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Doris Reeves-Lipscomb

Learnlets » Top 10 Tools for Learning - 0 views

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    learning tools identified by Clark Quinn, September 21, 2012
Doris Reeves-Lipscomb

Learnlets » Transcending Experience Design - 0 views

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    blog post by Clark Quinn, September 25, 2012, on transcending experience design "they argued that what was due next was a "transformation economy", where people paid for experiences that change them (in ways that they desire or value).
Doris Reeves-Lipscomb

Learnlets » Email a 'rounding error'? - 0 views

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    Interesting blog by Clark Quinn, Learnlets, March 25, 2013 on significance of mobile phones for access to internet, learning, sharing, calculating, connecting to social networks, solving problems, etc.
Doris Reeves-Lipscomb

Learnlets » Scaling - 0 views

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    Blog by Clark Quinn on scaling a la MOOC and supporting learning in those contexts, March 26, 2013. Feel that the excerpt below could affect WLS's appeal to buyers. Excerpt: "And it seemed to many of us that the focus could be not just on meeting the job categories that are estimated to be needed, but also on employability and creativity, meta-learning as a layer on top. Others were concerned that learning to learn doesn't mean much until you have a job (what's more important, entrepreneurial spirit or a toilet?), but they don't have to be mutually exclusive."
Doris Reeves-Lipscomb

Learnlets » Reimagining Learning - 0 views

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    Blog by Clark Quinn (Learnlets) on reimagining learning, March 8, 2010. Find the combination and order of content, activity, and product followed by reflection and evaluation logical and appropriate for WLS offerings.
Doris Reeves-Lipscomb

ABC: 10 reasons NOT to create a course and 10 other options « Learning in the... - 0 views

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    Great exploration by Jane Hart, Learning in the Social Workplace, March 2013, that riffs on post by Clark Quinn on alternatives to online courses for online learning with examples
Doris Reeves-Lipscomb

In Pursuit of In(ter)dependent Learning: Kio Stark | DMLcentral - 0 views

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    Interview of Kio Stark by Howard Rheingold on interdependent learning, April 2013. See video (15 minutes). Kio Stark wrote a handbook on how to do in(ter)dependent learning--"Don't Go Back to School" From post: "But one important change has erupted in recent decades, enabled by the advent of digital media and networks, that alters the traditional power equation between holders and seekers of knowledge: schools no longer hold the monopoly on learning. When I want to learn how to do something, I can find a video, an Instructable, a blog post, a peer-learning platform. Schooling is still essential for many - perhaps for most - but for independent learners, tools we didn't dream of a generation ago are available through the nearest web-connected device." Excerpt: In our brief video interview, I talked with Stark about what she learned from independent (more properly, we should probably call them "interdependent") learners like "Cory Doctorow about learning to be a working writer, Dan Sinker about learning to code, Quinn Norton about learning neurology and psychology." I suspect that Anya Kamenetz, Kio Stark, and the Peeragogy Project are forerunners of an entire nascent genre about how to learn anything outside of formal schooling.""
Doris Reeves-Lipscomb

A Few Good Online Conferencing Tools | Idealware - 1 views

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    A solid review by Laura S. Quinn and Kyle Henri Andrei of online conferencing tools, January 2015
Lisa Levinson

http://www.tandfonline.com/doi/pdf/10.1080/00461520.2015.1124022 - 0 views

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    Interesting article in Educational Psychologist 50(4), 313-334, 2015 Constructivist Gaming: Understanding the Benefits of Making Games for Learning by Yasmin B. Kafai and Quinn Burke. Although the research is about k-12, there are implications in this article for all learners.They used existing research (using specific criteria to choose appropriate research) about gaming use and principles, and then used constructivist theory to posit a new way of gaming design. Gaming is very effective in building coding and computational concepts, practices, and perspectives as identified by other researchers, but the authors go further in applying the constructivist theory of personal, social, and cultural tenets to these categories. They argue that student-designed gaming is an effective way to build social networks around a work purpose, and that iterative processes are going to be the norm.
Doris Reeves-Lipscomb

The Web is my Workplace (and Learnplace) | Learning in the Modern Workplace - 0 views

  • Skype to talk on a regular basis with my close Internet Time Alliance colleagues (Jay Cross, Charles Jennings, Harold Jarche and Clark Quinn) and I mainly use Twitter to connect with my extended set of colleagues around the world. This is the way I find out what they are up to, ask them questions, share ideas and brainstorm with them. (This is my equivalent of going to meetings and having coffee breaks or watercooler conversations, etc.)
  • t is true, that in some organizations it will require (organisational and individual) mindset changes to appreciate that workplace learning today is more than just training. In particular, managers will need to recognize the value of this form of continuous learning, and that they will need to provide time to do it, and indeed measure its success in other ways than through training attendance or online course completion.
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    great blog post by Jane on working independently but learning interdependently via the web/internet.
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