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Katy Vance

TEDxStudioCityED - Lewis Tachau - Can Online Gaming be Educational? - YouTube - 0 views

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    13 year old talking about what he learned about life, cooperation and WWII from online gaming.
Lucas Gillispie

Lewis Tachau - Can Online Gaming be Educational? - 0 views

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    Student, Lewis Tachau shares what he's learned through online gaming.
Kristina Thoennes

ClassBadges - 3 views

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    "ClassBadges is a free, online tool where teachers can award badges for student accomplishments. Through your teacher account, you can award badges customized for your classroom or school." Beautiful badges! You have to request an invite
Mary Clark

How Video Games Make Schools Better » Online Universities - 0 views

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    Good summary of gaming in education to share with the uninitiated.
Lucas Gillispie

The WoW Factor -- THE Journal - 0 views

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    Virtual Communities The WoW Factor For a growing group of educators, the online role-playing game World of Warcraft is a place to go to relax, network, and discover potential learning strategies-- and slay a few monsters if they get in the way.
Lucas Gillispie

Becoming Lore Keepers - 0 views

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    If you had asked me six years ago when Blizzard Entertainment's World of Warcraft (WoW), the popular MMORPG (Massively Multiplayer Online Roleplay Game), launched if I would be spearheading an effort to bring it into the classroom, it is very likely that I would have laughed...
Katy Vance

Avatars Teach Teens About Self-Image | Edutopia - 3 views

  • Each time the students created a new avatar, Whiting would assign them to a different pod, or small group, within Teen Second Life. Pods of four or five students would virtually fly to a private space where they used chat tools to discuss a set of questions posed by Whiting.
    • Katy Vance
       
      I LOVE this! What a great way to get students talking about a difficult concept.  
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    Eighth graders type furiously on the keyboards in a middle school computer lab. Their spirited online chat is all about appearances: Who looks gross? Who wants a makeover? Most teachers would ban this kind of digital discussion, but not health teacher Diane Whiting...
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    "I immediately understood the potential," Sheehy says. "In creating an avatar, students would have so many opportunities to reflect on the choices they make." The site allows teens to modify every aspect of their avatar's appearance, including body type, hair color, skin tone, and wardrobe. Talking about the choices the students were making was the logical next step for learning.
Lucas Gillispie

PARC PlayOn 2.0 | Exploring the Social Dimensions of Virtual Worlds - 0 views

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    PlayOn 2.0 is a continuation of a research project started at the Palo Alto Research Center in late 2003. The project pioneered the use of large scale, automated data collection to investigate the social dynamics of a variety of massively multiplayer online games, foremost among them World of Warcraft.
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