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Lucas Gillispie

WoWinSchool - 0 views

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    This is a collaborative workspace for the development of instructional items for the use of the MMORPG, World of Warcraft, in a school setting.
Lucas Gillispie

Becoming Lore Keepers - 0 views

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    If you had asked me six years ago when Blizzard Entertainment's World of Warcraft (WoW), the popular MMORPG (Massively Multiplayer Online Roleplay Game), launched if I would be spearheading an effort to bring it into the classroom, it is very likely that I would have laughed...
Lucas Gillispie

Making Education Fun Through Game-Based Learning - 0 views

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    Like a lot of teachers, Lucas Gillispie had no problem with the textbook material he taught to his high school students. His biggest challenge during his seven years in the classroom was connecting with the teenagers in his classes. His solution, it turned out, was right in front of him...
Lucas Gillispie

The WoW Factor -- THE Journal - 0 views

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    Virtual Communities The WoW Factor For a growing group of educators, the online role-playing game World of Warcraft is a place to go to relax, network, and discover potential learning strategies-- and slay a few monsters if they get in the way.
Lucas Gillispie

World of Warcraft: The Educational Tool - 0 views

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    Article about the educational value of the MMORPG, World of Warcraft
Lucas Gillispie

IBM & Seriosity Thinks World of Warcraft Doubles as Corporate Incubator" - 0 views

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    Article: IBM & Seriosity Thinks World of Warcraft Doubles as Corporate Incubator July 2, 2007 IBM and Seriosity published a report this week comparing what it takes to succeed in MMORPGs to being a corporate executive.
Lucas Gillispie

Wired 14.04: You Play World of Warcraft? You're Hired! - 0 views

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    Article about the professional benefits of guild leadership in games like World of Warcraft
Lucas Gillispie

World of Warcraft Video Game Succeeds in School - 0 views

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    Article about the use of World of Warcraft in the classroom
Lucas Gillispie

Cognitive Dissonance : Home : World of Warcraft (WOW) Guild Site at GuildPortal - 0 views

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    Cognitive Dissonance (World of Warcraft Guild: Sisters of Elune, Alliance) was chartered in December 2007 with an original intent to explore the concept of MMORPGs and their relationship to the field of education.
Lucas Gillispie

PARC PlayOn 2.0 | Exploring the Social Dimensions of Virtual Worlds - 0 views

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    PlayOn 2.0 is a continuation of a research project started at the Palo Alto Research Center in late 2003. The project pioneered the use of large scale, automated data collection to investigate the social dynamics of a variety of massively multiplayer online games, foremost among them World of Warcraft.
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