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Kristina Thoennes

Mining Minecraft Part 1 of 3 - 1 views

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    Series of blog posts by Marianne Malmstrom (aka Knowclue) about connecting and learning with students in the virtual spaces that attract them, especially Minecraft.
Katy Vance

Reimagining Learning, Literacy, and Libraries: A Few Moments with Amy Eshleman | DMLcen... - 2 views

  • So we slowly encouraged him to participate in creating content around games. He began writing game reviews and learned how to build new levels for games. He started creating a real community around games and contributing to that knowledge space. He was blogging about games but also challenged himself to become a better writer. He was part of a group of gamers that decided they wanted to design and build a prototype game controller, and by working with our mentors, they learned about the principles of design and actually built a prototype.
  • We wanted a space that had a real curriculum. Even little things like having food in the space were so important in the design. It’s their space and they are not shy about talking to us about the resources they want to see. They drive what we do. Just recently we changed the way we designed the geeking out part of YOUmedia -- the more formal learning opportunities -- to make it fit what the youth were interested in instead of what we thought they were interested in. We offer project-based workshops to provide context for the work, but it’s up to them on how they decide to enter into those projects.
    • Katy Vance
       
      This is just a test.
    • Katy Vance
       
      Testing!
  • It turns to another conversation we were just having about how we balance a kid who's spending every night in YOUmedia with needing to get his homework done. Clearly he wants to learn in the way he is learning in YOUmedia. I think it is up to us to work with our schools so we can think of new ways to illustrate achievement and skills. Working on things such as a badge system could help make that connection back to the classroom.
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  •  While reading Toni Morrison’s book, A Mercy, we had the designers redesign the book jacket; we had the musicians make beats and spoken word artists put a piece behind that music; and we had photographers reimagine scenes in the book that were meaningful to them. We took this model and made a curriculum around it. Kids talk about how they worked collaboratively to create really beautiful pieces of art around the themes in the book
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    So we slowly encouraged him to participate in creating content around games. He began writing game reviews and learned how to build new levels for games. He started creating a real community around games and contributing to that knowledge space. He was blogging about games but also challenged himself to become a better writer. He was part of a group of gamers that decided they wanted to design and build a prototype game controller, and by working with our mentors, they learned about the principles of design and actually built a prototype.
Lucas Gillispie

Video Games Win a Beachhead in the Classroom - 0 views

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    Doyle was, at 54, a veteran teacher and had logged 32 years in schools all over Manhattan, where he primarily taught art and computer graphics. In the school, which was called Quest to Learn, he was teaching a class, Sports for the Mind, which every student attended three times a week...
Lucas Gillispie

5 Lessons Professors Can Learn From Video Games - 0 views

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    Learning is no game on today's college campuses. It's serious work that many students dread. Yet when those same students play video games like World of Warcraft, they happily spend hours on difficult tasks, and actually learn quite a bit in the process.
Lucas Gillispie

White House office studies benefits of video games - 0 views

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    This summer, when your kids' favorite science museum boasts a new augmented-reality environmental simulation? Same deal. If in the next few years a video game teaches you anything - how to conserve energy, eat a balanced diet or solve quadratic equations - consider the invisible hand of one of the most unconventional White House hires in recent memory.
Katy Vance

Avatars Teach Teens About Self-Image | Edutopia - 3 views

  • Each time the students created a new avatar, Whiting would assign them to a different pod, or small group, within Teen Second Life. Pods of four or five students would virtually fly to a private space where they used chat tools to discuss a set of questions posed by Whiting.
    • Katy Vance
       
      I LOVE this! What a great way to get students talking about a difficult concept.  
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    Eighth graders type furiously on the keyboards in a middle school computer lab. Their spirited online chat is all about appearances: Who looks gross? Who wants a makeover? Most teachers would ban this kind of digital discussion, but not health teacher Diane Whiting...
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    "I immediately understood the potential," Sheehy says. "In creating an avatar, students would have so many opportunities to reflect on the choices they make." The site allows teens to modify every aspect of their avatar's appearance, including body type, hair color, skin tone, and wardrobe. Talking about the choices the students were making was the logical next step for learning.
Lucas Gillispie

Let the Games Begin: Entertainment Meets Education - 0 views

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    Credit: Thomas Reis Kurt Squire knew something unusual was happening in his after-school Western civ program. His normally lackluster middle and high school students, who'd failed the course once already, were coming to class armed with strategies to topple colonial dictators. Heated debates were erupting over the impact of germs on national economies....
Lucas Gillispie

Sims vs. Games: The Difference Defined - 0 views

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    The difference between computer simulations and computer games is subtle but important. At the core, the distinction is that simulations are about things (or systems) and how they behave, and games are about a fun user experience. That distinction may be a bit too rigid, however....
Lucas Gillispie

Game Play Is Important for Learning - 0 views

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    Article about the use of Tabula Digita's Dimension M in the classroom.
Lucas Gillispie

Becoming Lore Keepers - 0 views

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    If you had asked me six years ago when Blizzard Entertainment's World of Warcraft (WoW), the popular MMORPG (Massively Multiplayer Online Roleplay Game), launched if I would be spearheading an effort to bring it into the classroom, it is very likely that I would have laughed...
Lucas Gillispie

Energize the Curriculum: Put game-based learning in the palm of your students' hands - 0 views

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    Mobile computing and game-based learning are two of the six major trends that will have a huge impact on K-12 learning in the next five years according to projections found in the New Media Corsortium's 2011 K-12 Edition of the Horizon Report (http://www.nmc.org/pdf/2011-Horizon-Report-K12.pdf)....
Lucas Gillispie

Making Education Fun Through Game-Based Learning - 0 views

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    Like a lot of teachers, Lucas Gillispie had no problem with the textbook material he taught to his high school students. His biggest challenge during his seven years in the classroom was connecting with the teenagers in his classes. His solution, it turned out, was right in front of him...
Lucas Gillispie

The Video Game Revolution: "Eight Myths About Video Games Debunked" by Henry Jenkins | PBS - 0 views

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    Eight Myths About Video Games Debunked by Henry Jenkins, MIT Professor
Lucas Gillispie

IBM & Seriosity Thinks World of Warcraft Doubles as Corporate Incubator" - 0 views

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    Article: IBM & Seriosity Thinks World of Warcraft Doubles as Corporate Incubator July 2, 2007 IBM and Seriosity published a report this week comparing what it takes to succeed in MMORPGs to being a corporate executive.
Lucas Gillispie

Wired 14.04: You Play World of Warcraft? You're Hired! - 0 views

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    Article about the professional benefits of guild leadership in games like World of Warcraft
Lucas Gillispie

Video Games Boost Brain Power, Multitasking Skills - 0 views

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    Article about positive impact of video game play on cognitive function and multitasking.
Lucas Gillispie

Gaming: Leveling Up Global Competence - 0 views

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    Article about the benefits of gaming.
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