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Matthew Leingang

finalreport.pdf (application/pdf Object) - 0 views

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    A systematic search of the research literature from 1996 through July 2008 identified more than a thousand empirical studies of online learning. Analysts screened these studies to find those that (a) contrasted an online to a face-to-face condition, (b) measured student learning outcomes, (c) used a rigorous research design, and (d) provided adequate information to calculate an effect size. As a result of this screening, 51 independent effects were identified that could be subjected to meta-analysis. The meta-analysis found that, on average, students in online learning conditions performed better than those receiving face-to-face instruction. The difference between student outcomes for online and face-to-face classes-measured as the difference between treatment and control means, divided by the pooled standard deviation-was larger in those studies contrasting conditions that blended elements of online and face-to-face instruction with conditions taught entirely face-to-face. Analysts noted that these blended conditions often included additional learning time and instructional elements not received by students in control conditions. This finding suggests that the positive effects associated with blended learning should not be attributed to the media, per se. An unexpected finding was the small number of rigorous published studies contrasting online and face-to-face learning conditions for K-12 students. In light of this small corpus, caution is required in generalizing to the K-12 population because the results are derived for the most part from studies in other settings (e.g., medical training, higher education). ix
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    A systematic search of the research literature from 1996 through July 2008 identified more than a thousand empirical studies of online learning. Analysts screened these studies to find those that (a) contrasted an online to a face-to-face condition, (b) measured student learning outcomes, (c) used a rigorous research design, and (d) provided adequate information to calculate an effect size. As a result of this screening, 51 independent effects were identified that could be subjected to meta-analysis. ***The meta-analysis found that, on average, students in online learning conditions performed better than those receiving face-to-face instruction.*** The difference between student outcomes for online and face-to-face classes-measured as the difference between treatment and control means, divided by the pooled standard deviation-was larger in those studies contrasting conditions that blended elements of online and face-to-face instruction with conditions taught entirely face-to-face. Analysts noted that these blended conditions often included additional learning time and instructional elements not received by students in control conditions. This finding suggests that the positive effects associated with blended learning should not be attributed to the media, per se. An unexpected finding was the small number of rigorous published studies contrasting online and face-to-face learning conditions for K-12 students. In light of this small corpus, caution is required in generalizing to the K-12 population because the results are derived for the most part from studies in other settings (e.g., medical training, higher education). ix
Julie Shy

The Gateway to Educational Materials - 0 views

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    The Gateway expands educators' capability to access Internet-based lesson plans, instructional units and other educational materials in all forms and formats. The Gateway's goal is to improve the organization and accessibility of the substantial collections of materials that are already available on various federal, state, university, non-profit, and commercial Internet sites. The Gateway has been serving teachers continuously since 1996 which makes it one of the oldest publically accessible U.S. repositories of education resources on the Web. The Gateway contains a variety of educational resource types from activities and lesson plans to online projects to assessment items.
Martin Burrett

Pora Ora : The Online 3D Educational Game for Children - 0 views

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    This is a MUST TRY site. It's not often that I'm amazed be an educational resource, but I am with this one. Pora Ora is a stunning educational virtual world for Primary school aged students. Play truely fun educational games which practise skills in English, maths and many other subjects. The graphics and useably is superb. Online safety is at the heart of this site. The parential admin account can set the student's account to free chat with everyone to completely locked down where they have the world to themselves and everything in between. The site has a language filter and users can report any incidents of trouble. Also, the first task requires the user to complete an online safety task. The site is free with a few premium features coming out later. You have got to try this one! http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
nikhil jain

Step into the Future of Education with Online Math Tutoring - Free-Press-Release.com - 0 views

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    Does your child have difficulty in school, especially when it involves math? Is it time to call in reinforcements and get a little bit of help? Have you considered online math tutoring ? Wait! Before you answer, consider how far technology has come since you were in school. Today, traditional methods may not be the answer to your questions. Step into the future of education with online math tutoring.
Garrett Eastman

Department of Education Funds Four-Year Research Evaluation of Mathematics Online Tutor... - 3 views

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    "SRI International, Worcester Polytechnic Institute (WPI), and the University of Maine have received a $3.5 million award from the Institute of Education Sciences at the U.S. Department of Education to evaluate the effectiveness of an online tutoring system for mathematics homework. The research team will study seventh-grade mathematics students and teachers in more than 50 schools throughout Maine using WPI's ASSISTments system. ASSISTments aims to transform homework by giving students instant feedback and tutoring adapted to their individual needs. It also provides teachers with customized reports each morning on their students' nightly progress. Teachers in the study will receive training in how to use these reports to adapt their lesson plans to better suit students' needs."
David Wetzel

How to Use LiveBinders in Science and Math Education - 15 views

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    LiveBinders is a free web 2.0 tool which offers educators the ability to save and organize materials for any class. One advantage of this online service the capability to update a binder anywhere an educator has internet access.
Garrett Eastman

Adaptive Interaction Design for Online Mathematics Education: The Way of the Game - 8 views

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    Abstract: "Together, brain science and learning design inform Adaptive Interaction Design (AID), a technique for curriculum planning and development. Mathematics is a particular case in which AID can help. The Way of the Game is vital to learning design. There are many definitions of "game." Here, we mean game to be the means by which spontaneous play becomes responsible learning. That innovative games figure as the centerpiece of many 21st century curricula is no accident. Games are a critical element in modern theories of learning design especially when related to insights from neuroscience and online learning/teaching methods. But beyond simple gamification, can games provide the disruptive transformation to mathematics education that is required to effect substantive and sustainable improvement? Can we game the educational system to ensure students' success in mathematics? To find out, we will look at the AID process and two sample products for the development of mathematical thinking and practice based on the Way of the Game."
Garrett Eastman

Access to Algebra I: The Effects of Online Mathematics for Grade 8 Students - 14 views

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    U.S. Department of Education report including research that "tested the impact of offering an online Algebra I course on students' algebra achievement at the end of grade 8 and their subsequent likelihood of participating in an advanced mathematics course sequence in high school."
Darren Kuropatwa

HippoCampus - Homework and Study Help - Free help with your algebra, biology, environme... - 0 views

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    The goal of HippoCampus is to provide high-quality, multimedia content on general education subjects to high school and college students free of charge. Lots of free online courses
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    The goal of HippoCampus is to provide high-quality, multimedia content on general education subjects to high school and college students free of charge. Lots of free online courses some cross referenced to textbooks.
Roland O'Daniel

Arcademic Skill Builders: Online Educational Games - 1 views

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    Play these online or on the Wii
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    The website says: "THE Place For Educational Games!Our research-based and standards-aligned free educational math games and language arts games will engage, motivate, and help teach students. Click a button below to play our free multi-player and single-player games! In the future we'll add features enabling you to save records, tailor content for differentiated instruction, and pinpoint student problem areas." I think using the games in conjunction with a holistic approach to developing skills would make for a great way of getting students to practices some skills. Let students play, set goals, monitor those goals, reflect on their progress, and apply strategies/heuristics to specific problems they struggle with would create an environment in the classroom where learning was fun, self-monitored, and successful. 
Garrett Eastman

Development of Web based Learning System for Pre-K to Middle School Math Students: Opti... - 7 views

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    Abstract: This research paper has been designed to develop an online tutoring system for pre - K to middle school Math students. The research methodology applied in this study has used both qualitative and quantitative research methods in terms of external and internal Web or software metrics to obtain the usable parameters to design an effective tutoring system to learn Math. Today online hypermedia applications are increasingly becoming more feature rich, important and also the most popular means for communication among school students for e - learning. This paper is divided into four parts: part 'I' presents the introduction of Kumon based after school education; part 'II' describes the research proposal to identify measures, model, and methodology to develop the Web - based online learning system for Pre - K to middle school math students ; part 'III' elaborates the role of using static analysis, dynamic, and comparative analysis that can be applied to check the characteristics and authenticity of data obtained for each student separately; and finally part 'IV' investigates the behaviour of online tutoring system to find the failure points and to calculate reliability aspects using Web page trace algorithms and We b page replacement policies. In this paper, an attempt has been made to systematically explain the state of the art and their practices to design, analyze, and test the functionality of online learning systems for pre - K to middle school Math students
Garrett Eastman

Bridging Game-Programming into theK-12 Curriculum - 1 views

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    From the abstract: "this study investigated how the perspectives of the non-computer science educators changed after learning game-programming and how it could be fitted into the K-12 curriculum. Fourteen non-computer science educators and/or administrators in the K - 16 educational systems who made up a cohort at Sam Houston State University, Master of Education/Instructional Technology Program participated in this study. The participants were required to learn two free Web 2.0 game-programming applications and reflect on an article related to reviving interest in math and science as part of their program. Qualitative data consisted of online reflections, and peer-review processes through Facebook. A quantitative component was added to the analysis. The findings indicated that: (a) the perspectives of the participants changed from negative to positive as they reflected on their own game-programming learning experiences; (b) participants came to understand how game programming could build up students' logical concepts and critical thinking skills improving performances in math, science, and other subjects; and (c) due to the benefits of logical concepts and critical thinking skills game programming could have immense benefits if built into the K-12 curriculum."
Garrett Eastman

Math 102: College Mathematics Course - Free Online Courses | Education Portal Academy - 2 views

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    An online college math course under development including the following topics (so far): Sets Math Foundations Linear Equations Solving and Graphing Inequalities Graphing and Factoring Quadratic Equations Properties of Exponents Logarithms and Exponential Equations
Colin McAllister

Exploring Discussion Forums in Mathematics Education - 7 views

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    Online Communities of Enquiry in Mathematics Education. A free article in a conversational style with practical tips for online communications and learning. Colin McAllister and Rebecca Hanson ask: What is it like to take part in online discussions? How do moderators and contributors create active and successful conversations? How is the technology employed in the management of discussion forums evolving? What could be achieved through discussion forums in the future?
Garrett Eastman

American Council on Education Recommends 5 MOOCs for Credit - 2 views

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    Three math courses among those recommended, offered via partnership with Coursera
Garrett Eastman

TESTING THE EFFECTIVENESS OF MATHEMATICAL GAMES AS A PEDAGOGICAL TOOL FOR CHILDREN'S LE... - 10 views

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    Abstract only online, full text requires subscription or purchase. Results of one study of 10-12 year old children in eight classrooms in three Australian primary schools leads researchers to suggest "educators should carefully consider the application and appropriateness of games before employing them as a vehicle for introducing mathematical concepts. "
Garrett Eastman

Grant To Fund Video Repository of Teaching Excellence in Math and Science - 2 views

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    "A consortium of education organizations will be developing an online repository of classroom videos to help new teachers learn from master instructors how to teach math and science topics in third through sixth grades. The video repository is part of a project funded by a $3 million grant from the United States Department of Education and includes participants from Stanford University and the American Association of Colleges for Teacher Education (AACTE), as well as the Teacher Performance Assessment Consortium (TPAC), which AACTE helps to operate."
Garrett Eastman

Indian tutors teach mathematics online to UK kids | Springwise - 8 views

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    "Bright Spark Education is using Indian teachers trained in the UK curriculum to help British students aged 7 to 16" via Skype; "not looked upon favorably by at least one UK teacher"
Martin Burrett

Angry Birds Rio Online - 0 views

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    Angry Birds is a wonderful game for teaching all sorts of maths and physics. Play an online version of Angry Birds Rio. Play full screen at http://www.physicsgames.com/flash/angry-birds-rio.swf http://ictmagic.wikispaces.com/Educational+Games
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