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Martin Burrett

Math Interactives - 10 views

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    This multimedia resource includes interactive math activities, print activities, learning strategies, and videos that illustrate how math is used in everyday life. The resource addresses the following mathematics topics: Fractions; Integers; Percentages; Rate/Ratio/Proportion; Square Roots; Exponents; Patterns; Algebra; Linear Equations; Polynomials; Angles; Circles; Surface Area and Volume; Area and Perimeter; Triangles; Pythagoras; Trigonometry; Similarity and Congruence; Transformations; Shape Classification; Data Display and Graphs; Central Tendency and Distribution; and Probability.
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    A great general maths site with lots of tutorials, activities and games which will help your students at school and at home. http://ictmagic.wikispaces.com/Maths
Ced Paine

Lure of the Labyrinth - 1 views

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    Mathematics game from Maryland Public Television designed for middle-school pre-algebra students. The protagonist, a kid who's just had his beloved pet abducted by Bigfoot and taken to a subterranean food mill, has to solve a series of math-based puzzles to get him back. The puzzles focus on proportions, ratios, fractions, and variables.
Maggie Verster

SqoolTools: Free Web 2.0 Educational Resources that Make Learning Fun Course: Math FACT... - 0 views

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    Explore all of the best K-6 math tools
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    Explore all of the best K-6 math tools the web has to offer! From basic addition to geometry and fractions, from virtual manipulates to interactive games, from online calculators and converters to graphing tools. You will discover resources for every math topic you teach.
Ced Paine

Fraction Monkeys - 0 views

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    Interactive game - LCD and number line practice
Roland O'Daniel

Pattern Blocks: Exploring Fractions with Shapes - 1 views

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    Pattern blocks are great tools for developing conceptual understanding. I hope to continue to see them used in classrooms, but the virtual kind can allow students to share their thinking with other students virtually. I like using screen capture, cut/paste, upload to a wiki, comment on characteristics/size/description of '1'/and sharing with students so that their thikning can be revisited from multiple venues (home, classroom, internet-broader audience).
Mike McIlveen

Interactivate: Lessons - 19 views

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    Java applets some of which the website claims may be used for assessment. E.g. Venn, Fractions, Geometry Lots for Grades 3-8
Cassie Banka

Lure of the Labyrinth - 0 views

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    Lure of the Labyrinth is today's innovative catch Lure of the Labyrinth is a game for middle school pre-algebra students designed to improve math and literacy skills. It includes intriguing math-based puzzles embedded in a narrative game in which students work to find their lost pet and save the world from monsters. Linked to mathematics standards, the game gives students a chance to think like mathematicians. Lure of the Labyrinth Home Page In Lure of the Labyrinth, students progress through three sections, or wings each related to a different math strand that is part of a the typical pre-algebra curriculum: * Proportions (including fractions and ratios) * Variables and Equations * Number and Operations (including geometry, order of operations and modular arithmetic) Each of the three wings includes three puzzles, and each of the puzzles has three levels progressing from easy to hard. Students have to successfully solve each puzzle three times before they can advance through the game. Lure of the Labyrinth Library Page A professional development video specifically designed for pre-algebra teachers takes them step-by-step through the things they need to do to make this engaging game the focal point of great classroom learning experiences. Planning resources include links to standards, directions for working with specific puzzles, lesson plans, explanations of the background math, and graphic organizers. Video - Lure of the Labyrinth Lure of the Labyrinth was created by Maryland Public Television and MIT Education Arcade in cooperation with FableVision.
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    For prealgebra students.
Garrett Eastman

Using QR Codes and Mobile Devices to Foster an Inclusive Learning Environment for Mathe... - 6 views

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    Abstract: "In this paper, students provide insight into their use of Quick Response (QR) codes and mobile devices to assist in mathematics homework efforts. These QR codes were directly linked to instructional videos related to their unit on fraction algorithms and were hosted on YouTube. In particular, through focus-group interviews, the students identified many strengths associated with the implementation of this research. The strengths include the manner in which the YouTube clips of currently accepted instructional strategies worked to reinforce their classroom learning, how the mobile devices motivated students to complete homework in a variety of non-traditional settings, increased their communication with their classroom teacher, and how these devices engaged parents and siblings in the learning process."
Martin Burrett

Free Math Worksheets - 0 views

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    A good maths website from the US with online questions, worksheets and factsheets on a range of numeracy topics. http://ictmagic.wikispaces.com/Maths
Shelly Cullipher

Table of Contents - 0 views

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    This is a great set of flash maths resources for your whiteboard. Topics include an interactive number square, fraction bars and a set of algebra scales. http://ictmagic.wikispaces.com/Maths
Garrett Eastman

Math and Value Educational Game for Elementary 6th grade - 6 views

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    Abstract: "Shoot x Shoot is the first game for EduTurtle. It's a 6th grade Math game that combines topics like "Multiples", "Cartesian Plane", "International and English measurement systems", "Percentages and fractions". Through a pre game test we obtain a score of the students on the subjects then is a game time and before this time we measure again with a similar test the score of the students in order to measure an influence of the game on the students about this subjects. The online platform EduTurlte offers educational games for elementary schools children. In a near future at http://www.eduturtle.com girls and boys may come to play (and at the same time learn and reinforce their knowledge) by keeping track of their progress in games on various topics at different grades. It is also a way to reinforce the lessons learned in the classroom and/or books through games that capture their attention over entertainment. "
Martin Burrett

Maths Charts - 0 views

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    A great new resource from the creator of 'A Maths Dictionary for Kids'. Download and print beautifully designed and wonderfully useful maths posters on a good range of topics. Your classroom walls will never be the same again. http://ictmagic.wikispaces.com/Maths
goddessof7s

SuperKids Math Worksheet Creator - 0 views

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    Math worksheet generator
Martin Burrett

MathsPad - 0 views

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    A great maths site with flash resources, online tests and worksheets on a range of maths topics to print or use on your whiteboard. http://ictmagic.wikispaces.com/Maths
Garrett Eastman

Measuring Engagement Effects of Educational Games and Virtual Manipulatives on Mathematics - 9 views

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    Abstract: "the researcher attempted to investigate how to better measure engagement and refine the measurement of engagement in this study. To frame the engagement, three domains of engagement - behavioral, cognitive, and emotional- are analyzed in detail to be able to examine the qualities of each type. Moreover, three game attributes -clear goals, immediate feedback, and balance between challenges and skills- are presented and discussed as fundamental features of virtual manipulatives and educational games used in this study to make an impact on students' engagement. To measure effects of educational games and virtual manipulatives on three domains of engagement, the researcher designed an engagement survey that examines each domain separately with their sub-domains. The Cronbach's alphas for engagement pre-test and post-test were found .89 and .91 respectively. In this pre-test and post-test quasi-experimental design, four fifth-grade classrooms (N=86) from four schools in southwest Virginia were assigned as three experimental groups and one control group. In the first experimental group, participants played an educational game called Candy Factory and in the second experimental group, the students played another educational game called Pearl Diver on iPod Touch for eight days consecutively, for 20 minutes each. In the third experimental group, participants performed activities with virtual manipulatives, whereas in the control group, participants did paper-and-pencil iii drills for the same duration. All of the groups studied on the same topic, fractions. According to the results of ANCOVA, experimental group students' engagement scores were found significantly higher than control group students', F(1,80)=11.568, p=.001. When three domains of engagement were analyzed, significant differences were found among all three domains between experimental and control groups. When the researcher conducted separate analysis for educational games group and vir
Martin Burrett

MathMovesU - 0 views

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    This is a superb maths games and activities site. Design an avatar and stroll around and choose what activities you would like to do in a range of maths topics. The games are great and the graphics are well designed and child-friendly. http://ictmagic.wikispaces.com/Maths
Martin Burrett

Math Worksheets - 0 views

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    A large maths worksheet site where you can create sheets for a range of primary and secondary topics. [Be aware - site contains advertising and pop-ups] http://ictmagic.wikispaces.com/Maths
Martin Burrett

Who wants to be a Mathonaire? - 0 views

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    This is a beautifully made 'Who wants to be a Millionaire?' maths game with 5 levels of difficulty to choose from. http://ictmagic.wikispaces.com/Maths
Martin Burrett

Math eBook - 0 views

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    A great maths site with PDF worksheets and online activities to help students learn a range of maths topics at every stage of their school career. http://ictmagic.wikispaces.com/Maths
John Green

Math Summer Programs for Grades 3-10 - 0 views

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    TenMarks offers summer math programs for students in Grades 3-10. There are "Step-Up" programs - a great way to review last year and preview next, and "Foundation" programs - build core skills in Algebra, Geometry, Fractions, Math Facts, and more.
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