LOGIN Wednesday February 15 at 3pm Eastern US time: http://tinyurl.com/math20event
During the event, Dr. Keith Still of SaferCrowds.com will introduce his Crowd Sciences work and explain the relevance of mathematics in it: "If you don't do the maths, you could end up in court on a manslaughter charge!"
All events in the Math Future weekly series: http://mathfuture.wikispaces.com/events
The recording will be at http://mathfuture.wikispaces.com/CrowdSciences
Pose questions and comments for Keith before the event
Math Future wiki: http://mathfuture.wikispaces.com/message/list/CrowdSciences
LinkedIn group: http://www.linkedin.com/groupItem?view=&gid=33207&type=member&item=94871153&qid=b29a6dbc-6474-425f-865a-b319bd33dcb9
Email group: http://groups.google.com/group/mathfuture/browse_thread/thread/931328aab6d87b03
How to join
Follow this link at the time of the event: http://tinyurl.com/math20event
Wednesday, February 15 2012 we will meet online at noon Pacific, 3 pm Eastern time. WorldClock for your time zone.
Click "OK" and "Accept" several times as your browser installs the software. When you see Session Log-In, enter your name and click the "Login" button
If this is your first time, come a few minutes earlier to check out the technology.
Crowd Modelling + Crowd Monitoring + Crowd Management = Safer Crowds
Crowd Modelling is the scientific approach to the development of safe, robust, crowd management plans. This can be achieved without the need for expensive, complex, time consuming computer simulations. In simple terms Crowd Modelling is understanding how, where, when and why crowds arrive, move around and leave an events/venues. The majority of this can be accomplished using tried, tested and simple to apply methodologies.
"Keith Still is what I term an intuitive mathematician. He is one of the most creative and original thinkers that I know. He adds drive and determination, as well as considerable intellectual power to any group of which h
Published by University of Chicago Press, July 2012. "Math and science hold powerful places in contemporary society, setting the foundations for entry into some of the most robust and highest-paying industries. However, effective math and science education is not equally available to all students, with some of the poorest students-those who would benefit most-going egregiously underserved. This ongoing problem with education highlights one of the core causes of the widening class gap. While this educational inequality can be attributed to a number of economic and political causes, in Empowering Science and Mathematics Education in Urban Communities, Angela Calabrese Barton and Edna Tan demonstrate that it is augmented by a consistent failure to integrate student history, culture, and social needs into the core curriculum. They argue that teachers and schools should create hybrid third spaces-neither classroom nor home-in which underserved students can merge their personal worlds with those of math and science. A host of examples buttress this argument: schools where these spaces have been instituted now provide students not only an immediate motivation to engage the subjects most critical to their future livelihoods but also the broader math and science literacy necessary for robust societal engagement. A unique look at a frustratingly understudied subject, Empowering Science and Mathematics Education pushes beyond the idea of teaching for social justice and into larger questions of how and why students participate in math and science. " Excerpts in Google Books
A workshop scheduled in Berkeley, California, Feburary14-16, 2011. "The workshop will discuss what is important and unique to the publishing
of mathematical research articles and how we can best ensure that
publishing practices support peer reviewed research in the long term.
Much of the current discussion is taking place between funders and
publishers, including learned societies, but not directly with
mathematicians. A second goal is to see if we can find a consensus of
opinion on what is important about journal publishing to mathematicians,
that is, where the balance lies between the desire for profits from
publishing and the broader dissemination of research."
See real-time data on a host of topics important to daily life around the world!!
* world population (e.g., births this year, deaths today, net population growth for today)
* government and economics (daily government spending by category; computers sold)
* society and media (new book titles published, money spent on video games, Google searches)
* environment (forest loss, carbon dioxide emissions, current average temperature)
* food (tons of food produced; people who died of hunger)
* water (water consumed, people with no access to safe drinking water)
* energy (solar energy striking Earth; oil pumped; oil, gas, and coal left)
* health (deaths caused by alcohol, suicides, road traffic accident fatalities)
Worldometers' algorithm takes the latest statistical data available from the United Nations (UN), the World Health Organization (WHO), the Food and Agriculture Organization (FAO), and other institutions, and then processes them together with its estimated progression to compute figures current up to the millisecond.
Available in dozens of languages, this site is part of the Real Time Statistics Project. Read more about that here: http://www.realtimestatistics.org/
How mathematics affects our daily lives in sociological, economic, and historical perspectives. Three volume set, 490 articles, published in October 2011
"The number of unfilled positions has been halved since the study's authors last explored the topic in 2006, but institutions surveyed during the 2011-12 academic year still reported they were unable to fill about one-quarter of their job openings. The study will appear in the April 2013 edition of the American Mathematical Society publication Notices."
Abstract: "In this paper, students provide insight into their
use of Quick Response (QR) codes and mobile
devices to assist in mathematics homework efforts.
These QR codes were directly linked to instructional
videos related to their unit on fraction algorithms
and were hosted on YouTube. In particular, through
focus-group interviews, the students identified many
strengths associated with the implementation of this
research. The strengths include the manner in which
the YouTube clips of currently accepted instructional
strategies worked to reinforce their classroom
learning, how the mobile devices motivated students
to complete homework in a variety of non-traditional
settings, increased their communication with their
classroom teacher, and how these devices engaged
parents and siblings in the learning process."
Abstract: "Together, brain science and learning design inform Adaptive Interaction Design (AID), a technique for curriculum planning and development. Mathematics is a particular case in which AID can help. The Way of the Game is vital to learning design. There are many definitions of "game." Here, we mean game to be the means by which spontaneous play becomes responsible learning. That innovative games figure as the centerpiece of many 21st century curricula is no accident. Games are a critical element in modern theories of learning design especially when related to insights from neuroscience and online learning/teaching methods. But beyond simple gamification, can games provide the disruptive transformation to mathematics education that is required to effect substantive and sustainable improvement? Can we game the educational system to ensure students' success in mathematics? To find out, we will look at the AID process and two sample products for the development of mathematical thinking and practice based on the Way of the Game."
"experiment performed by Loukas Balafoutas and Matthias Sutter, released February 2 by Science, involved three methods that provided an initial advantage to women in a math competition. The authors found that, in each case, women entered the competitions more readily, but the aggregate performance of the participants was unaffected, and sometimes even improved."