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Carlos Vaz

Literacy with ICT | Resources - 0 views

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    A Continuum Model for Literacy with ICT Across the Curriculum Full Document (2.1 MB) Cover (182 KB) ISBN (39 KB) Acknowledgements (57 KB) Contents (47 KB) Purpose (54 KB) Section 1: Introducing Literacy with ICT Across the Curriculum (94 KB) Section 2: Supporting Principles (200 KB) Section 3: Reading the Developmental Continuum for Literacy with ICT (139 KB) Section 4: Assessing, Evaluating, and Reporting on Student Progress (115 KB) Section 5: Developing the Continuum (97 KB) Section 6: Implementing Literacy with ICT Across the Curriuclum (97 KB) Appendix A: The Role of School Leaders in Supporting Literacy with ICT Across the Curriculum (90 KB) Appendix B: Action Research Teams 2005-2006 (53 KB) Bibliography (49 KB)
Carlos Vaz

About Becta - Development of common interactive whiteboard format - Becta - 0 views

  • Development of common interactive whiteboard format
  • Currently most content files developed for any one type of interactive whiteboard cannot be opened by the software of others. This means that it is not possible for teachers, the National Whiteboard Network, local authorities, or other content publishers to create content that can be used on the software of more than one type of interactive whiteboard. To tackle this problem Becta has, after completing a tendering process, appointed RM to develop a common industry-wide standard that will bring huge benefits to schools, allowing the exchange of resources within and between schools.
  • The aim of this development is to provide the industry with an interoperability standard, followed by demonstration of support for the format with the production of an open-source file viewer.
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    Desenvolvimeto de standard para ficheiros de quadro interactivo.
António Teixeira

50 Awesome Semantic Apps for Educators - 0 views

  • Juice.
    • António Teixeira
       
      Uso e recomendo. Seleccionar e arrastar para a direita - o Juice faz o resto...
  • Collaborating and Connecting with Others
    • António Teixeira
       
      Falta, obviamente, o Diigo...
  • 50 Awesome Semantic Apps for Educators
    • António Teixeira
       
      Ó Alisa, desculpa lá, mas isso da Web "semântica" não estava reservado para a Web 3.0?...
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    Vamos lá colocar comentários no Diigo-Interactic sobre as aplicações que conhecemos!?...
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    Uma lista de aplicações Web 2.0 para educadores...
Teresa Pombo

K12 Online Conference 2008 - 0 views

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    The K-12 Online Conference invites participation from educators around the world interested in innovative ways Web 2.0 tools and technologies can be used to improve learning. This FREE conference is run by volunteers and open to everyone. The 2008 conference theme is "Amplifying Possibilities". This year's conference begins with a pre-conference keynote the week of October 13, 2008. The following two weeks, October 20-24 and October 27-31, forty presentations will be posted online to the conference blog (this website) for participants to download and view. Live Events in the form of three "Fireside Chats" and a culminating "When Night Falls" event will be announced. Everyone is encouraged to participate in both live events during the conference as well as asynchronous conversations.
Jose Paulo Santos

Tux Paint - 0 views

  • "Tux Paint" é um programa de desenho para crianças. Ele possui uma interface simples com área de desenho de tamanho fixo, e permite escolher facilmente as imagens gravadas através de miniaturas (sem acesso ao seu sistema de arquivos). Ao contrário de outros programas de desenho populares, como o "GIMP," ele possui uma conjunto muito limitado de ferramentas. Contudo, ele proporciona uma interface muito mais simples, além de possuir orientados a crianças, como efeitos sonoros.
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    "Tux Paint" é um programa de desenho para crianças. Ele possui uma interface simples com área de desenho de tamanho fixo, e permite escolher facilmente as imagens gravadas através de miniaturas (sem acesso ao seu sistema de arquivos). Ao contrário de outros programas de desenho populares, como o "GIMP," ele possui uma conjunto muito limitado de ferramentas. Contudo, ele proporciona uma interface muito mais simples, além de possuir orientados a crianças, como efeitos sonoros.
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    Vale a pena experimentar este poderoso software de desenho gratuito! As crianças adoram-no! E eu também...
António Teixeira

bubbl.us - free web application for brainstorming online - 0 views

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    Não é a mais completa para mapminds, mas é extremamente simples.
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    Ferramenta para a criação de "mapas mentais". Gratuita, mas apenas com funções muito básicas. Permite colaboração e embeber em blogue.
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    Tenho usado esta ferramenta com os alunos, e é bastante intuitiva. Limitada, mas útil para um contexto de sala de aula, querendo colocar os alunos a desenvolverem mapas conceptuais. Um pequeno exemplo: http://hgp-recursos.blogspot.com/2008/04/recursos-naturais-sc-xiii.html
Jose Paulo Santos

Introduction to the Scientific Method - 0 views

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    Introdução ao método científico. Um texto útil para a investigação e a docência.
António Teixeira

educational-origami - 0 views

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    Educational Origami is a blog, and a wiki, about the integration of ICT into the classroom.
Carlos Vaz

ARTEHISTORIA, la página del Arte y la Cultura en Español - Gobierno de Castil... - 0 views

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    Portal (em castelhano) com bastante informação de história. Incide essencialmente na história de Espanha, mas tem conteúdos diversos sobre história mundial. Destacam-se a sessão de vídeo e a integração com o Google Earth e Google Maps.
António Teixeira

Creating Computer Games Teaches Critical Skills - 1 views

    • António Teixeira
       
      Quem me indica bons programas para a criação de jogos?...
  • creating computer games, rather than just playing them, could boost students' critical and creative thinking skills
  • The team adds that teaching people how to use off-the-shelf tools to quickly build a computer game might allow anyone to learn new thinking and computing skills. After all, they explain, the process involves storytelling, developing characters, evaluating plots, and working with digital images and music.
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    Mais do que jogar, a criação de jogos permite desenvolver inúmeras capacidades.
António Teixeira

elearn Magazine: Gamification: Using Game Mechanics to Enhance eLearning - 1 views

  • instructional designers should break up their products into short-term, medium-term, and long-term goals. For instance, before completing a course learners must complete several modules. To complete a module, several topics must be completed. In order to complete a topic, several objectives must be finished. And finally, each objective requires several goals to be completed.
  • If a user's skill exceeds the challenge of the experience, they will become bored. And, if the challenge exceeds the participant's skill, they will suffer anxiety. In the graph, an optimal user experience is illustrated in the "Flow Channel" as the squiggly line.
Jose Paulo Santos

:: APDC | Associação Portuguesa para o Desenvolvimento das Comunicações :: - 0 views

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    A Fundação Portugal Telecom e a Qualcomm uniram esforços para desenvolver produtos e soluções para auxiliar no esforço de integração dos cidadãos com necessidades especiais.
António Teixeira

Portal to the Universe - 0 views

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    "As a high-tech website embracing Web 2.0 technologies, the Portal to the Universe aims to become a one-stop-shop for astronomy news."
António Teixeira

Many Eyes - data visualization - 0 views

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    Many Eyes is a bet on the power of human visual intelligence to find patterns. Our goal is to "democratize" visualization and to enable a new social kind of data analysis.
António Teixeira

Science and Technology of WWII - 0 views

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    Site com muitos recursos sobre a evolução científica e tecnológica durante a segunda grande guerra.
Teresa Pombo

Digital Media - 3 views

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    Digital Storytelling Clay Animation Tutorial on clay animation Digitales Tips and tricks for creating a digital story Digital Story Telling Provides a wealth of links for creating digital stories Digital Storytelling Resources Collection of resources by Meg Ormiston to help educators create powerful digital stories; Curriculum integration Digital Storytelling Scoring Rubric Sample scoring guide Educational Uses of Digital Storytelling Instructions, suggestions, resources, ideas Kitzu Digital story kits for the classroom Video in the Classroom Digital storytelling in the elementary grades and beyond
Hugo Domingos

Podcast Generator - Open Source Podcast Publishing Solution - 1 views

  • Podcast Generator is a free web based podcast publishing script written in PHP: upload media files (audio-video) via a web form along with episode information and automatically create podcast w3c-compliant feed including iTunes specific tags
  • Podcast Generator is a free web based podcast publishing script written in PHP: upload media files (audio-video) via a web form along with episode information and automatically create podcast w3c-compliant feed including iTunes specific tags
  • Setup Wizard);
  • ...2 more annotations...
  • Supports ANY media filetype (mp3, ogg, mpg, m4v, mov, pdf, etc...) and allows to create mixed audio and video podcasts;
  • Dynamically created "Recent podcasts" and "Podcast Archive" web pages;
Jose Paulo Santos

The 12 qualities great teachers share - The Washington Post - 0 views

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    It's the question of the year: What makes a great teacher? Here's one effort to sort out the qualities that all great teachers have. I suspect that any effort to create a definitive list is doomed to fail because great teachers are as different as the students they teach.
Jose Paulo Santos

BBC NEWS | Technology | US to back 21st century learning - 0 views

  • "America's reputation as an international leader rests in the hands of our youth," said Sen. Chris Dodd. "It should be among our top priorities to provide our students with the tools they need to maintain and build upon this standing." The Senator was one of the original sponsors of a bill that proposed the setting up of the centre. Meanwhile Congressman John Yarmuth of Kentucky spearheaded the passage of the bill through the House and said its timing could not be more critical. "American businesses know that they need a well-educated workforce to face growing competition from China, India and Europe." The Federation of American Scientists said, "The creativity that developed extraordinary new information technologies has not focused on finding ways to make learning more compelling, more personal and more productive in our nation's schools. Education has not kept pace with technological advances said the FAS "People assumed that the explosion of innovation in information tools in business and service industries would automatically move into classrooms." That, the Federation said, has simply not happened.
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    O mundo começa a acordar para o problema da Educação... Escola ainda distante do desenvolvimento tecnológico e da sociedade.
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