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Garrett Eastman

Gender gap in spatial abilities depends on females' role in society - 3 views

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    Study of two Indian tribes, one a partilineal society, the other matrilineal, to discover ability to solve a spatial reasoning task
Garrett Eastman

Affirmative action for women in math contests boosts participation without dropping res... - 3 views

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    "experiment performed by Loukas Balafoutas and Matthias Sutter, released February 2 by Science, involved three methods that provided an initial advantage to women in a math competition. The authors found that, in each case, women entered the competitions more readily, but the aggregate performance of the participants was unaffected, and sometimes even improved."
MariaDroujkova

Math Future event: Math Vista on quality of short math videos, Feb 9 at 9pm ET - 3 views

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    Join Rushton Hurley and Corinne Takara of Next Vista in this discussion of math video projects, video quality and the recent video contest. All events in the Math Future weekly series: http://mathfuture.wikispaces.com/events The recording will be at http://mathfuture.wikispaces.com/NextVista
Garrett Eastman

Fall of Communism changed mathematics in US - 3 views

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    Researchers from Notre Dame and Harvard, in a paper to be published in the Quarterly Journal of Economics, discuss Soviet mathematicians' movement to U.S. institutions following the breakup of the Soviet Union, how Soviet mathematical study engaged in different areas of specialization from that of the west, and subsequently "a flood of new mathematicians, theorems and ideas."
Garrett Eastman

Video games are officially hard - 3 views

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    Video games are hard, and that's official Super Mario, Donkey Kong and other classic games belong to class of hard mathematical puzzles, and could be used to solve real-world problems IF YOU have ever struggled to complete classic Nintendo games, don't feel bad?- they are officially difficult.
Garrett Eastman

IMPACT OF INCENTIVES ON THE USE OF FEEDBACK IN EDUCATIONAL VIDEOGAMES - 3 views

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    Abstract: Educational videogames can be designed to provide instructional feedback that is responsive to specific actions. However, existing research indicates that students tend to ignore videogame feedback and subsequently use less effective help-seeking strategies. Research on help-seeking in learning environments has primarily focused on the role of cognitive factors, the nature of the help, or issues of timing and frequency. There is a noticeable gap in understanding regarding how to motivate and increase the use of feedback for improved learning. Using a pre-algebra videogame, this study examined the relationship between an incentive to use feedback and math achievement. A randomized-control design was employed, which compared learning outcomes of students who received the incentive to those who did not. Results indicated that students given the incentive to use feedback had significantly higher normalized change scores on math items (d = .53), with stronger effects for students with low academic intrinsic motivation (d = .88 - 1.17).
Garrett Eastman

Testing the Relationship Between Fidelity of Implementation and Student Outcomes in Math - 3 views

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    Abstract "The relation between fidelity of implementation and student outcomes in a computer-based middle school mathematics curriculum was measured empirically. Participants included 485 students and 23 teachers from 11 public middle schools across seven states. Implementation fidelity was defined using two constructs: fidelity to structure and fidelity to process".
Garrett Eastman

Loose Ends at Steven Landsburg | The Big Questions: Tackling the Problems of Philosophy... - 3 views

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    Among a number of math related questions on this blog, this post focuses on a particular sequence of integrals
Garrett Eastman

Department of Education Funds Four-Year Research Evaluation of Mathematics Online Tutor... - 3 views

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    "SRI International, Worcester Polytechnic Institute (WPI), and the University of Maine have received a $3.5 million award from the Institute of Education Sciences at the U.S. Department of Education to evaluate the effectiveness of an online tutoring system for mathematics homework. The research team will study seventh-grade mathematics students and teachers in more than 50 schools throughout Maine using WPI's ASSISTments system. ASSISTments aims to transform homework by giving students instant feedback and tutoring adapted to their individual needs. It also provides teachers with customized reports each morning on their students' nightly progress. Teachers in the study will receive training in how to use these reports to adapt their lesson plans to better suit students' needs."
Garrett Eastman

Introducing QAMA Calculator - 3 views

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    "The revolutionary calculator that shows the answer only when you also enter a suitable mental estimate." (I have no connection with this company or product.)
Garrett Eastman

Pi Master's Storied Recall - Science News - 3 views

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    "a man who figured out how to have his pi and recite it, too - beyond 60,000 decimals. All it took was intensive practice and a knack for storytelling, a new study finds."
Garrett Eastman

Empowering Science and Mathematics Education in Urban Schools, Barton, Tan, Turner - 3 views

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    forthcoming book from University of Chicago Press, June 2012
Garrett Eastman

Differential Calculator - 3 views

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    A simple Javascript interface allows you type in the expression and get the derivative
Garrett Eastman

Liberal Education | Spring 2012 | Achieving a Quantitatively Literate Citizenry: Resour... - 3 views

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    Discusses quantitative literacy (QL) as a student learning outcome and the work of Project Kaleidoscope and others towards effecting the curriculum in that direction
Maggie Verster

IDEAL WebMath - An android Calculator app that Explains How to Solve Problems - 3 views

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    There are plenty of calculator apps in Google Play, but IDEAL WebMath is different because it shows students how to solve a problem.  IDEAL WebMath can help students with addition, subtraction, multiplication, division, comparing fractions, ratios, proportions, place values, and rounding.
Garrett Eastman

OUPblog " Blog Archive " Sudoku and the Pace of Mathematics - 3 views

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    "Among mathematicians, it is always a happy moment when a long-standing problem is suddenly solved. The year 2012 started with such a moment, when an Irish mathematician named Gary McGuire announced a solution to the minimal-clue problem for Sudoku puzzles." Article written by author of a recent book, "Taking Sudoku Seriously: The Math Behind the World's Most Popular Pencil Puzzle".
Garrett Eastman

Proceedings of the Fourth Annual Teachers College Educational Technology Conference - 3 views

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    From a conference held May 19-20, 2012, includes: "Math Strategies in Digital Storytelling: Effects of Multiple Pedagogical Agents on Learning Single-Digit Addition Strategies", "Connected to Word Problems: Improving Mathematical Problem Solving While Exergaming," "Digital Modeling Artifacts as Geometric Thinking & Learning: Top, Side and Perspective Views to Improve Spatial Abilities," "Credibility of Culturally Situated Design Tools: Mathematics and Black Identity," "The Use of Dynamic Geometry Software for the development of Specialized Subject Matter Knowledge."
Garrett Eastman

Just Six Numbers: The Deep Forces that Shape the Universe by Martin Rees - review - 3 views

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    Review of 1999 book on cosmology demonstrating universal phenomena contingent on six numbers. "Forget those 1,000 things you need to do before you die, the 10 commandments and seven deadly sins. Concentrate instead on six impossible things that, as the White Queen advised Alice, you must try to believe before breakfast. Without them there would be no galaxies of stars, no chemistry, no people, no books and no breakfast."
Garrett Eastman

Through the History Glass - 3 views

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    by John Yoo, Yuba Community College, a series of columns on math history, written for the CMC3 newsletter
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