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David Wetzel

What Does the Online Digital Footprint in Your Classroom Look Like? - 16 views

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    In contrast to the digital footprint you use for your personal learning network, this focus is on the online digital footprint students' use in your science or math classroom. The power of a well designed digital footprint brings the capacity to transform a classroom into an online learning community. Within this community your students use digital tools to create and develop a personal learning network.
Cassie Banka

KU Matrix Learning Games Initiative - 0 views

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    The University of Kansas has a wonderful math website designed for middle school students called Matrix Learning. In their words, Matrix Learning "provides resources to improve middle school reading and mathematics achievement through the development of interactive educational games." There are several interactive games/activities that are not only educational and engaging, but fun! There also are videos and mulitplayer games. Many of the activities would present well on the SB and some such as Definition Training- similar to hang man- would work well on the SB. I also would encourage you to check out the videos from the University of New Mexico that are on bottom left of the page. So if you are a middle school math teacher I would highly recommend that you take time to scope out this very worthwhile site. ENJOY!
Maggie Verster

Cool Math Puzzles - 18 views

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    Schlumberger Excellence in Educational Development, Inc. (SEED) offers creative math puzzles, with solutions. Puzzle categories include: * Number Sense * Arithmetic * Probability * Algebraic Thinking * Geometry, Spatial Reasoning, and Visualization * Topology * Logic * Combinatorics * Miscellaneous
Garrett Eastman

Mathematical Model Could Help Predict and Prevent Future Extinctions - US National Scie... - 7 views

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    Northwestern University scientists created a model to explore food web dynamics towards species conservation. "The goal of this project, funded by the National Science Foundation's Division of Mathematical Sciences, is to develop mathematical methods to study dynamical processes in complex networks. Although the specific application mentioned here may be useful in management of ecosystems, the mathematical foundation underlying the analysis is much more universal. The broad concept is innovative in the area of complex networks because it concludes that large-scale failures can be avoided by focusing on preventing the waves of failure that follow the initial event."
Garrett Eastman

Mathematicians use cell 'profiling' to detect abnormalities -- including cancer - 2 views

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    Mathematicians at Ohio State University have developed new equations to "describe the shape and motion of single cells for laboratory analysis."
Andrew Williamson

Norfar Logic / Weekly Outlook - 0 views

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    Algebra Maths wiki Project Based learning online classroom: Logic Inc is a fictitious consulting company created by Mrs. Norfar, a mathematics instructor. The company was created to enable students to develop real-world skills while learning Algebra I, Algebra II, Algebra III, Statistics and Geometry principals. This site is designed to keep parents and students up to date on what is occurring in the classroom. 
David Wetzel

Writing in Mathematics: Assessing Understanding | Teaching Science and Math - 16 views

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    Writing in math is an excellent way to determine if students' understand or do not understand the math they are learning about. Allowing students to explain how they solved a math problem, how they developed a formula to solve a problem, or how they applied a math concept requires critical thinking.
Garrett Eastman

TheoryMine « Ars Mathematica - 14 views

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    A blog post aggregates resources on a new web phenomenon that will take your money and develop a mathematical theorem for you.
David Wetzel

Project Based Learning in Mathematics: Learning Activities in Math Designed to Extend C... - 18 views

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    Six math projects that integrate real-world math problems are presented as a teaching strategy for helping students develop a greater understanding of math.
Roland O'Daniel

Dinosaur World | Scale City | Proportional Reasoning Math Skills | Grades 6-8 | KET - 6 views

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    Great site for having students calculate some proportions and develop proportional reasoning from a variety of contexts. Based in KY but can still connect to many students. 
Roland O'Daniel

Welcome to the Mathematics Assessment Project - 20 views

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    Partnership between Uof Nottingham and Cal Berkeley to design and develop well-engineered assessment tools to support US schools in implementing the Common Core State Standards for Mathematics (CCSS).Funding is provided by the Bill and Melinda Gates Foundation through the University of California, Berkeley.
Garrett Eastman

About the STEM Challenge - 4 views

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    "The Middle School Stream aims to motivate and engage middle school students (grades 5 through 8) in STEM learning, 21st Century Literacy Skills and Systems Thinking by challenging them to design original video games. The High School Stream aims to motivate and engage high school students (grades 9 through 12) in STEM learning, 21st Century Literacy Skills and Systems Thinking by challenging them to design original video games. The Collegiate Stream challenges emerging game developers at the graduate and undergraduate levels to design video games for children (grades pre-K through 8) that teach key STEM concepts and foster an interest in STEM subject areas. The Educator Stream challenges educators to design video games for children (grades pre-K through 12) that teach key STEM concepts and foster an interest in STEM subject areas."
Maggie Verster

Grade 10 mathematics tutorials form the WC DoE - 1 views

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    These tutorials have ben developed by the Western Cape DoE and covers Number patterns and sequences, Functions and graphs, Algebra and equations, Finance, Analytical Geometry, Transformation, Trigonometry and Mensuration, Data handling
Maggie Verster

Usability Report - E-learning Software for Math - 0 views

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    Given that a large percentage of students have difficulty with math. The usability of a math e-learning tool is critical. The easier and more user friendly such an application is the more a student can forget about the e-learning tool and focus on learning the math content. Here is the usability report that was undertaken in the National E-Learning Lab at the National College of Ireland. This is a useful read for users of the Beta version along with Instructional Designers and Software Developers who are involved in similar projects.
Ced Paine

Interactive Math Lesson - Grades 3-5 - 0 views

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    This is a collection of interactive lessons from a Grade 4 Math course developed by Winpossible - the course uses an innovative instruction format by combining an engaging animated character's visual and voice with Winpossible's unique ChalkTalk™ technology (patent pending) in order to replicate the "classroom experience" for students. The course matches with the Grade 4 correlations of most states in the US.
Cassy Turner

Centre for Research in Pedagogy and Practice - 0 views

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    The Centre brings together researchers, educators and administrators to research, develop and implement new and innovative ways of teaching and learning.
Maggie Verster

Statistics Help for Journalists and learners - 0 views

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    Numbers can't "talk," but they can tell you as much as your human sources can. But just like with human sources, you have to ask! So what should you ask a number? Well, mathematicians have developed an entire field - statistics - dedicated to getting answers out of numbers. Now, you don't have to have a degree in statistics in order to conduct an effective "interview" with your data. But you do need to know a few basics. Here, described in plain English, are some basic concepts in statistics that every writer should know...
Roland O'Daniel

Pattern Blocks: Exploring Fractions with Shapes - 1 views

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    Pattern blocks are great tools for developing conceptual understanding. I hope to continue to see them used in classrooms, but the virtual kind can allow students to share their thinking with other students virtually. I like using screen capture, cut/paste, upload to a wiki, comment on characteristics/size/description of '1'/and sharing with students so that their thikning can be revisited from multiple venues (home, classroom, internet-broader audience).
Roland O'Daniel

Arcademic Skill Builders: Online Educational Games - 1 views

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    Play these online or on the Wii
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    The website says: "THE Place For Educational Games!Our research-based and standards-aligned free educational math games and language arts games will engage, motivate, and help teach students. Click a button below to play our free multi-player and single-player games! In the future we'll add features enabling you to save records, tailor content for differentiated instruction, and pinpoint student problem areas." I think using the games in conjunction with a holistic approach to developing skills would make for a great way of getting students to practices some skills. Let students play, set goals, monitor those goals, reflect on their progress, and apply strategies/heuristics to specific problems they struggle with would create an environment in the classroom where learning was fun, self-monitored, and successful. 
Cassie Banka

Lure of the Labyrinth - 0 views

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    Lure of the Labyrinth is today's innovative catch Lure of the Labyrinth is a game for middle school pre-algebra students designed to improve math and literacy skills. It includes intriguing math-based puzzles embedded in a narrative game in which students work to find their lost pet and save the world from monsters. Linked to mathematics standards, the game gives students a chance to think like mathematicians. Lure of the Labyrinth Home Page In Lure of the Labyrinth, students progress through three sections, or wings each related to a different math strand that is part of a the typical pre-algebra curriculum: * Proportions (including fractions and ratios) * Variables and Equations * Number and Operations (including geometry, order of operations and modular arithmetic) Each of the three wings includes three puzzles, and each of the puzzles has three levels progressing from easy to hard. Students have to successfully solve each puzzle three times before they can advance through the game. Lure of the Labyrinth Library Page A professional development video specifically designed for pre-algebra teachers takes them step-by-step through the things they need to do to make this engaging game the focal point of great classroom learning experiences. Planning resources include links to standards, directions for working with specific puzzles, lesson plans, explanations of the background math, and graphic organizers. Video - Lure of the Labyrinth Lure of the Labyrinth was created by Maryland Public Television and MIT Education Arcade in cooperation with FableVision.
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    For prealgebra students.
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