seen as just a result of human cultural, economic and political forces, machinic life seems enslavable.
  • Ethics in this realm, it must be stressed, are not about what good the machine can do for us, and not even about how we can use the machine to do good - for we are in fact part of the machine, part of the life-form. It means making the whole assemblage healthier for all its parts by fostering "the means for the acquisition, use, retention, and transmission of information", within and among its three actors.
  • For example, by noting that the list of corporations co-writing and lobbying SOPA, PIPA and ACTA include not only entertainment but also pharmaceutical corporations, it is evident how human health is tied to the network's health in very real ways.
  • "the internet is the new frontier, a territory to conquer
  • With the decline of state colonialism, capitalist governments and corporations now dream of the internet as the tool for corporate growth through ontological colonialism, free to expand within the mind and the planet, exploiting everyone alike.
  • The internet is not territory to be conquered, but life to be preserved and allowed to evolve freely.
  • Thinking of the web in terms of machinic life is important in practice for three powerful reasons: First, it guides us through the building of political models that encompass the human and the non-human, a politics for radical yet peaceful diversity needed now more than ever. Second, it unveils the ethical dimensions beneath seemingly neutral issues, allowing stronger defence for issues such as sharing and peer-to-peer practices that depend on healthy protocols and healthy hardware. Third, it is an approach that operates at any scale, allowing us to have nuanced and yet consistent positions regardless of whether we are debating the microscopic labyrinths of a computer chip (metal), the intangible nature of the BitTorrent or Bitcoin protocols (code), or the global impact of WikiLeaks (flesh).
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    This is a very provocative essay, worth lots of discussion.
David McGavock

Tag (metadata) - Wikipedia, the free encyclopedia - 1 views

  • Labeling and tagging are carried out to perform functions such as aiding in classification, marking ownership, noting boundaries, and indicating online identity.
  • computer based searching made the use of keywords a rapid way of exploring records.
  • In 2003, the social bookmarking website Delicious provided a way for its users to add "tags" to their bookmarks (as a way to help find them later);
  • ...1 more annotation...
  • In a tagging system, there are an unlimited number of ways to classify an item, and there is no "wrong" choice. Instead of belonging to one category, an item may have several different tags.
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    In online computer systems terminology, a tag is a non-hierarchical keyword or term assigned to a piece of information (such as an Internet bookmark, digital image, or computer file).
Charles van der Haegen

About Adbusters | Adbusters Culturejammer Headquarters - 1 views

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    "The Media Foundation We are a global network of artists, activists, writers, pranksters, students, educators and entrepreneurs who want to advance the new social activist movement of the information age. Our aim is to topple existing power structures and forge a major shift in the way we will live in the 21st century. Adbusters Magazine Based in Vancouver, British Columbia, Canada, Adbusters is a not-for-profit, reader-supported, 120,000-circulation magazine concerned about the erosion of our physical and cultural environments by commercial forces. Our work has been embraced by organizations like Friends of the Earth and Greenpeace, has been featured in hundreds of alternative and mainstream newspapers, magazines, and television and radio shows around the world. Adbusters offers incisive philosophical articles as well as activist commentary from around the world addressing issues ranging from genetically modified foods to media concentration. In addition, our annual social marketing campaigns like Buy Nothing Day and Digital Detox Week have made us an important activist networking group. Ultimately, though, Adbusters is an ecological magazine, dedicated to examining the relationship between human beings and their physical and mental environment. We want a world in which the economy and ecology resonate in balance. We try to coax people from spectator to participant in this quest. We want folks to get mad about corporate disinformation, injustices in the global economy, and any industry that pollutes our physical or mental commons. Culturejammer's Headquarters"
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    That's the kind of group I wanted to get to know... Thanks marlelo Santos for leading me to them...
Alex Grech

What do Google, Open Source Software and Digital Literacies have in Common? | DMLcentral - 2 views

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    Very nice. I like the link to openness and literacy.
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