Gaming: Leveling Up Global Competence - 0 views
World of Warcraft: The Educational Tool - 0 views
IBM & Seriosity Thinks World of Warcraft Doubles as Corporate Incubator" - 0 views
Making Education Fun Through Game-Based Learning - 0 views
Game Play Is Important for Learning - 0 views
Gamification doesn't exist | Jessica Vallance - User Experience Designer - 0 views
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. People are motivated by progress. People are motivated by social validation. These designs have just taken things people already want to do – learning stuff, going places, getting fit – and motivated people to do them more by making it easier for users to a) track their progess and b) tell other people what they’re doing.
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The most important things about a game is that it offers an experience that is enjoyable in itself. If a game is designed well, people will play it just for the entertainment. Very few gamifcation examples seem to remember this, and so not many focus on creating a fantastic gaming experience as their priority, but there are some.
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In his book Playful Design, John Ferrara talks about the game Foldit. The game gives users puzzles to complete based on protein folding and scientists examine the solutions provided by the highest scorers to see if there is anything that can be applied to real-life proteins. One of the solutions helped scientists to decipher the structure of an AIDs-causing monkey virus – remarkably, something they’d been trying to do for 15 years before they got Foldit players on the case
Mining Minecraft Part 1 of 3 - 1 views
Game-Based Learning Units for the Everyday Teacher - 0 views
How to Plan Instruction Using the Video Game Model - 0 views
Let the Games Begin: Entertainment Meets Education - 0 views
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Credit: Thomas Reis Kurt Squire knew something unusual was happening in his after-school Western civ program. His normally lackluster middle and high school students, who'd failed the course once already, were coming to class armed with strategies to topple colonial dictators. Heated debates were erupting over the impact of germs on national economies....
Sims vs. Games: The Difference Defined - 0 views
World of Warcraft Video Game Succeeds in School - 0 views
The WoW Factor -- THE Journal - 0 views
Becoming Lore Keepers - 0 views
Energize the Curriculum: Put game-based learning in the palm of your students' hands - 0 views
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Mobile computing and game-based learning are two of the six major trends that will have a huge impact on K-12 learning in the next five years according to projections found in the New Media Corsortium's 2011 K-12 Edition of the Horizon Report (http://www.nmc.org/pdf/2011-Horizon-Report-K12.pdf)....