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Contents contributed and discussions participated by Garrett Eastman

Garrett Eastman

Knowledge of fractions and long division predicts long-term math success - 8 views

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    "A research team led by Carnegie Mellon University's Robert Siegler has identified a major source of the gap -- U. S. students' inadequate knowledge of fractions and division. Although fractions and division are taught in elementary school, even many college students have poor knowledge of them. The research team found that fifth graders' understanding of fractions and division predicted high school students' knowledge of algebra and overall math achievement, even after statistically controlling for parents' education and income and for the children's own age, gender, I.Q., reading comprehension, working memory, and knowledge of whole number addition, subtraction and multiplication. Published in Psychological Science, the findings demonstrate an immediate need to improve teaching and learning of fractions and division."
Garrett Eastman

TESTING THE EFFECTIVENESS OF MATHEMATICAL GAMES AS A PEDAGOGICAL TOOL FOR CHILDREN'S LE... - 10 views

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    Abstract only online, full text requires subscription or purchase. Results of one study of 10-12 year old children in eight classrooms in three Australian primary schools leads researchers to suggest "educators should carefully consider the application and appropriateness of games before employing them as a vehicle for introducing mathematical concepts. "
Garrett Eastman

Childhood obesity linked to math performance, MU researcher says - 5 views

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    "A University of Missouri researcher has found that children's weight is associated with their math performance. When compared with children who were never obese, boys and girls whose obesity persisted from the start of kindergarten through fifth grade performed worse on the math tests, starting in first grade."
Garrett Eastman

In Pursuit of the Unknown 17 Equations That Changed the World - 6 views

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    "In In Pursuit of the Unknown, celebrated mathematician Ian Stewart uses a handful of mathematical equations to explore the vitally important connections between math and human progress."
Garrett Eastman

DragonBox: Algebra Beats Angry Birds | GeekDad | Wired.com - 16 views

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    "What if I were to tell you that Angry Birds had been surpassed in the App Store - by a game that involves solving algebra equations? Because that's what DragonBox did."
Garrett Eastman

Influence of Game Quests on Pupils' Enjoyment and Goal-pursuing in Math Learning - 4 views

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    "As a medium for learning, digital games provide promising possibilities to motivate and engage students in subject learning. In this study, a game-based learning system, My-Pet- My-Quest, is developed to support pupils' math learning. This is due to the fact that most students in Taiwan have relatively lower positive attitude towards math learning, even though their math performance is prominent. To this end, a three-tire framework is proposed to guide the design of the My-Pet-My-Quest system. A quasi-experiment was conducted to examine the influence of game quests on pupils' enjoyment and goalpursuing in math learning. The results revealed that game quests were favored by students in terms of enjoyment, goal orientation, and goal intensity. Possible reasons for these results and a discussion of related issues are presented in this paper."
Garrett Eastman

Through the History Glass - 3 views

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    by John Yoo, Yuba Community College, a series of columns on math history, written for the CMC3 newsletter
Garrett Eastman

Phys.Org Mobile: Math professor's side mirror that eliminates 'blind spot' receives US ... - 6 views

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    "Hicks, a professor in Drexel's College of Arts and Sciences, designed his mirror using a mathematical algorithm that precisely controls the angle of light bouncing off of the curving mirror."
Garrett Eastman

Just Six Numbers: The Deep Forces that Shape the Universe by Martin Rees - review - 3 views

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    Review of 1999 book on cosmology demonstrating universal phenomena contingent on six numbers. "Forget those 1,000 things you need to do before you die, the 10 commandments and seven deadly sins. Concentrate instead on six impossible things that, as the White Queen advised Alice, you must try to believe before breakfast. Without them there would be no galaxies of stars, no chemistry, no people, no books and no breakfast."
Garrett Eastman

Motion Math - 10 views

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    "The Motion Math game follows a star trying to return to its home in a far-away galaxy. Moving up through different levels motivates a player to keep playing and keep learning, while bonus levels practice an important variation on the number line theme - is one fraction more or less than another?"
Garrett Eastman

Application of Artificial Intelligence in a Game-like Tutor - 6 views

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    Using AI and Incorporating game-like elements to enhance learning, math as subject
Garrett Eastman

Using Computer Mathematics Games to Promote Young Children's Learning of Number Sense - 8 views

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    A presentation from the "International Conference on Innovations in Learning and Technology: Asia-Pacific Perspectives", see http://capiconf.uvic.ca/viewabstract.php?id=296&cf=10 for abstract and references
Garrett Eastman

Mathics - 10 views

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    "Mathics is a free, general-purpose online computer algebra system featuring Mathematica-compatible syntax and functions. It is backed by highly extensible Python code, relying on SymPy for most mathematical tasks and, optionally, Sage for more advanced stuff. Get Python if you don't have it already (you probably have it if you're on Linux or a Mac)."
Garrett Eastman

Why Learn It? Informing, Engaging, and Inspiring the next generation of students throug... - 7 views

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    "Why Learn It (WLI) aims to address the issue of motivation around learning math by helping students explore the beauty and relevance of what they would otherwise dismiss as inconsequential in school. Targeting late middle-school and early high-school students, WLI takes a hybrid approach to cultivat- ing motivation. It leverages the engagement value of short (approximately three-minute long) videos depicting real people talking about how math and computational thinking are critical to their successes in a number of professional areas. Students then complete a series of interactive exercises that help students explore an application area discussed in the video in more detail. These exercises, however, are not simply drill problems aimed at making students experts in a particular content area. Instead, they are multi-step assignments that require the students to draw upon both detailed mathematical knowledge and a big picture view of how this knowledge can be used to draw useful, meaningful conclusions. The exercises are focused on bridging the worlds of number, images, and sounds in or- der to help students build intuition around a particular topic. Therefore, while some questions have objectively correct responses, others require students to gather knowledge they have built through answering previous questions within the packet to draw new inferences. Hints are provided along the 1 way to ensure students receive assistance when necessary. Finally, WLI is housed online and is oered for free, signifying minimal barriers to usage by educators and students."
Garrett Eastman

Calculating pi with AGM and mpmath - The Endeavour - 0 views

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    "algorithm based on the arithmetic-geometric mean that rapidly converges to pi. "
Garrett Eastman

Good Math, Bad Math - 11 views

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    A blog with the intention "Finding the fun in good math Squashing bad math and the fools who promote it"
Garrett Eastman

Measuring Engagement Effects of Educational Games and Virtual Manipulatives on Mathematics - 9 views

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    Abstract: "the researcher attempted to investigate how to better measure engagement and refine the measurement of engagement in this study. To frame the engagement, three domains of engagement - behavioral, cognitive, and emotional- are analyzed in detail to be able to examine the qualities of each type. Moreover, three game attributes -clear goals, immediate feedback, and balance between challenges and skills- are presented and discussed as fundamental features of virtual manipulatives and educational games used in this study to make an impact on students' engagement. To measure effects of educational games and virtual manipulatives on three domains of engagement, the researcher designed an engagement survey that examines each domain separately with their sub-domains. The Cronbach's alphas for engagement pre-test and post-test were found .89 and .91 respectively. In this pre-test and post-test quasi-experimental design, four fifth-grade classrooms (N=86) from four schools in southwest Virginia were assigned as three experimental groups and one control group. In the first experimental group, participants played an educational game called Candy Factory and in the second experimental group, the students played another educational game called Pearl Diver on iPod Touch for eight days consecutively, for 20 minutes each. In the third experimental group, participants performed activities with virtual manipulatives, whereas in the control group, participants did paper-and-pencil iii drills for the same duration. All of the groups studied on the same topic, fractions. According to the results of ANCOVA, experimental group students' engagement scores were found significantly higher than control group students', F(1,80)=11.568, p=.001. When three domains of engagement were analyzed, significant differences were found among all three domains between experimental and control groups. When the researcher conducted separate analysis for educational games group and vir
Garrett Eastman

Prepare, Practice, Partner: Innovative Strategies from the Robert Noyce Teacher Schola... - 10 views

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    Report from AAAS on program to recruit new generation of math and science teachers
Garrett Eastman

3D Math Primer for Graphics and Game Development, 2nd Edition - CRC Press Book - 6 views

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    "This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves. "Visit the book's companion web site, gamemath.com, to download the example code and access other resources.
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