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International Journal of Virtual and Personal Learning Environments - 0 views

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    The International Journal of Virtual and Personal Learning Environments (official publication of Information Resource Management Association) provides readers with comprehensive coverage of developments in learning technologies for an international readership of educators, technologists and trainers. The journal is a primary source for academics, professionals, corporate trainers and policy makers in information and communication technologies. The journal publishes high quality contributions (papers, book reviews) on a range of fields associated with Course Management Systems (CMS), Learning Management Systems (LMS), Virtual Learning Environments (VLE), Social Networking Sites (SNS), Personalized Learning Environments (PLE), and 3D virtual worlds, including for example Second Life (SL).
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Introduction to Machinima: Workflow & More - 0 views

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    Machinima = "machine" + "cinema." Machinima is filmaking within a real-time, 3D virtual environment, often using 3D video-game technologies. In other words, filming what happens in Second Life, including classes held there.
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Learning Spaces | EDUCAUSE - 0 views

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    Space, whether physical or virtual, can have a significant impact on learning. Learning Spaces focuses on how learner expectations influence such spaces, the principles and activities that facilitate learning, and the role of technology from the perspective of those who create learning environments: faculty, learning technologists, librarians, and administrators. Information technology has brought unique capabilities to learning spaces, whether stimulating greater interaction through the use of collaborative tools, videoconferencing with international experts, or opening virtual worlds for exploration. This e-book represents an ongoing exploration as we bring together space, technology, and pedagogy to ensure learner success. Please note: In addition to the e-book's core chapters on learning space design principles (chapters 1?13) , this site also offers case studies illustrating those principles (chapters 15?43), including links to examples of innovative learning spaces. The entire collection is complete and available for printing as individual chapters or the entire book.
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EDUCAUSE: Blueprint for the Classroom of the Future - 0 views

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    With their ideas as a guide, the EDUCAUSE Learning Initiative is embarking on a collaborative project to create a blueprint for the "classroom" of the future -- realizing, of course, that it may not be a classroom at all. With wikis as our workplace, we're asking the EDUCAUSE community to share their ideas and expertise to help us, as a community, a vision of what the ideal learning environment might look like. Comments will be used to construct simulated course environments, starting with easy-to-implement solutions for rethinking the traditional lecture format and scaling to "blue sky" initiatives that include global collaboration and opportunities to "learn by doing." We hope you'll also take this opportunity to share the unique and innovative ways that your campus is already transforming learning in the classroom, on campus, and in virtual worlds.
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YouPub - 0 views

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    The purpose of this wiki is to explore, explain and support non-traditional modes of publishing one's creations. In most cases, existing work and creations by others, using these same technologies, can also be used to support teaching and learning. These technologies fall under the broad definition of the "Read-Write-Web" or Web 2.0. There are hundreds of sites and services where you can create, modify and upload your own content, whatever it may be. (Designed for Connecticut College faculty and students.)
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