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ailsa smith

The Virtual Classroom - 0 views

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    The chapter "The Computer and Active Learning" from the book The Vitrual Classroom by Starr Hiltz really grasps the use of computers in the classroom. "Whether in CIA or in the Virtual Classroom, the student is forced to actively participate" this is one of the main ideas to this book and especially this chapter. Students who use the computer to learn are actively participating by answering questions after they are on the computer. The chapter also develops the idea that computer education works, but teacher and student communication is important, "it appears to be effective only if there is also significant communication between teacher and student". The article holds computer to a high standard by defining computer use as "an active learning situation", instead of taking a quiz later on what a student learned, they get to take a quiz right after they read it online. They response as they go, making computer use active learning. It also develops the idea of the computer as a social process; "this social process of developing shared understanding through interaction is the "natural" way for people to learn". The author believes that responding to peers work creates a process of learning that is never seen in the classroom. All of the ideas are great examples of why technology in the classroom works, and can be used to our advantage as teachers.
Jessica Stoffel

Networking the Classroom Can Computer Technology Reform Education? - 1 views

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    In Christopher Conte's essay, Networking the Classroom Can Computer Technology Reform Education? Conte discusses the roles of computers and other technologies in education. Conte claims that currently the educational system is outdated and should be updated by incorporating the use of computers as well as other types of technology into the classroom.
Jessica Stoffel

Sugata Mitra: The child-driven education - 0 views

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    This is a TED talk about placing computers in countries where children to not have access to teachers. In doing this, the children become their own teachers by pure interest in the computer, and in the end, they learn just as much, if not more, than children who have access to adult teachers.
Nikki Panek

Myspace, Facebook promotes literacy - 1 views

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    In the article Myspace, Facebook promote Literacy, Debra Lau Whelan talks about how social networking sites can help you gain more than just friends. Social networking sites offer e-safety, "Staying safe, keeping personal information safe, protecting yourself and your belongings, making sure that we don't participate in bullying or other antisocial behavior, and helping out other people who might be affected by these issues, is a key part of digital citizenship." Responsibility becomes a central role on these sites because their safety is at risk. Kids are able to control childish behaviors or prevent themselves from making rash decisions by using safe tactics on the internet. These sites broaden horizons for the users, letting them talk to people they may not have talked to otherwise, creating a variety and diverse web culture, driving away from cliques on school playgrounds. "Collaboration, discovery, and becoming a team player are all encouraged because these sites promote working, thinking, and acting together." Social networking sites allow users to create groups online to help find other people with the same interest as you. This allows communication on a topic that many people all over the world share a common interest in. Diversity brings new ideas and helps these users see things in a different point of view. These teens are not trapped in just with their classroom but they can't interact with people all over the world. Teens messing around on the computer on social networking sites is not just leisure time wasted, "Being able to quickly adapt to new technologies, services, and environments is already regarded as a highly valuable skill by employers, and can facilitate both formal and informal learning," Computer skills are adapted from using these sites, making it easier for teens to perform computer tasks in the future at work. This article gave me a new outlook on Facebook and social networking sites. I always thought that these sites w
Brooke Mullins

Teachers Discovering Computers: Integrating Technology and Digital Media in the Classroom - 0 views

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    In Teachers Discovering Computers: Integrating Technology and Digital Media in the Classroom by Shelly Cashman discusses how teachers are able to bring benefit students learning by the use of technology within the classroom. This book, analysis's every part of technology and gives the reader many definitions of terms and literacy's that are needed to use technology in the classroom. Cashman "explains the difference between computers, information, and integration literacy", as well as points out why 21st century skills are needed to be incorporated in k-12 curriculum. In the first chapter she points out how teachers themselves can improve their "professional development, productivity tools in the classroom, and integrate technology and digital media in their instrumental strategies, lessons, and student-based projects.
Ryen Walter

Civic Identities, Online Technologies: From Designing Civics Curriculum to Supporting C... - 1 views

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    In the chapter "Civic Identities, Online Technologies: From Designing Civics Curriculum to Supporting Civic Experiences" from Marina Umaschi Bers book, Civic Life Online: Learning How Digital Media Can Engage Youth, the author claims that online games, such as Zora, help our youth engage in community and civics. Zora allows it's players to create their own individual avatar, with physical, mental, and emotional traits that the players choose. Bers argues that Zora is a great way for children to think about their identity and civic life by making choices that will show them how to acquire certain sills and attitudes to become good citizens. Like many other researchers, Bers agrees that it is easiest to learn by doing, and games like Zora are helping to improve the youths social awareness. This chapter describes engagement in society not only by voting and being political, but by forming communities and volunteering.
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    In "Civic Identities, Online Technologies: From Designing Civics Curriculum to Supporting Civic Experiences" by Marina Umaschi Bers, Bers discusses a scenario that is being used all across the country. Zora is a three dimensional multiuser environment that students use to think about identity and civic life. Students make avatars and are in charge of everything going on in the city or summer camp. This came to life after identity construction environments (ICEs) were found that creative things to do on the computer make children learn better. The students work mostly with different civic identities like police, Jewish people, etc. along with real life, controversial community related issues which the students try to solve. Many of the tools used in Zora can then beused in real life and the moral values can be used both on the computer and in real life. Zora is different than traditional learning because "Children are put in the role of producers, instead of consumers, of information, knowledge, and habits of mind."
Jessica Stoffel

The Future of (the) "Race": Identity, Discourse, and the Rise of Computer-mediated Publ... - 0 views

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    In Dara N. Byrn's article, The Future of (the) "Race": Identity, Discourse, and the Rise of Computer - mediated Public Spheres, Byrn argues that social networking on - line encourages the act of racism. The use of social networking increases racial and cultural discrimination, even though everyone seems to think that there are no racial or cultural boundaries when communicating with others on line. It is important to realize that social networking sites, such as AsianAvenue, BlackPlanet, and MiGente, can create racial boundaries for the young people who use them.
Brooke Mullins

Classroom Technology and Teacher-Student Interactions - 0 views

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    In "Classroom Technology and Teacher-Student Interaction" by Geneva Logic, they discuss how teachers can use the system called Vision on computers within the classroom and it will benefit the interaction of teachers and students. For in the article, it points out how the "ratio to public school students to instructional computers with internet access had shrunk to 3.8 to 1 in 2005" (14 percent improvement in availability over 2003). Today, in the year 2010 less than 10 percent of students do not have access to a computer. However, researchers have found it is the teachers who are intimidated by bringing in technology within the classroom. Researchers stated that "technology brings about changes in classroom organization and the role the teacher plays; providing teachers with the tools they need to negotiate these changes is crucial to their success". (Muir-Herzic, 2004) This shows that if we were to provide teachers with these tools then teachers would see how technology within the classroom "leads to qualitative and quantitative improvements in teacher-student interaction.
tsiurabe vazquez

Technology and Literacy Education in the Next Century: Exploring the Connection between... - 0 views

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    This journal talks about how kids in kindergarden are already using computers in school. They use the computers for educational games at last twice a week, but at the same time they are gaining skills on how to use a computer.
Mai Kou Yang

With lack of computer knowledge how can society as a whole adapt to the quick changes o... - 0 views

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    This article by Amy Garmer, talks about how society is all about digital literacy and improving test scores and every thing through text but how this is a big problem because many students with parent who lacks in knowlegde with technologies aren't able to help their students study. So instead they go online and use computers for entertainments instead. She comes up with an idea about having gov. funded institutes for parents to learn and become skilled with digital literacies so that they can, therefore, help their kids do better in school and on tests.
Mary Landaker

Serious Games: Incorporating Video Games in the Classroom - 1 views

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    In the article "Serious Games: Incorporating Video Games in the Classroom", Leonard A. Annetta (and other writers) write about Generation N, "N" standing for "net". Annetta claims that this generation has grown up with computers, technology, and the Internet to the point were its just normal to have it around; they have never known a time without it. This creates a generation gap between student and teacher. The students (especially k-12) are becoming more and more interactive with computers and can relate to learning better through the use of technology. However, the teachers often lack this technological knowledge that the students share, leaving the teachers in a game of catch-up. But according to Annetta this is a game well worth playing.
Rachel Barnhill

The Role of Technology in Early Childhood Programs - 0 views

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    This article addresses the best way to integrate of computers into early childhood programs
Guohui (Grace) Huang

Should Professors Allow Students to Use Computer Devices in the Classroom? - 0 views

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    Cathy Davidson (HASTAC)-Humanities, Arts, Science and Technology Advanced Collboratory. She addressed something interesting and accurate in her blog from HASTAC.
Monica Aceves

Computer Wins on 'Jeopardy!': Trivial, It's Not - 0 views

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    Two "Jeopardy!" champions, Ken Jennings, left, and Brad Rutter, competed against a computer named Watson, which proved adept at buzzing in quickly.
Bre'Onna Wills

Day of the Smart Mobs - 0 views

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    "Some of the most powerful smart mobs can be found on anarchic computer services like the Gnutella network."
Kim Jaxon

Cinch website - 0 views

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    Website that supports audio files. It looks like it will record conversations from your phone or computer.
Brie Phillips

Connecting the Digital Dots: Literacy of the 21st Century - 0 views

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    The article, Connecting the Digital Dots: Literacy of the 21st Century, is arguing the point that the types of literacies are expanding every day, and people need to be kept up on them. The authors, Barbara Jones-Kavalier and Suzanne Flannigan, state that to be a fully functioning member of society, you must acquire and understand a new literacy; a digital one. They also state, "Today, we still seek better communication methods, only now we have myriad more choices, along with new tools and strategies and greater knowledge of effective communication". Technologies will not just be used to communicate though anymore, it is being to "create, to manipulate, to design, to self-actualize". In the New Literacy and Education paragraphs, it is stated that classrooms today are less advanced for the students who are being put in them. Almost all of these students are digitally literate, but teachers are presenting ideas in the ways they always have. Maybe, it is not just the classrooms that need remodeling, but the teachers need to attend workshops and become more accustomed to dealing with these new types of literacies. Schools who are looking to hire teachers need to look at what background the interviewees have, or require a pre-requisite for computer literacy. The authors also state that today, students are "digitally savvy". They don't believe that teachers should be re-typing overheads into PowerPoint's. There are so many different technological ways to teach things to students. It just isn't the same anymore to just use a whiteboard and an overhead projector. "As an example, now teachers can do a PowerPoint presentation with streaming video, instant Internet access, and real-time audio-video interaction, and they can do it with relative speed and ease".
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    Barbara Jones-Kavalier and Suzanne Flannigan in their article "Connecting the Digital Dots: Literacy of the 21st Century" state the reason the definition of literacy has gradually changed through time, will always be changed, and that the history behind why it has changed leads to the definition itself. They assert that through the technological advancements the thought processes in the humans mind have drastically changed; and in order for literacy to keep up with this rapidly changing "E-generation" Jones-Kavalier and Flannigan express that our minds need to be open to this change. They state that "vision combined with practical, recognizable goals and incentives that encourage people to embrace new digital and visual literacy skills individually and collectively" will allow there to actually be a change universally.
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    This article discusses how literate once meant a person's ability to read and write. Now that technology is rapidly changing, our society is learning to adjust to it. Now, literacy has a new definition. According to the authors, "Literacy includes the ability to read and interpret media (text, sound, images), to reproduce data and images through digital manipulation, and to evaluate and apply new knowledge gained from digital environments." Older generations are having a more difficult time adjusting to it than the teenage generation. Learning technology is starting to seem like learning a new language. Although, it's a priority for society to learn to acclimate to these changes in order to learn and communicate effectively.
Marci Sanchez

Technology a Key Tool in Writing Instruction - 0 views

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    In Technology a Key Tool in Writing Instruction the author, Maya Prabhu, explains how a report done by the National Writing Project and College Board shows that "teachers play a critical role in driving the use of technology, to teach writing." For this report nine teachers, who were selected for various reasons, were observed by a writer for a day and then interviewed. Results showed that the use of such things like blogs, podcasts, and other software can actually increase students' engagement and improve their writing and thinking skills in all grade levels and in all subjects. These results help fuel the argument that more teaching needs to be done with technology in this new digital age. The NWP and College Board claims that there are ". . . three things [that need to] be done to meet the challenges of teaching and learning in the digital age at all levels of education." A child cannot learn or be impacted by technology if they do not have access, so therefore it is suggested that a child have one-on-one interactions with a computer or some time type of similar technology.
Marisa Furtado

Technology v. No Technology- Test Scores in Elementary Schools - 0 views

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    The article "Using Instructional Technology in Transformed Learning Environments: An Evaluation of Project CHILD," by Sarah Butzin, claims that students are able to learn more and are more motivated when they are able to use technology and implement the Computers Helping Instruction and Learning Development (CHILD) project. Butzin studied the effects of technology by comparing two schools that were both technology-rich. One school implemented project CHILD and the other school implemented a more traditional design. According to the author, the CHILD method involves a cluster of three grades that are broken into smaller groups and remain with the same teachers throughout those three grades (K-2 and 3-5.) The more traditional learning style still involved the use of technology in day to day learning, but every year the students changed teachers and only worked within their grade level. The CHILD implementation makes it so that children can learn at their own pace and switch stations that include bookwork, one on one or small group time with the teacher, working with technology, and hands-on experience. Butzin claims that this style of learning showed positive outcomes for testing scores, classroom motivation, improvement in behavior, and increased parent involvement.
Melodie VanDenBroeke

Teacher Concerns During Initial Implementation of a One-to-One Laptop Initiative at the... - 0 views

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    The study "Teacher Concerns During Initial Implementation of a One-to-One Initiative as the Middle School Level" by Loretta Donovan, Kendall Hartley, and Neal Strudler tells of how every student having their own laptop to use is becoming more and more common in schools today. This is often a challenge for many teachers. Donovan et al conducted this study to "examine one-to-one computing access in the middle school settings from the perspective of those being asked to change," (263) which most of the time is teachers.
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