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Katy Vance

Reimagining Learning, Literacy, and Libraries: A Few Moments with Amy Eshleman | DMLcen... - 2 views

  • So we slowly encouraged him to participate in creating content around games. He began writing game reviews and learned how to build new levels for games. He started creating a real community around games and contributing to that knowledge space. He was blogging about games but also challenged himself to become a better writer. He was part of a group of gamers that decided they wanted to design and build a prototype game controller, and by working with our mentors, they learned about the principles of design and actually built a prototype.
  • We wanted a space that had a real curriculum. Even little things like having food in the space were so important in the design. It’s their space and they are not shy about talking to us about the resources they want to see. They drive what we do. Just recently we changed the way we designed the geeking out part of YOUmedia -- the more formal learning opportunities -- to make it fit what the youth were interested in instead of what we thought they were interested in. We offer project-based workshops to provide context for the work, but it’s up to them on how they decide to enter into those projects.
    • Katy Vance
       
      This is just a test.
    • Katy Vance
       
      Testing!
  • It turns to another conversation we were just having about how we balance a kid who's spending every night in YOUmedia with needing to get his homework done. Clearly he wants to learn in the way he is learning in YOUmedia. I think it is up to us to work with our schools so we can think of new ways to illustrate achievement and skills. Working on things such as a badge system could help make that connection back to the classroom.
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  •  While reading Toni Morrison’s book, A Mercy, we had the designers redesign the book jacket; we had the musicians make beats and spoken word artists put a piece behind that music; and we had photographers reimagine scenes in the book that were meaningful to them. We took this model and made a curriculum around it. Kids talk about how they worked collaboratively to create really beautiful pieces of art around the themes in the book
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    So we slowly encouraged him to participate in creating content around games. He began writing game reviews and learned how to build new levels for games. He started creating a real community around games and contributing to that knowledge space. He was blogging about games but also challenged himself to become a better writer. He was part of a group of gamers that decided they wanted to design and build a prototype game controller, and by working with our mentors, they learned about the principles of design and actually built a prototype.
Katy Vance

School Library Monthly Blog » Blog Archive » Badging for Learning - 0 views

    • Katy Vance
       
      I like the parallel to standards based grading.
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    What do I want the badge-earner to know or be able to do? (Objective) How will I know that the badge-earner knows it or can do it? (Evidence) What kinds of learning activities (face-to-face, virtual, formal, informal, self-paced, teacher-paced, etc.) does the badge-earner need in order to achieve the knowledge or skill? (Learning activities)
Katy Vance

Games for Learning - 0 views

  • Have students play and critique a video game for content accuracy (Civilization series).
    • Katy Vance
       
      I'd love to see this in a social studies class- design a civilization that best reflects day to day life in a country being studied.
  • Have students build and run their own amusement parks (Roller Coaster Tycoon) or cities (SimCity series).
    • Katy Vance
       
      Great for Science classes learning about physics!
  • . Games help people develop a disposition toward collaboration, problem-solving, communication, experimentation, and exploration of identities, all attributes that promote success in a rapidly-changing, information-based culture (2011 Horizon Report).
Lucas Gillispie

Games Learning Society - 0 views

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    The Games, Learning, and Society group is a collection of academic researchers, interactive media (or game) developers, and government and industry leaders who investigate how this medium operates, how it can be used to transform how we learn, and what this means for society. As such we seek to understand what cognitive work goes into playing Zelda, World of Warcraft, or Civilization, how these design features might be leveraged to improve learning via the design of learning systems, and how organizations such as schools will need to respond.
Lucas Gillispie

5 Lessons Professors Can Learn From Video Games - 0 views

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    Learning is no game on today's college campuses. It's serious work that many students dread. Yet when those same students play video games like World of Warcraft, they happily spend hours on difficult tasks, and actually learn quite a bit in the process.
Lucas Gillispie

Learning Games Network - 0 views

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    The Learning Games Network is a non-profit spin-off of the MIT Education Arcade dedicated to the innovative design, research, and use of learning games.
Katy Vance

TEDxStudioCityED - Lewis Tachau - Can Online Gaming be Educational? - YouTube - 0 views

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    13 year old talking about what he learned about life, cooperation and WWII from online gaming.
Lucas Gillispie

Energize the Curriculum: Put game-based learning in the palm of your students' hands - 0 views

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    Mobile computing and game-based learning are two of the six major trends that will have a huge impact on K-12 learning in the next five years according to projections found in the New Media Corsortium's 2011 K-12 Edition of the Horizon Report (http://www.nmc.org/pdf/2011-Horizon-Report-K12.pdf)....
Lucas Gillispie

Quest to Learn Website - 0 views

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    Quest to Learn is a school for digital kids. It is a community where students learn to see the world as composed of many different kinds of systems. It is a place to play, invent, grow, and explore. For weekly updates, check out the Q2L Relay!
Katy Vance

Ali Carr-Chellman: Gaming to re-engage boys in learning | Video on TED.com - 0 views

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    They don't have the depth, the rich narrative that really engaging video games have, that the boys are really interested in.
Lucas Gillispie

iCivics | Free Lesson Plans and Games for Learning Civics - 0 views

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    Teachers, register for a free account and choose from a variety of specially-designed materials including games, lesson plans, and more to bring this year's election into your classroom!
Lucas Gillispie

Making Education Fun Through Game-Based Learning - 0 views

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    Like a lot of teachers, Lucas Gillispie had no problem with the textbook material he taught to his high school students. His biggest challenge during his seven years in the classroom was connecting with the teenagers in his classes. His solution, it turned out, was right in front of him...
Lucas Gillispie

Game Play Is Important for Learning - 0 views

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    Article about the use of Tabula Digita's Dimension M in the classroom.
Katy Vance

Avatars Teach Teens About Self-Image | Edutopia - 3 views

  • Each time the students created a new avatar, Whiting would assign them to a different pod, or small group, within Teen Second Life. Pods of four or five students would virtually fly to a private space where they used chat tools to discuss a set of questions posed by Whiting.
    • Katy Vance
       
      I LOVE this! What a great way to get students talking about a difficult concept.  
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    Eighth graders type furiously on the keyboards in a middle school computer lab. Their spirited online chat is all about appearances: Who looks gross? Who wants a makeover? Most teachers would ban this kind of digital discussion, but not health teacher Diane Whiting...
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    "I immediately understood the potential," Sheehy says. "In creating an avatar, students would have so many opportunities to reflect on the choices they make." The site allows teens to modify every aspect of their avatar's appearance, including body type, hair color, skin tone, and wardrobe. Talking about the choices the students were making was the logical next step for learning.
Lucas Gillispie

Educational Innovator - 0 views

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    Lisa Dawley's (Boise State University) blog on games, virtual worlds, instructional design, gamification, and learning.
Lucas Gillispie

play think learn - 0 views

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    Nicola Whitton's blog where she shares her thoughts on games and learning.
Lucas Gillispie

Massively Minecraft - Because thumping trees can teach you math! - 0 views

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    The community Guild home for players on the Massively Minecraft servers, where kids learn to dig and learn.
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