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Doris Reeves-Lipscomb

Six more criteria for your board matrix - Cause and Effect - 0 views

  • Learners: The desire to understand and to improve performance based on experience. A desire to set aside time for reflection, seek out data and expertise, identify knowledge gaps, learn from experience, be curious, scan the environment for new information, disseminate what has been learned, and integrate learning so it is broadly available and can be generalized to new situations.
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    blog post by Gayle Gifford in April 2015 on six criteria for board members including 6. learners 5. institutional memory keepers 4. accountable 3. spanning/connecting 2. strategic thinking 1. mission and values lens
Doris Reeves-Lipscomb

Why We Choose What We Choose (Upwell Curation Criteria) | Upwell - 0 views

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    Great blog post from Upwell, Ray Deaborn, July 30, 2013 on their curation criteria with nice visual as well.
Lisa Levinson

Mozilla Open Badges - Wikipedia, the free encyclopedia - 0 views

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    Good history of Mozilla's open badge project, a joint venture between the Mozilla and MacArthur foundations. The open badge system is now called Badgr and is launched by a new entity for this purpose, Concentric Sky in partnership with edX. It is still open source and badge criteria still displays with the badge when awarded and displayed on a web site, profile, etc.
anonymous

6 ways to measure and improve the ROI of Content Marketing | Scoop.it Blog - 0 views

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    "Content Marketing has been all the rage these past few years. We've heard from many experts and influencers that content marketing is the new advertising and that "brands must become media to earn relevance". But how do we measure ROI and know our content isn't just fueling some vanity metric but is actually helping our business? If content marketing is the new advertising, then we should try to assess this question with the same criteria. Which means first, we should acknowledge that while advertising is a practice that has been undisputed for decades, measuring its ROI can greatly vary. After all, a lot of marketers would still agree with John Wanamaker who said more than a century ago: "Half the money I spend on advertising is wasted; the trouble is I don't know which half.""
Doris Reeves-Lipscomb

What You Really Need To Learn To Be Successful In Life - Part V - 0 views

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    Pretty amazing list of skills you need to be successful in life by Robin Good, June 3, 2014. This is the last five of 35 skills that he will make sure his kids know how to do. Also includes excellent resources to improve one's skills in each area. These five are: 31. How to Search 32. How To Navigate 33. How To Calculate with Numbers 34. How To Rest 35. How To Cure Oneself Excerpt (rationale) Made exception for some basic math (though learned and understood with a completely different approach) and for dwelling deeper into truly understanding how to "read" something or knowing more about one's own body and physiology, the thirty-five skills that I have explored in this guide share very little similarities, if any, with those that you can gain in the 13 years of basic traditional school education. My key selection criteria in considering, evaluating and finally choosing anyone of the skills that I have here listed, has been a rather simple question: does the mastering of this skill significantly affect my probability to live a meaningful, constructive and rewarding life experience independently of the time, part of the world, social class, and group that one could be living in? And when my answer has been positive I have included that skill. Link: http://www.masternewmedia.org/what-to-learn-to-be-successful-p5/#ixzz37SVB5qTR
Lisa Levinson

http://www.tandfonline.com/doi/pdf/10.1080/00461520.2015.1124022 - 0 views

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    Interesting article in Educational Psychologist 50(4), 313-334, 2015 Constructivist Gaming: Understanding the Benefits of Making Games for Learning by Yasmin B. Kafai and Quinn Burke. Although the research is about k-12, there are implications in this article for all learners.They used existing research (using specific criteria to choose appropriate research) about gaming use and principles, and then used constructivist theory to posit a new way of gaming design. Gaming is very effective in building coding and computational concepts, practices, and perspectives as identified by other researchers, but the authors go further in applying the constructivist theory of personal, social, and cultural tenets to these categories. They argue that student-designed gaming is an effective way to build social networks around a work purpose, and that iterative processes are going to be the norm.
Doris Reeves-Lipscomb

Trump's Affirmative-Action Rollback: A Promise Kept - The Chronicle of Higher Education - 0 views

  • Since his inauguration, the Justice Department has reversed the previous administration’s efforts to uphold voting rights, served as an impediment to police reform, and weighed in against same-sex rights. It’s an agenda breathtaking in its scope.
  • Many Trump supporters believe themselves to be losing their country, something that leads them to prefer a social milieu more consistent with days gone by — one in which primarily white, middle- and upper-class, heterosexual, native-born men reigned supreme.
  • Moreover, in 2016, in Fisher v. University of Texas at Austin, the Supreme Court ruled that for the sake of diversity, race can be one of many criteria used by a college as part of a more holistic means of evaluating applicants.
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    roll back on affirmative action practices
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