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Martin Burrett

Gender myths dispelled by major new maths study - 0 views

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    "A major study into maths attainment has found that boys and girls perform equally in the subject, dispelling long-held myths around gender and education. The first UK-wide research of its kind for 13 years was carried out by Keith Topping, Professor of Educational and Social Research at the University of Dundee, and education assessment company Renaissance found differences in maths attainment between girls and boys to be almost negligible. The study also found that regular and high-quality maths practice improves outcomes across the board and that primary pupils outperformed secondary students, with better attainment scores."
Garrett Eastman

Key Findings From Simulation and Technology Research - 1 views

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    A policy brief from the National Center for Research on Evaluation, Standards and Student Testing includes positive findings on computer games used to improve student math performance.
Garrett Eastman

The Impact of Video Games in Children's Learning of Mathematics - 0 views

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    "This paper describes a research project on Year 3 primary school students in Malaysia in their use of computer-based video game to enhance learning of multiplication facts (tables) in the Mathematics subject. This study attempts to investigate whether video games could actually contribute to positive effect on children's learning or otherwise. In conducting this study, the researchers assume a neutral stand in the investigation as an unbiased outcome of the study would render reliable response to the impact of video games in education which would contribute to the literature of technology-based education as well as impact to the pedagogical aspect of formal education. In order to conduct the study, a subject (Mathematics) with a specific topic area in the subject (multiplication facts) is chosen. The study adopts a causal-comparative research to investigate the impact of the inclusion of a computer-based video game designed to teach multiplication facts to primary level students. Sample size is 100 students divided into two i.e., A: conventional group and B conventional group aided by video games. The conventional group (A) would be taught multiplication facts (timetables) and skills conventionally. The other group (B) underwent the same lessons but with supplementary activity: a computer-based video game on multiplication which is called Timez-Attack. Analysis of marks accrued from pre-test will be compared to post- test using comparisons of means, t tests, and ANOVA tests to investigate the impact of computer games as an added learning activity. The findings revealed that video games as a supplementary activity to classroom learning brings significant and positive effect on students' retention and mastery of multiplication tables as compared to students who rely only upon formal classroom instructions."
Garrett Eastman

Casualty of the Math Wars - 3 views

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    Jo Boaler's research on how children learn math is called into question and her response ""When Academic Disagreement Becomes Harassment and Persecution" is discussed in this article, which also features support from her colleagues and a video explaining her ideas.
Garrett Eastman

Can Preschoolers Profit from a Teachable Agent Based Play-and-Learn Game in Mathematics? - 1 views

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    abstract: "A large number of studies carried out on pupils aged 8-14 have shown that teachable agent (TA) based games are beneficial for learning. The present pi- oneering study aimed to initiate research looking at whether TA based games can be used as far down as preschool age. Around the age of four, theory of mind (ToM) is under development and it is not unlikely that a fully developed ToM is necessary to benefit from a TA's socially engaging characteristics. 10 preschool children participated in an experiment of playing a mathematics game. The partic- ipants playing a TA-version of the game engaged socially with the TA and were not disturbed by his presence. Thus, this study unveil exciting possibilities for further research of the hypothesised educational benefits in store for preschoolers with regard to play-and-learn games employing TAs."
Garrett Eastman

Mathematical practice, crowdsourcing, and social machines - 0 views

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    from the abstract: "Mathematics is now at a remarkable in exion point, with new technology radically extending the power and limits of individuals. Crowd- sourcing pulls together diverse experts to solve problems; symbolic computation tackles huge routine calculations; and computers check proofs too long and complicated for humans to comprehend. The Study of Mathematical Practice is an emerging interdisciplinary eld which draws on philoso- phy and social science to understand how mathematics is produced. Online mathematical activity provides a novel and rich source of data for empirical investigation of mathematical practice - for example the community question-answering system mathover ow contains around 40,000 mathe- matical conversations, and polymath collaborations provide transcripts of the process of discovering proofs. Our preliminary investigations have demonstrated the importance of \soft" aspects such as analogy and creativity, alongside deduction and proof, in the production of mathematics, and have given us new ways to think about the roles of people and machines in creating new mathematical knowledge. We discuss further investigation of these resources and what it might reveal. Crowdsourced mathematical activity is an example of a \social machine", a new paradigm, identi- ed by Berners-Lee, for viewing a combination of people and computers as a single problem-solving entity, and the subject of major international research endeavours. We outline a future research agenda for mathematics social machines, a combination of people, computers, and mathematical archives to create and apply mathematics, with the potential to change the way people do mathe- matics, and to transform the reach, pace, and impact of mathematics research."
Garrett Eastman

Maria Chudnovsky - 2 views

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    Maria Chudnovsky, mathematician, is one of 23 MacArthur Fellowship recipients in 2012. She is an associate professor in the department of industrial engineering and operations research at Columbia University and specializes in graph theory. With colleagues she successfully solved the "Srong Perfect Graph Theorem" which was proposed in the 1960s, and her research is potentially "deepening the connections between graph theory and other major branches of mathematics, such as linear programming, geometry, and complexity theory." A video featuring the awardee can be viewed on the web site.
Garrett Eastman

Spatial training boosts math skills | MSUToday | Michigan State University - 1 views

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    Research study at Michigan State University shows how developing spatial reasoning in young children (6-8) improves calculation
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Garrett Eastman

Department of Education Funds Four-Year Research Evaluation of Mathematics Online Tutor... - 3 views

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    "SRI International, Worcester Polytechnic Institute (WPI), and the University of Maine have received a $3.5 million award from the Institute of Education Sciences at the U.S. Department of Education to evaluate the effectiveness of an online tutoring system for mathematics homework. The research team will study seventh-grade mathematics students and teachers in more than 50 schools throughout Maine using WPI's ASSISTments system. ASSISTments aims to transform homework by giving students instant feedback and tutoring adapted to their individual needs. It also provides teachers with customized reports each morning on their students' nightly progress. Teachers in the study will receive training in how to use these reports to adapt their lesson plans to better suit students' needs."
Garrett Eastman

The Views of High School Geometry Teachers regarding the Effect of Technology on Studen... - 9 views

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    From the abstract: "The purpose of this study was to find out from current high school math teachers, of geometry specifically, what their views of technology are. The goal of the study was to ask these teachers which technologies they use and whether they believe technology has beneficial effects on student learning. Data was collected for the survey by asking teachers to take brief electronic surveys and conduct in-person interviews. All questions in both the survey and interviews were focused on the effects of technology that they see in their classrooms. The scope of the participants was restricted to Columbus, Ohio, and thus, generalizations for any classroom or any school building cannot be made. However, this study did find a consensus among the participants as to which technologies they felt were the most beneficial in their classrooms, as well as those that might not be needed at all in a classroom. The three technologies that these teachers claimed to be the most beneficial were SMART boards, TI-nspire calculators and Geometer's Sketchpad/GeoGebra. Again, this study cannot make solid conclusions, but it is safe to say that this study gives insight into teachers' viewpoints, which, in a sense, are more important than those of outside researchers. The teachers agreed on a few technologies that are the most beneficial and thus future studies should focus on really studying the effects of these technologies as well as focus on getting a wider range of teachers' opinions on this topic."
Garrett Eastman

Correlating Questionnaire Data With Actual Usage Data in a Mobile Learning Study for Hi... - 1 views

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    Abstract: "A mobile learning research project was conducted in Trinidad and Tobago to determine if mobile learning can assist high school students in learning mathematics. Several innovative techniques were used in this research to address the problem of high failure rates of mathematics in high schools in the Caribbean. A mobile learning application was developed based on a subset of the high school mathematics curriculum used in the English-speaking Caribbean. Game-based learning, personalization and multiple learning strategies were used in conjunction with mobile learning to assist students in improving their performance in mathematics. Three evaluation studies were conducted with the mobile learning application. During the studies, usage data was captured automatically by the system and this was used to determine the extent to which the students actually used the mobile application. At the end of each study, a questionnaire was used to capture student opinions of the mobile learning application. Questionnaire data is based solely on student responses and there is no guarantee of its accuracy and reliability. This paper focuses on the responses of the students to the questionnaire and seeks to determine if the usage data can increase the reliability of the questionnaire data. It summarizes the behaviour patterns of the students gleaned from the usage logs and compares this to the students' responses to the questionnaire. Generally it was found that the students' responses agreed with the usage data, though there were occasions when the responses diverged."
Garrett Eastman

How Do Students Acquire an Understanding of Logarithmic Concepts? - 0 views

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    " The use of logarithms, an important tool for calculus and beyond, has been reduced to symbol manipulation without understanding in most entry-level college algebra courses. The primary aim of this research, therefore, was to investigate college students' understanding of logarithmic concepts through the use of a series of instructional tasks designed to observe what students do as they construct meaning. APOS Theory was used as a framework for analysis of growth. APOS Theory is a useful theoretical framework for studying and explaining conceptual development. Closely linked to Piaget's notions of reflective abstraction, it begins with the hypothesis that mathematical activity develops as students perform actions that become interiorized to form a process understanding of the concept, which eventually leads students to a heightened awareness or object understanding of the concept. Prior to any investigation, the researcher must provide an analysis of the concept development in terms of the essential components of this theory: actions, process, objects, and schemas. This is referred to as the genetic decomposition. The results of this study suggest a framework that a learner may use to construct meaning for logarithmic concepts. Using tasks aligned with the initial genetic decomposition, the researcher made revisions to the proposed genetic decomposition in the process of analyzing the data. The results indicated that historical accounts of the development of this concept might be useful to promote insightful learning. Based on this new set of data, iterations should continue to produce a better understanding of the student's constructions. " (from the abstract)
Garrett Eastman

PREDICTORS OF SUCCESS FOR COMMUNITY COLLEGE DEVELOPMENTAL MATHEMATICS STUDENTS IN ONLIN... - 2 views

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    From the abstract: "The problem addressed by this study is the need to identify practical predictors of success for community college developmental mathematics students in online, hybrid and seated course delivery formats. This study examined two possible predictors of success, mathematics self-efficacy and technology self-efficacy, in the three delivery formats and how they related to performance on a final assessment. The study used a quantitative research design employing binomial logistic regression to determine if the independent variables (math self-efficacy and technology self-efficacy) were significant in predicting the outcome category (score on the final assessment dichotomized about the mean). Next linear regression analysis was used to build a predictor equation for a particular score on the outcome variable. A previously developed survey and an adapted version of another survey were combined to measure the independent variables; demographic factors were also measured for descriptive purposes. Binomial logistic regression analysis showed that math self-efficacy was a valid predictor of success for the developmental math students in this study but technology self-efficacy was not. Regression analysis produced a valid equation to predict standard score from average math selfefficacy score. When separated into groups according to course format, math self-efficacy was only a valid predictor for students in hybrid courses. The implications of these results are discussed and recommendations are made for further research."
Garrett Eastman

Fall of Communism changed mathematics in US - 3 views

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    Researchers from Notre Dame and Harvard, in a paper to be published in the Quarterly Journal of Economics, discuss Soviet mathematicians' movement to U.S. institutions following the breakup of the Soviet Union, how Soviet mathematical study engaged in different areas of specialization from that of the west, and subsequently "a flood of new mathematicians, theorems and ideas."
Garrett Eastman

Childhood obesity linked to math performance, MU researcher says - 5 views

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    "A University of Missouri researcher has found that children's weight is associated with their math performance. When compared with children who were never obese, boys and girls whose obesity persisted from the start of kindergarten through fifth grade performed worse on the math tests, starting in first grade."
Garrett Eastman

TESTING THE EFFECTIVENESS OF MATHEMATICAL GAMES AS A PEDAGOGICAL TOOL FOR CHILDREN'S LE... - 10 views

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    Abstract only online, full text requires subscription or purchase. Results of one study of 10-12 year old children in eight classrooms in three Australian primary schools leads researchers to suggest "educators should carefully consider the application and appropriateness of games before employing them as a vehicle for introducing mathematical concepts. "
Darren Kuropatwa

Mathematics Learning in Early Childhood: Paths Toward Excellence and Equity - 1 views

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    Relying on a comprehensive review of the research, Mathematics Learning in Early Childhood lays out the critical areas that should be the focus of young children's early mathematics education, explores the extent to which they are currently being incorporated in early childhood settings, and identifies the changes needed to improve the quality of mathematics experiences for young children.
Garrett Eastman

Toddlers know counting rules at 18 months - life - 17 February 2011 - New Scientist - 9 views

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    Description of a University of Queensland study involving 36 infants, half 15 months and half 18 months. Tests with counting videos suggests that the 18 month old children have a grasp of counting rules before they can count (for example, understanding that objects can be counted only once." Further research using brain imaging is suggested.
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    Thanks - this will be useful for my "Math-rich baby" online class!
Mike McIlveen

Trent Math Education Research Collaborative » IWB Framework - 3 views

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    IWB Framework What is the IWB Framework? The framework for effective mathematics teaching and learning using the Interactive Whiteboard was designed after systematic research in 12 classrooms in Ontario. The framework describes how teachers and students are using Interactive Whiteboards in their classrooms.
Susan Socha

Math Tools Discussion: All Topics in Algebra, Is - 0 views

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    This is a discussion about variables; includes some solid research on the topic.
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