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Garrett Eastman

MSP2 Middle School Portal - the network for middle school math and science teachers - 16 views

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    "supports middle grades educators with high-quality, standards-based resources and promotes collaboration and knowledge-sharing among its users. Educators use MSP2 to increase content knowledge in science, mathematics, and appropriate pedagogy for youth ages 10 to 15. MSP2 employs social networking and digital tools to foster dynamic experiences that promote creation, modification, and sharing of resources, facilitate professional development, and support the integration of technology into practice."
Garrett Eastman

Numbaland - 4 views

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    According to Nancy Kimberly of HASTAC, this set of video games won the 1st National STEM Video Game Challenge: "Numbaland!, produced by graduate students Derek Lomas of Carnegie Mellon University, Dixie Ching of New York University and Jeanine Sun of the University of California at San Diego, was the winner of the Collegiate and Impact Prizes and will receive $50,000 in total. The collection of four games allows children in kindergarten to grade 4 to construct a set of skills that helps develop their sense of number concepts"
Maggie Verster

Math4Mobile: Design & Implementation Challenges - 13 views

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    "Calls are frequently heard for improving schooling by closing the gap between children's life out-of-school and traditional learning styles, and by broadening the space and span for life-long learning opportunities. The Math4Mobile development endeavors to engage all students with mathematical ideas. It provides a collection of tools that could be included in a variety of activities to support students' mathematical skills, conceptual understanding, and creative mathematical thinking. "
Garrett Eastman

Successful K-12 STEM Education: Identifying Effective Approaches in Science, Technology... - 2 views

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    "overview of the landscape of K-12 STEM education by considering different school models, highlighting research on effective STEM education practices, and identifying some conditions that promote and limit school- and student-level success in STEM. It can serve as a guide for those involved in K-12 education at all levels: policy makers; decision makers at the school and district levels; local, state, and federal government agencies; curriculum developers; educators; and parent and education advocacy groups." Findings, according to a Science magazine news story indicate that STEM teaching matters more than specialized STEM schools. Report does indicate steps to improve STEM education, involving investments in resources and teacher training, see :http://bit.ly/kRPyH3
David Wetzel

Advantages of Active Learning in Science and Math Classrooms - 9 views

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    Active learning has a powerful impact on student learning. How? Student achievement increases through mastery of science and math content as a result of this technique. Students also develop improved problem solving, communication, and higher order thinking skills.
Garrett Eastman

Core foundations of abstract geometry - 4 views

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    Abstract: "Human adults from diverse cultures share intuitions about the points, lines, and figures of Euclidean geometry. Do children develop these intuitions by drawing on phylogenetically ancient and developmentally precocious geometric representations that guide their navigation and their analysis of object shape? In what way might these early-arising representations support later-developing Euclidean intuitions? To approach these questions, we investigated the relations among young children's use of geometry in tasks assessing: navigation; visual form analysis; and the interpretation of symbolic, purely geometric maps. Children's navigation depended on the distance and directional relations of the surface layout and predicted their use of a symbolic map with targets designated by surface distances. In contrast, children's analysis of visual forms depended on the size-invariant shape relations of objects and predicted their use of the same map but with targets designated by corner angles. Even though the two map tasks used identical instructions and map displays, children's performance on these tasks showed no evidence of integrated representations of distance and angle. Instead, young children flexibly recruited geometric representations of either navigable layouts or objects to interpret the same spatial symbols. These findings reveal a link between the early-arising geometric representations that humans share with diverse animals and the flexible geometric intuitions that give rise to human knowledge at its highest reaches. Although young children do not appear to integrate core geometric representations, children's use of the abstract geometry in spatial symbols such as maps may provide the earliest clues to the later construction of Euclidean geometry. "
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Martin Burrett

Report examines origins and nature of 'maths anxiety' - 0 views

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    "A report out examined the factors that influence 'maths anxiety' among primary and secondary school students, showing that teachers and parents may inadvertently play a role in a child's development of the condition, and that girls tend to be more affected than boys."
Martin Burrett

Self-concepts of ability in maths and reading predict later attainment - 0 views

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    "Educational and developmental psychologists have tried to understand how skills and motivation are linked to academic achievement. While research supports ties between individuals' concepts of their abilities and their achievement, we lack a complete picture of how these relations develop from childhood to adolescence. A new longitudinal study looked at how youths' self-concepts are linked to their actual academic achievement in maths and reading from middle childhood to adolescence. The study found that students' self-concepts of their abilities in these two academic domains play an important role in motivating their achievements over time and across levels of achievement."
Martin Burrett

Book: Making every maths lesson count by @MccreaEmma via @CrownHousePub - 0 views

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    "Making Every Maths Lesson Count is underpinned by six pedagogical principles - challenge, explanation, modelling, practice, feedback and questioning - and presents 52 high-impact strategies designed to streamline teacher workload and ramp up the level of challenge in the maths classroom. Throughout this book, Emma McCrea (through extensive research and practice) explores how to manage mathematical misconceptions with practical ideas on many areas of the required curriculum. The six pedagogical principles mentioned above form the heart of the book, with metacognitive questioning given space in developing cognitive strategies with pupils. "
Garrett Eastman

Grant To Fund Video Repository of Teaching Excellence in Math and Science - 2 views

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    "A consortium of education organizations will be developing an online repository of classroom videos to help new teachers learn from master instructors how to teach math and science topics in third through sixth grades. The video repository is part of a project funded by a $3 million grant from the United States Department of Education and includes participants from Stanford University and the American Association of Colleges for Teacher Education (AACTE), as well as the Teacher Performance Assessment Consortium (TPAC), which AACTE helps to operate."
Garrett Eastman

Develop problem solving skills in secondary mathematics classroom through digital game ... - 1 views

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    Literature review and research study
Garrett Eastman

Develop the Teaching of Mathematics: Björn Runow at TEDxSödertälje - YouTube - 2 views

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    "we are asked to solve problems instead of also creating them"
Garrett Eastman

Peer-supported problem solving and mathematical knowledge - 4 views

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    From the abstract: "is research develops around a technological intervention intended to transform a peer produced reference resource into a peer produced learning environment. An early Web 2.0 community for mathematics, PlanetMath.org, will henceforth become a mathematical practicum, and a laboratory for learning science."
Garrett Eastman

Australian Pre-Service Teachers Overseas Tour: Implications for Mathematics Teaching an... - 0 views

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    Abstract: "Australian pre-service teachers have to acquire layers of knowledge as school classrooms are multicultural in composition. To what extent does the experience of an overseas professional experience tour contribute to the development of pre-service teachers in meeting recognised professional teaching standards? This paper describes the perceptions of Australian preservice mathematics teachers who participated in educational and cultural activities during planned tours to Malaysia. The data set was collected through the use of questionnaires, interviews and focus group discussions."
Garrett Eastman

Digital Games for Learning Mathematics: Possibilities and Limitations - 5 views

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    Abstract :"Drawing from Gee's learning principles developed from the digital games environment, we provide a critical analysis of the difference between using these principles in a literacy environment as opposed to a mathematical environment. Using stimulated recall, primary school-aged students played with a number of contemporary digital games. Feedback was sought. This was compared with the descriptions provided by experienced adult gamers. Both players provided insights into the cognitive process used by gamers when engaging with games. Collectively, these sources allow us to propose that the learning principles may restrict deep learning processes for mathematical learning."
Garrett Eastman

Estonia Puts Math on the Map - 2 views

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    "Estonia said it plans to adopt an innovative math curriculum developed by a UK-based group called Computer-Based Math. The effort is the brainchild of Conrad Wolfram, brother of Stephen Wolfram who cofounded Mathematica, a computational software program designed to help with project workflows in almost any industry. "
Garrett Eastman

NURTURING CREATIVITY IN MATHEMATICS FOR ELEMENTARY SCHOOL STUDENTS: A CHALLENGING SITUA... - 5 views

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    From the abstract: "Studies on creative mathematics conducted in the past decades revealed that the importance of creation of learning and teaching environment favourable to the identification and nurturing creativity in mathematics. Based on psychological, methodological and didactical models created by Krutetskii (2006), Shchedrovtiskii (2008), Brousseau (2007) and Sierpinska (2004), we have developed our challenging situation approach. During 5 years of field study in the elementary grade VII classroom, we collected sufficient amount of data that demonstrate how these challenging situations help to discover and to boost mathematical creativity in very young children, keeping and increasing their interest towards more advanced mathematics curriculum. This article is an humble attempt to present our model and illustrate how it works in the mixedability classroom. We will also discuss different roles that teachers and students might play in this kind of environment and how each side could benefit from it."
Garrett Eastman

Teague's Tech Tricks - Math Mania Competition - 6 views

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    "Students learn mathematic skills and concepts best when there is a learning atmosphere of fun and connection. Gisele Glosser at Math Goodies knows this and has developed Math Mania Competition so you can coach your class to victory in the worldwide Math Mania Competition!"
Garrett Eastman

Infinitesimal: How a Dangerous Mathematical Theory Shaped the Modern World | Amir Alexa... - 3 views

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    Published in 2014, tells the story of how, in the seventeenth century, Italian Jesuit authorities evidently tried to suppress the idea of infinitesimals in mathematics and how subsequently their flourishing led to the development of calculus and shifted the balance of world culture and the influence of nations.
Garrett Eastman

A COLLABORATIVE CROSS NUMBER PUZZLE GAME TO ENHANCE ELEMENTARY STUDENTS' ARITHMETIC SKILLS - 5 views

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    Abstract: "In traditional mathematics education, students have typically been asked to solve lots of tedious and uninteresting exercises for developing the arithmetic skills of addition and subtraction. The paper provides an account of learning arithmetic skills in a more interesting way through the collaborative playing of a puzzle game. 83 students in three classes in Grade 4 were asked to solve arithmetic problems with three different methods: via playing an adapted "cross number puzzle" game on Group Scribbles (GS) collaboratively, via playing the same game on GS individually, and via the traditional method of teaching and learning, i.e. with no games at all. Analysis of the pre and post learning achievement data reveals that the two classes who played the game performed better than the control class, with the collaborative class students achieving better than the individual class students. By playing the game, low-ability students, in particular, made the most significant progress in arithmetic capability and in building up their confidence in doing arithmetic calculations."
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