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Ariane Beldi

MIT Visualizing Cultures - 0 views

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    "Visualizing Cultures was launched at MIT in 2002 to explore the potential of the Web for developing innovative image-driven scholarship and learning. The VC mission is to use new technology and hitherto inaccessible visual materials to reconstruct the past as people of the time visualized the world (or imagined it to be). Topical units to date focus on Japan in the modern world and early-modern China. The thrust of these explorations extends beyond Asia per se, however, to address "culture" in much broader ways-cultures of modernization, war and peace, consumerism, images of "Self" and "Others," and so on."
Ariane Beldi

Modern Art Asia - Reviews, Commentary and Peer-Reviewed Articles on Asian Art - 1 views

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    Modern Art Asia is a new journal dedicated to the arts of Asia from the eighteenth century to today, presenting postgraduate research from historical perspectives and international news on Asian art. For the rising generation of Asian art scholars, these works exist in a globalized interdisciplinary context at the intersection of scholarship, criticism, and the market. Founded to address the need within art history and art journalism for a space dedicated to the arts of Asia, Modern Art Asia combines peer-reviewed articles with insightful commentary and the latest exhibition reviews from international correspondents, providing a new forum for exchange between scholars that crosses the boundaries of traditional academic disciplines, and engages with a general readership through the addition of journalistic writing on art.
Ariane Beldi

Visualizing Asia Conference - Home - 0 views

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    About the Conference The Visualizing Cultures project and the Council on East Asian Studies at Yale University are pleased to announce an academic conference focused on the relationship between visual imagery and social change in modern Asia entitled, "Visualizing Global Asia at the Turn of the 20th Century." This will be one of the first academic conferences devoted to "image-driven scholarship" and teaching about Asia in the modern world. We have selected scholars of history, art history, history of photography, and history of technology specializing in China, Korea, Japan, United States, Europe and the Philippines to discuss how to integrate visual and textual media in research and teaching, using to the fullest the opportunities presented by the new technologies and the use of the internet as a publishing platform.
Nele Noppe

Essay Review: Comics Go Classic…Again - 0 views

  • Like Classic Comics decades earlier, the Manga Editions of Shakespeare suffer two fatal flaws inherent in most edutainment: one concerning the content and the other the medium. Regarding content, the Manga Editions do not simply adapt great works of literature to a modern form; they devastate them in the process. The result is an illustrated version of CliffsNotes
  • However, there is one major difference contained within the Manga Editions of Shakespeare. Whereas Baz Luhrmann’s modernized film Romeo + Juliet is designed to entertain, the Manga Editions aim to educate, or at least substitute for education.
  • The second overarching flaw of the Manga Editions concerns the medium. This I discovered via an informal focus group of ten manga scholars: students in the manga club at Martin Luther King, Jr. High School in New York City. These high schoolers are not mere manga fans; they are devoted researchers of the genre. They read, discuss, and debate manga in school, out of school, and in their sleep, I imagine. Moreover, they create their own manga and share their work with peers, just like Japanese youths thousands of miles away. Their first impression of the Manga Editions was voiced in unison: “It’s NOT manga!”
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  • “Where are the sound effects?”
  • And these devotees would not be caught reading manga from left to right like “amerimanga”
  • Finally, here was an authentic connection between Shakespeare and manga—a student’s creative synthesis and personal reflection of the original Shakespeare text.
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    Like Classic Comics decades earlier, the Manga Editions of Shakespeare suffer two fatal flaws inherent in most edutainment: one concerning the content and the other the medium. Regarding content, the Manga Editions do not simply adapt great works of literature to a modern form; they devastate them in the process. The result is an illustrated version of CliffsNotes
Nele Noppe

ASSISTANT PROFESSOR/ FACULTY FELLOW IN JAPAN STUDIES - 0 views

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    The Department of East Asian Studies at New York University invites applications for a full-time, non-tenure track appointment as an Assistant Professor/ Faculty Fellow in modern Japan studies.  The appointment will be for one year beginning September 1, 2011, pending budgetary and administrative approval. Candidates must have received a Ph.D. within five years of the date of appointment and have a strong commitment to teaching.  Fields of expertise sought include literature, new media studies, and Japanese intellectual history, but we encourage all applicants engaged with critical and methodological issues connected to Japan and East Asian Studies. Applications must include a letter of application, curriculum vitae, a 20-30 page writing sample, sample syllabi for both undergraduate and graduate courses, and 3 letters of recommendation. The deadline is January 4, 2011, but we will continue to accept applications until the position is filled.
Ariane Beldi

Japan Impact - Accueil - 0 views

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    This is a new convention taking place 14-15 March 2009 at the Federal Insitute of Technology of Lausanne (French-speaking part of Switzerland) and organized by the student organization called PolyJapan. Contrary to other more commercial conventions, this one is only aimed at promoting Japanese modern culture. If you are in the region, don't hesitate to pay them a visit!
Nele Noppe

Modern 'Bible Illuminated' Includes Celebrity Photos - 0 views

  • Another new version of the Bible, based on Japanese comics, gives the Scriptures a futuristic twist. Mecha Manga Bible Heroes, a line of comic books hitting stores in November, is meant to teach and entertain. “They have robots, advanced technology, and we’re using manga animation, which is the Japanese style of comics,” said Paul Castiglia, managing editor of the publisher JMG Comics. “In Mecha Manga, we’ve changed the setting, but the characters are the same. The names are the same. The themes and morals are the same,” Castiglia said. “We tried to adhere to the Bible as closely as possible.” The creators hope that the manga version of the Bible will pique the interest of a younger audience, so that they would read the standard editions of the Bible as well.
Nele Noppe

The Graphic Classroom: MACBETH: THE GRAPHIC NOVEL - 0 views

  • Sometimes you have those moments, the ones when you look at a product and wonder why you did not think of it first.
  • jaw dropping in its ingenuity, approach to comic literature, and classroom utility.
  • The illustrations are also very appealing as they are detailed, colorful, and representative of modern comics. The art does not play to the child, but caters to a wide audience, pulling no punches and showcasing the story conscientiously.
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  • Classical Comics kneaded the word “adaptation” in such a common sense way, I am befuddled that no one thought of it before. Other comic adaptations of classic literature make a choice: Replicate every word and every scene exactly as it was in the original text, or take liberties with the language and the storyline. Classical Comics, on the other hand, takes what should be the obvious choice – all of the above – and creates different versions of the story to suit both traditional purists and modern audiences. The result is a brilliant product in three volumes, perfect to suit the needs of many, while still maintaining the authenticity of the original text. It is brilliant.
  • Shakespeare was meant to be seen, not read.
Nele Noppe

A nightmare of capitalist Japan: Spirited Away - 0 views

  • "Our old enemy 'poverty' somehow disappeared, and we can no longer find an enemy to fight against" (Miyazaki, 1988). In other words, after Japan's industrial success since the Meiji restoration in 1890s and recovery from WWII cast out poverty from the nation, people still remain possessed by an illusion of gaining a wealthy everyday life and continue living with a gap between their ideal and real life. As a result, an endless and unsatisfying cycle of production and consumption has begun destroying harmony among family and community (Harootunian, 2000).
  • Zizek (1989) points out that people of late capitalism are well aware that money is not magical. To obtain it, it has to be replaced through labor, and after you use it, it will just disappear, as will as any other material. Allison (1996) adds to this point: "They know money is no more than an image and yet engage in its economy where use-value has been increasingly replaced and displaced by images (one of the primary definitions of post-modernism) all the same” (p. xvi).
  • Related to its presentation of the loss of spiritual values, the film elaborates an extensive critique of another contemporary global issue: identity confusion. A symptom of identity loss is seen in the way that cultures today encourage people to constantly refashion their self-image, so that individuals construct their identity based on ideals presented in popular media.
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  • Because of the gap between the real and the fantasy, people in late capitalist society become ever more unsatisfied with themselves. Perhaps, that is one of the reasons why people are more and more attracted to anime, where transformation of identity are easily visually accomplished. To illustrate, we may name a few examples from a popular daily life phenomenon among anime fans, called “cosplay.”
  • When you are cosplaying, your identity depends on what others know about the character, not on who you are. Cosplay, therefore, allows the players to change their identity.
  • Miyazaki stresses the importance of having a proper name to warn us against the possibility of losing our identity in the post-modern world. When Chihiro first gets hired by Yubaba, Yubaba alters Chihiro’s name to Sen. Later Haku explains to Chihiro that Yubaba controls people by stealing their names. The plot operates on the premise that if Chihiro forgot her original name, she would forget about her past and never be able to go back to where she was from.
  • Besides Chihiro and Haku, a key character representing identity confusion is No-Face, who has only a shadow-like body and a mask. The mask does not hide his face for he has no face; rather, the mask constructs his outside identity. Since the mask symbolizes a product that people can buy with money, here it indicates an unoriginal identity that people can construct by giving into materialism.
Ariane Beldi

asahi.com(朝日新聞社):English・ニュース - 4 views

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    I just discovered that Asahi.com has a "Cool Japan" section, dealing with everything related to the various representations of Japanese modernity. These include both Western fantasy about present day Japan and japanese self-projection into the world.
Manga_chronicle

Ash & Eli, nouveau shônen chez Ki-oon - 0 views

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    Esteban et ses amis débarquent chez Kazé Manga
Nele Noppe

Comic Market: How the World's Biggest Amateur Comic Fair Shaped Japanese Dōji... - 0 views

  • the world's largest regular gathering of comic fans today is Tokyo's biannual Comic Market
  • dōjinshi phenomenon did not start with Comic Market, Comike and dōjinshi are inextricably linked, having shaped each other's history for three decades.
  • Comike convention has shaped the most important trends defining the development of dōjinshi in Japan today
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  • In 1975, a woman who had made critical remarks about the Manga Taikai was excluded from that convention, and [End Page 234] subsequently a firestorm of anger among fans produced a movement against the Manga Taikai led by the famous circle Meikyū (Labyrinth), which resulted in the conception of a new alternative convention. On December 21, 1975, the first Comic Market—"a fan event from fans for fans"—was held in Tokyo.6
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  • Comike's underlying vision was of an open and unrestricted dōjinshi fair, offering a marketplace without limitations on content or access.
  • With the advent of these fan-consumers (as opposed to fan-creators), dōjinshi became demand-driven publications. Greater competition gradually fostered rising standards of quality, which in turn attracted more circles and buyers. Higher sales shrank production costs and boosted profits, which could then be reinvested in the dōjinshi themselves. Small printing companies, many of which had begun in the minikomi (microcommunication) boom of the early 1970s, were able to use the profits derived from greater demand for their services to modernize their equipment, lowering production costs further and enabling them to construct their production schedules around each Comike.8 Additionally, lower printing costs freed smaller groups from the dependence on bigger groups, which often had strict rules on content and style to avoid conflict among their many members. Having lost their raison d'être, these big clubs and circles gradually faded away, leaving dōjinshi creators to produce stories they liked, in the manner they liked.9
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  • aniparo parodied popular anime series, and in doing so, attracted a new type of fan to Comike, beyond its core group of 2000 or so attendees. These were female fans, mostly middle and high school students strongly influenced by the 1970s florescence of shōjo manga. They began to create and consume dōjinshi in which the (bishōnen or "pretty boy") male protagonists of popular anime and manga were transposed into a very particular sort of erotic story typified by the phrase: "without tension" (yama nashi), "without punchline" (ochi nashi), and "without meaning" (imi nashi)—and hence the contemporary genre title, yaoi.10
  • The eleventh Comic Market in spring 1979 saw the popularity of the cute and pure bishōjo or "pretty girl" (strongly influenced by 1970s shōjo manga) skyrocket among men's dōjinshi circles, attracting many new male participants.
  • The Comic Market was dominated by women from the beginning (90 percent of its first participants were female), but in 1981, thanks to lolicon, male participants numbered the same as female participants for the first time in Comike's history.13
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  • Internal conflicts on the Comike planning committee underlay some of these developments: they marked the ascendancy of the faction led by Yonezawa Yoshihiro, who favored Comike's unlimited expansion.15 Though he was criticized for purportedly selling dōjinshi out to commercialism, Yonezawa couched his plans for Comike in terms of a collective organization of the convention by all participants, including staff, circles, and visitors.16 Whatever the underlying reality, these public principles remain little changed today.17
  • Faced with this loss of identity, talent, and space, every other large fan convention except Comike dissolved. Yaoi Boom But in the middle of the decade, one manga and its anime not only saved dōjinshi fandom from near extinction but was responsible for its biggest boom yet. Takahashi Yōichi's Captain Tsubasa (1981–88, Kyaputen tsubasa),
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  • New dōjinshi conventions appeared, and manga shops began selling dōjinshi on commission. Comparatively lush, custom-made, oversized dōjinshi with more than one hundred pages became common, and popular circles could now live on their fanworks' profits
  • professional creators like Toriyama Akira of Dragonball fame participating,
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  • Despite the self-censorship brought on by the mass media's criticism, Comike nevertheless continued to thrive. Young men tired of new, tighter restrictions on professional manga turned to Comike, and attendance once again swelled to 230,000 in the summer of 1990.23 Hardcore lolicon was now passé, and erotic dōjinshi for men had greatly changed. New genres were introduced with such aspects as fetishism and a new style of softcore eroticism enjoyed by men and women alike; in particular, yuri (lily), or lesbian stories, emerged.24Dōjinshi also became smaller and shorter due to professional publishers recruiting talented dōjinshi creators en masse: the bulk of dōjinshi were the works of the less talented creators left behind.25
  • Other factors contributing to the increased interest in dōjinshi and in fanworks were the development of fixed otaku landmarks and the spread of computers. Almost everyone could now afford to make digital dōjinshi as well as audiovisual or even interactive dōjinshi (i.e. dōjin music and dōjin games).
  • The personal technology revolution meant [End Page 239] simplification of fanworks' production processes as well as completely new possibilities for communication and new digital genres. With the growth of dōjinshi in other media, the term "dōjin products" (dōjin seihin) has gradually come into use to describe fanworks of all genres.
  • Further, the conversion of Tokyo's Akihabara "Electric Town" into a district full of shops selling otaku-related goods, as well as the nationwide expansion of otaku-goods retailers and the establishment of Internet communities and message boards in the late 1990s, enabled otaku to live out their interests and to communicate nonstop with like-minded people everywhere. Their interests and culture were easily shared, and consequently information on Comic Market and dōjin culture spread around the world.
  • The rise of the Internet also meant that Comike lost its monopoly as the center of otaku and dōjinshi culture. Nevertheless, Comike remained the most important event for Japanese fans, especially after companies with otaku-related products started to exploit it.28 Firms had been interested in Comic Market for decades as a never-ending pool of promising new talent and as a place to exploit them commercially, and they were willing to pay much money for direct access to these masses of otaku.29 Starting with NEC in the summer of 1995, companies were granted exhibition space to market or to sell their newest products. This was the birth of the dealer booth at Comike, and, as with dōjinshi circles, the number of applicant companies was much higher than that of available spaces: a self-sustaining event with such high attendance was too important for any related company to ignore.30 Companies accepted the existence of unlicensed parody dōjinshi using copyrighted material (albeit in a transformative and thus arguably fair-use manner) since they could now sell exclusive goods at Comike (Figure 3) or use it as a marketing place, attracting to the convention people who were not interested in dōjinshi.
  • In the summer of 2004, 5 percent of all circles participating in Comike were headed by a professional mangaka or illustrator, while another 10 percent had some professional experience.
  • Despite its relative newness, Higurashi became one of Japan's biggest media phenomena, and at the seventy-sixth Comic Market in summer 2009, Tōhō Project became the first dōjin title ever to receive the honor of being considered its own genre.
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  • It seems that dōjinshi circles are not switching entirely to the Internet but rather are using it as an informational and marketing platform for themselves and their creations, spreading the knowledge of and fascination with Comic Market to new spheres.
  • With high attendance, positive media attention, and industry support, Comike's position seems invulnerable. Even the deaths of important figures such as Iwata Tsuguo in 2004 and Yonezawa Yoshihiro—who was the face of Comike for decades—in 2006 did not harm its position. But unresolved problems, such as the use of copyrighted material in parody dōjinshi and the child pornography questions inherent in lolicon and shotakon, remain.
  • Comike was neither the first nor the biggest dōjinshi fair when it was established; its main purpose was to provide the freest market possible, and that freedom has come at a price. The dream of a Comic Market open to every one and everything was never realized, as there were too many physical, financial, and legal restrictions. Even today, the Comic Market suffers from a lack of space, a lack of money, and a lack of legal security. Only two-thirds of applicant circles can participate due to constraints, since, as a small independent operator Comike's financial resources are limited and most of the work is done by volunteers.
  • s the center of attention, with its size and its links to the industry, it is undeniable that Comike possesses the power and the means to influence social, market, and even political developments. In [End Page 244]
  • recent years it has not been reluctant to use this power. Whether through conferences on copyright issues or on the establishment of a "National dōjinshi fair liaison group" (Zenkoku dōjinshi sokubaikai renrakukai) in 2000, it has taken on the responsibility of representing and of regulating Japanese dōjinshi culture.
Nele Noppe

Japan's Gross National Cool, By Douglas McGray - 0 views

  • Japan is reinventing superpower—again. Instead of collapsing beneath its widely reported political and economic misfortunes, Japan’s global cultural influence has quietly grown. From pop music to consumer electronics, architecture to fashion, and animation to cuisine, Japan looks more like a cultural superpower today than it did in the 1980s, when it was an economic one. But can Japan build on its mastery of medium to project an equally powerful national message?
  • But cultural accuracy is not the point. Less important than authentic American origin is the whiff of American cool.
  • Yet Japan is reinventing superpower again. Instead of collapsing beneath its political and economic misfortunes, Japan’s global cultural influence has only grown. In fact, from pop music to consumer electronics, architecture to fashion, and food to art, Japan has far greater cultural influence now than it did in the 1980s, when it was an economic superpower.
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  • At times, it seems almost a strange point of pride, a kind of one-downsmanship, to argue just how little Japan there is in modern Japan. Ironically, that may be a key to the spread of Japanese cool.
  • Hello Kitty drives an empire worth almost $1 billion in global sales per yea
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