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Martin Burrett

A picture speaks a thousand words by @CambridgeMaths - 0 views

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    "I love patterns, diagrams and pictures. Ask me to record information and it gets plastered over a page in bubbles, a mind map or random boxes. I'm not particularly artistic but I find I like to store information in this way. Even with telephone numbers - I remember the pattern the digits make, not the number itself."
Martin Burrett

BBC Maths - Number patterns Game - 0 views

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    A fun futuristic maths game where you need to save the world with your knowledge of number patterns. http://ictmagic.wikispaces.com/Maths
Martin Burrett

Behind the Blob Maths Game - 0 views

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    Game where players find the missing number in a grid of numbers. Good for learning patterns and sequences. http://ictmagic.wikispaces.com/Maths
Maggie Verster

Grade 10 mathematics tutorials form the WC DoE - 1 views

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    These tutorials have ben developed by the Western Cape DoE and covers Number patterns and sequences, Functions and graphs, Algebra and equations, Finance, Analytical Geometry, Transformation, Trigonometry and Mensuration, Data handling
Garrett Eastman

El Patrón de los Números Primos: Prime Number Patterns - Jason Davies - 5 views

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    Computer visualization, "For each natural number n, we draw a periodic curve starting from the origin, intersecting the x-axis at n and its multiples. The prime numbers are those that have been intersected by only two curves: the prime number itself and one."
Martin Burrett

Counting Stick Numberline Worksheet Creator - 0 views

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    Create a number line worksheet using whole and decimal numbers. Note that only the answer screen is shown on the screen, but when you print you will get both the question and answer sheets. http://ictmagic.wikispaces.com/Maths
Evelyn Saenz

How I came to Love Teaching Math - 1 views

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    Math has always been easy for me but it wasn't until I started taking classes to get my teaching certificate that I came to truly love math. Both my mom and dad loved to play card and board games. They taught my sister and I many mathematical concepts while playing these games without even realizing it. Puzzles and patterns, statistics and probability were daily conversations. Then came school. Math was nothing but numbers written on paper. Easy to do but very boring and seemingly unrelated to life. Breezing through each worksheet, page of math problem and even finishing the 7th grade math book mid-year, math became a hated subject to be put aside as quickly as possible. I vowed that the day I graduated from high school would be the last day I ever took a math class. I succeeded in that goal all through college but when I wanted to get my Elementary Teaching Certificate the state of Vermont had other ideas. So I signed up for a summer class in teaching math.
Garrett Eastman

The Secret of the Fibonacci Sequence in Trees - 13 views

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    A 13-yeard old naturalist shows how he applied the Fibonacci Sequence to patterns of tree branch growth. Evidently he wasn't done, by any means: http://inhabitat.com/13-year-old-makes-solar-power-breakthrough-by-harnessing-the-fibonacci-sequence/
Garrett Eastman

Prime Climb: An Analysis of Attention to Student-Adaptive Hints in an Educational Game - 4 views

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    Abstract:"Prime Climb is an educational game that provides individual support for learning number factorization skills in the form of hints based on a model of student learning. Previous studies with Prime Climb indicated that students may not always be paying attention to the hints, even when they are justified (i.e. based on a student model's assessment). In this thesis we will discuss the test-bed game, Prime Climb, and our re-implementation of the game which allowed us to modify the game dynamically and will allow for more rapid prototyping in the future. To assist students as they play the game, Prime Climb includes a pedagogical agent which provides individualized support by providing user-adaptive hints. We then move into our work with the eye-tracker to better understand if and how students process the agent's personalized hints. We will conclude with a user study in which we use eyetracking data to capture user attention patterns as impacted by factors related to existing user knowledge, hint types, and attitude towards getting help in general. We plan to leverage these results in the future to make hint delivery more effective."
Garrett Eastman

The Glorious Golden Ratio - 2 views

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    Prometheus Books The Glorious Golden Ratio [978-1-61614-423-4] - "For centuries, mathematicians, scientists, artists, and architects have been fascinated by a ratio that is ubiquitous in nature and is commonly found across many cultures. It has been called the "Golden Ratio" because of its prevalence as a design element and its seemingly universal esthetic appeal. From the ratio of certain proportions of the human body and the heliacal structure of DNA to the design of ancient Greek statues and temples as well as modern masterpieces, the Golden Ratio is a key pattern that has wide-ranging and perhaps endless applications and manifestations. What exactly is the Golden Ratio? How was it discovered? Where is it found? These questions and more are thoroughly explained in this engaging tour of one of mathematics' most interesting phenomena. With their talent for elucidating mathematical mysteries, veteran educators and prolific mathematics writers Alfred S. Posamentier and Ingmar Lehmann begin by tracing the appearance of the Golden Ratio throughout history. They demonstrate a variety of ingenious techniques used to construct it and illustrate the many surprising geometric figures in which the Golden Ratio is embedded. They also point out the intriguing relationship between the Golden Ratio and other famous numbers (such as the Fibonacci numbers, Pythagorean triples, and others). They then explore its prevalence in nature as well as in architecture, art, literature, and technology. "
Garrett Eastman

Prime Climb, User Adaptive Edu-Game for Math - 5 views

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    "In this paper, we will describe work that we have done in this direction using as a test-bed an edu-game for number factorization, Prime Climb. This game includes a pedagogical agent that provides adaptive interventions during game playing based on a model of student learning [13, 18]. Here we focus on how we re-implemented the original Prime Climb game into a framework that enables rapid prototyping and testing of different design hypothesis. We also discuss preliminary work on using eye tracking data on user attention patterns to better understand if and how students process the agent‟s adaptive interventions." (from the introduction)
Martin Burrett

Maths Tool Chest - 0 views

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    A nice collection of online maths tools, including a colour spinner, coin thrower, graph & chart tools, fractions illustrator and many more. http://ictmagic.wikispaces.com/Maths
Martin Burrett

Math Worksheets - 0 views

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    A superb site to find a vast collection of maths worksheets for the whole of the curriculum. Answer keys are supplied for easy marking. http://ictmagic.wikispaces.com/Maths
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