Skip to main content

Home/ Jaxonenglish/ Contents contributed and discussions participated by Mary Landaker

Contents contributed and discussions participated by Mary Landaker

Mary Landaker

Let the Games Begin: Entertainment Meets Education - 0 views

  •  
    This article covers video game use in the classroom and the advantages to introducing students to video games.
Mary Landaker

Learning Through Play - 0 views

  •  
    In "Learning Through Play" by Bob Mackey, Mackey argues that video games have been in classrooms for years but have never been used to their full capacity. In this article he explores ways in which video games made for fun (not for educational purposes) can be applied in the classroom.
Mary Landaker

Serious Games: Incorporating Video Games in the Classroom - 1 views

  •  
    In the article "Serious Games: Incorporating Video Games in the Classroom", Leonard A. Annetta (and other writers) write about Generation N, "N" standing for "net". Annetta claims that this generation has grown up with computers, technology, and the Internet to the point were its just normal to have it around; they have never known a time without it. This creates a generation gap between student and teacher. The students (especially k-12) are becoming more and more interactive with computers and can relate to learning better through the use of technology. However, the teachers often lack this technological knowledge that the students share, leaving the teachers in a game of catch-up. But according to Annetta this is a game well worth playing.
Mary Landaker

Playing and Making Games for Learning - 0 views

  •  
    In Yasmin Kafai's article Playing and Making Games for Learning, Kafai claims that if one individual were to write a history on the development of child education, they would be forced to include the impact video games have made on child learning. Kafai writes that teachers have picked up on the fact that video games capture children's attention and have tried to use this to their advantage by incorporating video games into their teaching style. There are many ways to incorporate video games into the classroom, but Kafai generalizes that there are two main categories of thought when it comes to teachers integrating video games into the curriculum: instructionalists and constructionalists.
1 - 4 of 4
Showing 20 items per page