As you know, teachers know everything. But there are some mere mortals out there who still need to ask questions. This is a fabulous site with over 80 specialist areas to ask questions to the cloud. The community will then help you find an answer. The areas include English and other languages, computing, maths, science, history and much more.
http://ictmagic.wikispaces.com/Cross+Curricular
A maths whiteboard resource about area and perimeter. Watch an explanation and then complete randomised questions with a virtual ruler to measure.
http://ictmagic.wikispaces.com/Maths
In this lesson, students learn how to measure the area of the tire footprint on a car and to find air pressure using a tire gauge. Students then find the weight of the car using their fraction multiplication skills.
Learning Objectives
Students will:
Estimate weight of a large object
Use a ruler and a tire gauge to take measurements
Collect and record data
Review square units of measure
Calculate area by multiplying fractions
Materials
Strips of poster board
Ruler
Tire gauge
How Much Does a Car Weigh? Activity Sheet
Computer with internet connection
Car
Instructional Plan
In preparation for this lesson, place a car in a safe lcation for the students to measure the tire footprints and pressure. In case of bad weather, find a covered location. Be sure to measure the tire footprint and the pressure (in PSI) of each tire ahead of time, so that you will be able check the accuracy of students' measurements. Also, check the accuracy of your calculation by comparing to it to the weight of the car listed on the sticker inside the driver's door or in the vehicle manual.
By the end of the day, data may change because air has leaked out of the tires while students were using the tire gauge. For safety, check the tires before driving home.
"The Middle School Stream aims to motivate and engage middle school students (grades 5 through 8) in STEM learning, 21st Century Literacy Skills and Systems Thinking by challenging them to design original video games.
The High School Stream aims to motivate and engage high school students (grades 9 through 12) in STEM learning, 21st Century Literacy Skills and Systems Thinking by challenging them to design original video games.
The Collegiate Stream challenges emerging game developers at the graduate and undergraduate levels to design video games for children (grades pre-K through 8) that teach key STEM concepts and foster an interest in STEM subject areas.
The Educator Stream challenges educators to design video games for children (grades pre-K through 12) that teach key STEM concepts and foster an interest in STEM subject areas."
"Why Learn It (WLI) aims to address the issue of motivation around learning math by helping students
explore the beauty and relevance of what they would otherwise dismiss as inconsequential in school.
Targeting late middle-school and early high-school students, WLI takes a hybrid approach to cultivat-
ing motivation. It leverages the engagement value of short (approximately three-minute long) videos
depicting real people talking about how math and computational thinking are critical to their successes
in a number of professional areas. Students then complete a series of interactive exercises that help
students explore an application area discussed in the video in more detail. These exercises, however,
are not simply drill problems aimed at making students experts in a particular content area. Instead,
they are multi-step assignments that require the students to draw upon both detailed mathematical
knowledge and a big picture view of how this knowledge can be used to draw useful, meaningful
conclusions. The exercises are focused on bridging the worlds of number, images, and sounds in or-
der to help students build intuition around a particular topic. Therefore, while some questions have
objectively correct responses, others require students to gather knowledge they have built through
answering previous questions within the packet to draw new inferences. Hints are provided along the
1
way to ensure students receive assistance when necessary. Finally, WLI is housed online and is oered
for free, signifying minimal barriers to usage by educators and students."
A great set of maths animated lessons on topics across the curriculum, including area, equations, ratio, probability and a whole lot more.
http://ictmagic.wikispaces.com/maths
This is a great YouTube channel with a range of recorded maths lessons aimed at 11-18 year olds. Watch as lessons expertly presented about areas of sectors, probability, simultaneous equations and much more. Check out @mathschallenge for daily maths questions to try out in your class.
http://ictmagic.wikispaces.com/Maths
My name is Patrick Honner. I teach mathematics at Brooklyn Technical High School, a large, public, specialized high school in Brooklyn, New York.
As a NYC public school teacher I have taught everything from Introductory Algebra to Multivariable Calculus. I mentor student research in mathematics, and I am actively involved in extracurricular mathematics programs both in my school and around New York City.
Math research is an instructional focus of mine. Independent, investigative, mathematical research projects can be crafted by and for students at all levels of knowledge, in all areas of interest. A primary objective of MrHonner.com is to exhibit the math all around us in order to stimulate question-posing and hypothesizing, the first steps in structuring a good research project.
I am a two-time recipient of Math For America's Master Teacher Fellowship, and I am active in MfA's professional community.
From the abstract (full text requires subscription or purchase): "Though cooperative learning has been a topic of considerable interest in educational research, there has been little study specific to learning in the mathematics content area of geometry. This paper seeks to address that gap through a design experiment featuring a novel small-group computing environment for supporting student learning about quadrilaterals. In this design, each student controls a unique point in a shared geometric space, and those points are linked such that a group of four students collectively forms a quadrilateral. We first present results from pre- and post-measures to show how the students learned from the activities and developed in terms of geometric reasoning. We then present three episodes, elaborated with the notion of appropriation, to explain how students took up ways of using the technological tools and of talking about geometric concepts from one another in the interactive environment. Our study found that students achieved learning gains in this novel environment, that the environment provided rich opportunities for peer interaction around geometric objects, and that student learning opportunities and interactions were characterized by processes of appropriating ways of talking about and using software features."
A superb cartoon based maths site with areas for parents, teachers and kids. Play fun multiplication and time activities.
http://ictmagic.wikispaces.com/Maths
Researchers from Notre Dame and Harvard, in a paper to be published in the Quarterly Journal of Economics, discuss Soviet mathematicians' movement to U.S. institutions following the breakup of the Soviet Union, how Soviet mathematical study engaged in different areas of specialization from that of the west, and subsequently "a flood of new mathematicians, theorems and ideas."
This is a wonderful resource for teaching the area of 2D shapes. Move and resize the shapes to change the values. It's a great resource to use on an interactive whiteboard.
http://ictmagic.wikispaces.com/Maths
"Curiosity is the "complex feeling and cognition that accompanies a desire to learn what is unknown," according to Min Jeong Kang and fellow researchers in a 2009 study. Neurological research here focused on, among other areas, the difference in neural activity when answers are presented, and when questions are presented for both high-curiosity and low-curiosity questions."
This is an amazing online maths playground with a huge number of tools to help learn and demonstrate every area of maths. Create animations and even embed videos.
http://ictmagic.wikispaces.com/maths