Skip to main content

Home/ Jaxonenglish/ Group items tagged digital

Rss Feed Group items tagged

Grant Keller

Digital Media, Youth and Credibility http://mitpress.mit.edu/catalog/item/default.asp?... - 0 views

Annotation: Digital Media, Youth and Credibility For the past six weeks, we have been studying a new form of education and how we can incorporate new ways into schools today. New ways include te...

digital Literacy education technology schools

started by Grant Keller on 07 Oct 10 no follow-up yet
Brie Phillips

Connecting the Digital Dots: Literacy of the 21st Century - 0 views

  •  
    The article, Connecting the Digital Dots: Literacy of the 21st Century, is arguing the point that the types of literacies are expanding every day, and people need to be kept up on them. The authors, Barbara Jones-Kavalier and Suzanne Flannigan, state that to be a fully functioning member of society, you must acquire and understand a new literacy; a digital one. They also state, "Today, we still seek better communication methods, only now we have myriad more choices, along with new tools and strategies and greater knowledge of effective communication". Technologies will not just be used to communicate though anymore, it is being to "create, to manipulate, to design, to self-actualize". In the New Literacy and Education paragraphs, it is stated that classrooms today are less advanced for the students who are being put in them. Almost all of these students are digitally literate, but teachers are presenting ideas in the ways they always have. Maybe, it is not just the classrooms that need remodeling, but the teachers need to attend workshops and become more accustomed to dealing with these new types of literacies. Schools who are looking to hire teachers need to look at what background the interviewees have, or require a pre-requisite for computer literacy. The authors also state that today, students are "digitally savvy". They don't believe that teachers should be re-typing overheads into PowerPoint's. There are so many different technological ways to teach things to students. It just isn't the same anymore to just use a whiteboard and an overhead projector. "As an example, now teachers can do a PowerPoint presentation with streaming video, instant Internet access, and real-time audio-video interaction, and they can do it with relative speed and ease".
  •  
    Barbara Jones-Kavalier and Suzanne Flannigan in their article "Connecting the Digital Dots: Literacy of the 21st Century" state the reason the definition of literacy has gradually changed through time, will always be changed, and that the history behind why it has changed leads to the definition itself. They assert that through the technological advancements the thought processes in the humans mind have drastically changed; and in order for literacy to keep up with this rapidly changing "E-generation" Jones-Kavalier and Flannigan express that our minds need to be open to this change. They state that "vision combined with practical, recognizable goals and incentives that encourage people to embrace new digital and visual literacy skills individually and collectively" will allow there to actually be a change universally.
  •  
    This article discusses how literate once meant a person's ability to read and write. Now that technology is rapidly changing, our society is learning to adjust to it. Now, literacy has a new definition. According to the authors, "Literacy includes the ability to read and interpret media (text, sound, images), to reproduce data and images through digital manipulation, and to evaluate and apply new knowledge gained from digital environments." Older generations are having a more difficult time adjusting to it than the teenage generation. Learning technology is starting to seem like learning a new language. Although, it's a priority for society to learn to acclimate to these changes in order to learn and communicate effectively.
Sarah Rupley

Digital Literacy: A Conceptual Framework for Survival Skills in the Digital Era. - 0 views

  •  
    In the article, Digital Literacy: A Conceptual Framework for Survival Skills in the Digital Era, by Yoram Eshet-Alkalai, he states that digital literacy is more than just being able to use software and electronic devices. Using digital technology includes complex skills like cognitive, sociological, motor and emotional skills. These skills cause the learner or even scholar to have a new means of communication in designing better environments. This creates a digital framework enhances the understanding the users perform using different types of digital skills.
Madelina Parkin

Digital Literacy's Importance in the Classroom - 0 views

  •  
    After reading David O'Brien and Cassandra Scharber's article "Digital Literacies: Digital Literacies Go to School: Potholes and Possibilities Digital Literacies," one will come away with a better understanding of the definition of "digital literacies" as well as how and why to implement this concept in classrooms. The authors discuss the importance of digital literacy's presence in the classroom and how to make that presence the most beneficial for both the students and the teachers.
Keira Cavan

Digital Media used in classrooms - 0 views

  •  
    One question that I wanted to find more information on was what types of digital media can be used in a classroom. I found a online video clip at http://www.edutopia.org/digital-generation-new-media-classroom-tips that had seven different clips with six different authors who were educators themselves using technology in their classrooms. Each clip talked about some type of way to communicate to students by using technology and they explained their way of teaching in four minutes or less. It seemed like these people were trying to get teachers comfortable with the media world and letting them know that in order to have a good connection with your students you are going to have to get on their level.
anonymous

Digital Literacies - 0 views

  •  
    In the article; "Digital Literacies" a 12th grade project about digital literacy is described. Elizabeth Boeser decided to develop an online role-play scenario for her students. The role-play was centered on the sites that were blocked by the school. Students made online avatars and discussed the pros and cons of blocking certain sites from students. Posts were being discussed after and before school and showed that the use of Ning (the website) showed students a positive way to use the Internet for school. It allowed for instant sharing of ideas. The author then goes into the importance of online identity where students can work with students by replicating, adding, and engaging in information. The four important digital literacy's are also mentioned; multimodality, connectivity, hyper linking, and collaboration.
Gee Lo

What is Digital Art - 1 views

  •  
    This little article talks about the new art of this time. The new art now and day are done with digital technology that create picture or anything desire.
Jena Keady

FCC Votes to Expand Program to Improve Digital Literacy - 0 views

  •  
    An expansion program was voted on to improve digital literacy in schools such as add faster internet connections in all school libraries.
Azucena Carrillo

Using the Technology of Today, in the Classroom Today - 1 views

  •  
    In "using the technology of today, in the classroom of today" authors Eric Klopfer, Scot Osterweil, Jennifer Groff, Jason Haas start to give basis to the argument that technologies such as videogames and social networking sites help shape learning. They focus on how they are learning outside of school but in completely different ways than teachers focus on. They argue, "Nearly all institutions- business, industry, medicine, science and government - have harnessed aspects of these technologies for decades. Games and simulations have been a key component of training doctors and military personnel, but even businesses like PricewaterhouseCoopers used a game about a mining company in outer space to teach its employees about derivatives. Although that may seem a bit "off the wall," the fact is major corporations, the Department of Defense, and the medical community would not use these tools if they were not highly effective" to illustrate how corporations use videogames so the educational system shouldn't reject it them as a learning tool. They point out how videogames can serve as a simulation for real life just as mining in outer space can teach about derivatives. Videogames are also a highly interactive learning environment. Instead of being told information, students are right in the middle of the action and the learning. They also discuss how social networking is a new way of collaborating with other about a wide variety of subjects including school work. The authors write, "Of course, educators have long been aware that learning is a social activity, where learners construct their understanding not just through interaction with the material, but also through collaboratively constructing new knowledge with their peers" but teachers reject the use of social networking as means of learning because of the other aspects included safety or privacy. But what teachers can learn from social sites is that "'knowledge cultures' assembled in these o
  •  
    This article is very rich with information that has to do with how digital games, social networks, and simulations can be involved in classrooms. With the involvement of them is more than just entertainment that children or people actually learn stuff from them.
Mai Kou Yang

With lack of computer knowledge how can society as a whole adapt to the quick changes o... - 0 views

  •  
    This article by Amy Garmer, talks about how society is all about digital literacy and improving test scores and every thing through text but how this is a big problem because many students with parent who lacks in knowlegde with technologies aren't able to help their students study. So instead they go online and use computers for entertainments instead. She comes up with an idea about having gov. funded institutes for parents to learn and become skilled with digital literacies so that they can, therefore, help their kids do better in school and on tests.
Rachel Ferneau

Digital nation: toward an inclusive information society By Anthony G. Wilhelm - 0 views

  •  
    In the book "Digital Nation: toward an inclusive information society" by Anthony G. Wilhelm, he states that "a new provision of national education policy in the United States states that every eighth-grader must be technology-literate regardless of socioeconomic status or race". Wilhelm argues that the way we look at education as a whole nation needs to change. It might be difficult because we will be both "integrating these new skills into traditional subject areas and, more fundamentally, in transcending disciplines and school walls in pursuit of a more rewarding relationship to knowledge", but the whole world is transforming be more technologically savvy. Wilhelm also talks about the staff for schools and how they too need to adapt to the changing environment. He talks about people who use the internet "engage in self-directed work" because they want to. They go on this website because they want to learn but didn't always get the chance to in school.
Melissa Morrison

Facebook: A Generation's Identity Archive - 0 views

  •  
    Digital identity, like that presented on Facebook, thrives because it is temporal. You can change your identity, you can become a liberal or conservative change your interests and hobbies at the push of a button. The point is, you're always presenting the identity you want to present you never have to worry about the identity you used to present. Students disclose lots of real information, but they also disclose lots of false information. The reality is, is that you can always change the fake information. Facebook is no longer just a current method of identity presentation; it is an archive of our digital identity. People love exploring each other, but we don't want to leave traces behind. We don't want people to be able to see if we've viewed the profiles of others. We don't want people to know if we decline their friend requests. Facebook, like it or not, has brought to bear a very real issue in online identity.
Mai Kou Yang

Shifting Landscape and Digital Generation. - 1 views

  •  
    in this article, Anderson and Balsamo spreads the idea of our digitalworld and how we are surrounded with the use of this digital technologies since we live in a digital generation. The whole idea of technology can be used for educational goods or bad depending on how responsible the students use it and with the support of teacher helping the students to understand technology use for useful purposes.
Marci Sanchez

Technology a Key Tool in Writing Instruction - 0 views

  •  
    In Technology a Key Tool in Writing Instruction the author, Maya Prabhu, explains how a report done by the National Writing Project and College Board shows that "teachers play a critical role in driving the use of technology, to teach writing." For this report nine teachers, who were selected for various reasons, were observed by a writer for a day and then interviewed. Results showed that the use of such things like blogs, podcasts, and other software can actually increase students' engagement and improve their writing and thinking skills in all grade levels and in all subjects. These results help fuel the argument that more teaching needs to be done with technology in this new digital age. The NWP and College Board claims that there are ". . . three things [that need to] be done to meet the challenges of teaching and learning in the digital age at all levels of education." A child cannot learn or be impacted by technology if they do not have access, so therefore it is suggested that a child have one-on-one interactions with a computer or some time type of similar technology.
Elizabeth Ibarra

Learning by Playing: Video Games in the Classroom - 0 views

  •  
    This article is about a veteran teacher who has taught in schools for 32 years all over Manhattan. He introduces a class in technology and game design. SARA CORBETT talkes about how students would benifit if teachers stepped away from what they thought was a typical classroom and focused on different approaches to reach and educate children. According to Sara Corbett, "Quest to Learn is organized specifically around the idea that digital games are central to the lives of today's children and also increasingly, as their speed and capability grow, powerful tools for intellectual exploration".
Kim Jaxon

From Fear to Facebook: One School's Journey - 0 views

  •  
    From the Amazon site: "From Fear to Facebook is an insider's view of the journey from peril to possibility with digital media in school communities. Matt Levinson gives a clear picture of how communities need to work together to create safe, innovative opportunities for kids to learn with digital media. From Fear to Facebook tells the story of the cultural shift happening in schools with technology and provides a road map for how to navigate this sea change with buy-in from all key stakeholders. "
Brie Phillips

When digital bullying goes too far - 4 views

  •  
    Cyber bullying is becoming an increased problem with kids. Kids are bullying each other through text messaging and instant messaging. When kids are constantly connected to the world through their electronic devices they seem to not be able to get away.
Brooke Mullins

Teachers Discovering Computers: Integrating Technology and Digital Media in the Classroom - 0 views

  •  
    In Teachers Discovering Computers: Integrating Technology and Digital Media in the Classroom by Shelly Cashman discusses how teachers are able to bring benefit students learning by the use of technology within the classroom. This book, analysis's every part of technology and gives the reader many definitions of terms and literacy's that are needed to use technology in the classroom. Cashman "explains the difference between computers, information, and integration literacy", as well as points out why 21st century skills are needed to be incorporated in k-12 curriculum. In the first chapter she points out how teachers themselves can improve their "professional development, productivity tools in the classroom, and integrate technology and digital media in their instrumental strategies, lessons, and student-based projects.
tanya Douglas

Why the Music Industry Must Change Its Strategy to Reach Digital Natives - 0 views

  •  
    This article talks about how "we" our generation has cause CD's to go out of business. Record companies are not selling much anymore because we now get our music freely as we like of the internet. Torrents, Limewire, Itunes all are site we can access music.
Kim Jaxon

Reformat the Planet, Part 1 - 2 views

  •  
    New(ish) forms of digital music. CHIP music. Made from 8 bit game devices.
1 - 20 of 115 Next › Last »
Showing 20 items per page