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Lucas Gillispie

Game Developers Conference - 0 views

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    Bigger and better than ever, the 2012 Game Developers Conference brought together a record-breaking 22,500 game professionals and industry luminaries from across the global community for five days of inspiring industry learning and dialogue. We look forward to you joining us for GDC13 in San Francisco next year March 25-29, 2013.
Lucas Gillispie

Lewis Tachau - Can Online Gaming be Educational? - 0 views

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    Student, Lewis Tachau shares what he's learned through online gaming.
Lucas Gillispie

Video Games Win a Beachhead in the Classroom - 0 views

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    Doyle was, at 54, a veteran teacher and had logged 32 years in schools all over Manhattan, where he primarily taught art and computer graphics. In the school, which was called Quest to Learn, he was teaching a class, Sports for the Mind, which every student attended three times a week...
Lucas Gillispie

Digital Game Based Learning: Educational Video Games? - 0 views

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    The Wave of the Future? The typical college student plays an estimated 1.8 hours a day of video games (Prensky, 2001b ). Understandably, educators want a piece of that! The US military uses computer war games for training for everything from high-level international command coordination to using a weapon (see AP, 2003 and Prensky, 2001b ).
Lucas Gillispie

The Minecraft Teacher - 0 views

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    Joel "The Minecraft Teacher" Levin's blog about his work with Minecraft in the classroom.
Lucas Gillispie

Primary Minecraft - 0 views

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    Welcome to PrimaryMinecraft.com, a site set up by a primary teacher and Minecraft fan in order to help bring Minecraft to more primary schools.
Lucas Gillispie

Cognitive Dissonance : Home : World of Warcraft (WOW) Guild Site at GuildPortal - 0 views

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    Cognitive Dissonance (World of Warcraft Guild: Sisters of Elune, Alliance) was chartered in December 2007 with an original intent to explore the concept of MMORPGs and their relationship to the field of education.
Katy Vance

Game Creation - Paul's E-Learning Resources - 0 views

  • Construct - This is similar to Game Maker but it's totally free, has a nicer interface and can produce some really great results - well worth a look!
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    A long list of resources for you and your students to use to create their own games. 
Katy Vance

Gamification doesn't exist | Jessica Vallance - User Experience Designer - 0 views

  • . People are motivated by progress. People are motivated by social validation. These designs have just taken things people already want to do – learning stuff, going places, getting fit – and motivated people to do them more by making it easier for users to a) track their progess and b) tell other people what they’re doing.
  • The most important things about a game is that it offers an experience that is enjoyable in itself. If a game is designed well, people will play it just for the entertainment. Very few gamifcation examples seem to remember this, and so not many focus on creating a fantastic gaming experience as their priority, but there are some.
  • In his book Playful Design, John Ferrara talks about the game Foldit. The game gives users puzzles to complete based on protein folding and scientists examine the solutions provided by the highest scorers to see if there is anything that can be applied to real-life proteins. One of the solutions helped scientists to decipher the structure of an AIDs-causing monkey virus – remarkably, something they’d been trying to do for 15 years before they got Foldit players on the case
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    Interesting perspective on the idea that "gamification" doesn't exist, merely games or tasks made fun...
Michelle Simms

A Neurologist Makes the Case for the Video Game Model as a Learning Tool - 0 views

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    The popularity of video games is not the enemy of education, but rather a model for best teaching strategies. Games insert players at their achievable challenge level and reward player effort and practice with acknowledgement of incremental goal progress, not just final product.
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