In writing my paper for the upcoming GloCALL Conference, I thought it would be useful to provide a bibliography of the many sources I came across while conducting a literature review. The irony is that the list below doesn't include blog posts themselves, as I have treated those as primary sources rather than secondary. I have also excluded more "general" articles on blogging in trying to retain a focus on second language learning (although a couple of works, such as danah boyd's article, slipped through because they present excellent arguments and provide a theoretical basis for BALL analysis).
The GLoCALL Conference aims to share knowledge, research and experience on how to use computer technology to make language learning more effective and pleasant; to explore how the technology can be adapted to better meet the local needs of students and teachers, while at the same time providing global perspectives on computer-assisted language learning (CALL); and to bring the technology within the reach of local teachers who wish to develop their professionalism in CALL. GLoCALL is jointly sponsored by APACALL and PacCALL.
The Teaching Foreign Languages K-12 video library and professional development guide bring to life the Standards for Foreign Language Learning in the 21st Century. Illustrating effective instruction and assessment strategies, the series documents 27 teachers and their students in K-12 classrooms around the country as they study eight languages across a range of competency levels.
This document is a code of best practices that helps educators using media literacy concepts and techniques to interpret the copyright doctrine of fair use. Fair use is the right to use copyrighted material without permission or payment under some circumstances-especially when the cultural or social benefits of the use are predominant. It is a general right that applies even in situations where the law provides no specific authorization for the use in question-as it does for certain narrowly defined classroom activities.
This guide identifies five principles that represent the media literacy education community's current consensus about acceptable practices for the fair use of copyrighted materials, wherever and however it occurs: in K-12 education, in higher education, in nonprofit organizations that offer programs for children and youth, and in adult education.
Effective communication in a multicultural context is an absolute necessity for organizational success and for building healthy communities. Click here to download your copy of our article, "Increasing Relevance, Relationships and Results: Principles and Practices for Effective Multicultural Communication."
Chronicle article about a new guide by the university's Center for Social Media offers free legal advice to clarify such issues-and its authors say that the "fair use" provisions of copyright law are more permissive than many professors may think.
NYPL Digital Gallery provides free and open access to over 640,000 images digitized from the The New York Public Library's vast collections, including illuminated manuscripts, historical maps, vintage posters, rare prints, photographs and more.
A website set up with sections on background info needed to understand spectrograms, explanations about how to read them, and a set of example spectrograms showing phonemes in English.
Remote control software for both Windows and Mac OS. Might be good option to integrate with LangLab PASSPORT. Uses Skype API, allows voice intercom, text chat and messaging.
What is Google Earth Outreach? Hundreds of millions of people now use Google Earth and Google Maps to explore the world around them. Google Earth Outreach gives non-profits and public benefit organizations like yours the knowledge and resources you need to reach their minds and their hearts: See how other organizations have benefited from Google Earth Outreach, then learn how to create maps and virtual visits to your projects that get users engaged and passionate about your work.
Connecting you with the world's diverse cultures is this KML layer produced by The Rosetta Project / The Long Now Foundation. Around the world, a significant part of cultural diversity is experienced through language. It is feared that many of the languages, and therefore the cultures they belong to are being lost at such a rapid rate that "linguists predict that we may lose as much as 90% of the world's linguistic diversity within the next century." This KML provides an opportunity to explore the areas where these endangered languages are spoken throughout Africa and the Americas.
This blog is a companion piece to the Web 2.0 Expo run on May 14, 2007 at Wesleyan. At the expo we demonstrated various Web 2.0 technologies in action. As a resource for continued engagement, presenters in each of the areas created reference pages on this blog. The technologies covered include: Blogs, RSS feeds and readers, Wikis, Podcasting, Social bookmarking, Web-based Office Apps, Mash-ups, Content Management.
XCLASS is a Multimedia Classroom Management Software tailor-made for a networked environment. With the latest Teacher Show feature, XCLASS provides teachers and students the perfect learning environment that disciplines, interacts and involves everyone.
Explore flu trends across the U.S. We've found that certain search terms are good indicators of flu activity. Google Flu Trends uses aggregated Google search data to estimate flu activity in your state up to two weeks faster than traditional systems.
Machinima = "machine" + "cinema." Machinima is filmaking within a real-time, 3D virtual environment, often using 3D video-game technologies. In other words, filming what happens in Second Life, including classes held there.
The purpose of this wiki is to explore, explain and support non-traditional modes of publishing one's creations. In most cases, existing work and creations by others, using these same technologies, can also be used to support teaching and learning. These technologies fall under the broad definition of the "Read-Write-Web" or Web 2.0. There are hundreds of sites and services where you can create, modify and upload your own content, whatever it may be. (Designed for Connecticut College faculty and students.)