Thus, many teachers are integrating technology with instruction especially since young adolescents are frequent computer users and find technology very engaging
teachers and students feel strongly that technology is an essential learning component because it assists with engagement, makes education relevant to students' lives, and serves as an inspiring force (p. 31).
"Additionally, learning experiences are greatly enhanced when all students have the technology to access rich content, communicate with others, write for authentic audiences, and collaborate with other learners next door or across the globe"
Integration of social media has the engagement factor teachers and students seek while enabling students to gain a variety of academic and social skills
Kaplan and Haenlein (2010) identify seven types of social media:
collaborative projects (e.g., Wikipedia)
blogs and microblogs (e.g., Twitter, Kidblog.org)
social news networking sites (e.g., Digg and Leakernet)
content communities (e.g., YouTube and DailyMotion)
social networking sites (e.g., Facebook)
virtual game-worlds (e.g., Minecraft, World of Warcraft)
virtual social worlds (e.g., Second Life)
ncreased student engagement and learning and citizenship education are benefits related to social media use in school.
For example, middle grades students can discover how technology-assisted writing can foster innovation, global communication and participation, and creative problem solving with a broader communit
Further, Ramsay purports that technology-assisted writing can nurture student creativity, communication, and problem solving skills while developing digital citizens.
Additionally, social media helps facilitate differentiation by allowing the needs of creative learners to be met through a cooperative learning environment. Students are better able to balance their individualism with the need for contact with others, allowing new ideas to flourish
Social media can help adolescents develop and strengthen collaboration skills as they share knowledge, learn with and from others, and are active in the learning process
Therefore, inclusion of social media in education activities is necessary to help increase equity among students of different racial and socioeconomic backgrounds by increasing access to information and information technology (Darling-Hammond, Zielezinski, & Goldman, 2014; Grinager, 2006).
Darling-Hammond et al. (2014) recommend the following practices to promote optimal learning opportunities for all students: (a) technology access policies should aim for 1:1 computer access and ensure that speedy internet connections are available, (b) policies and practices should favor technology that promotes high levels of interactivity and engagement and that allows for varying learning choices and opportunities, (c) instructional opportunities should enable students to use technology to create content as well as learn material, and (d) learning environments that provide significant and varied levels of teacher support and opportunities for interactions among students as companions to technology use
The first issue many educators currently face is equitable access for students and teachers. Further, uncertainty exists on the type and frequency of professional development for middle level educators that addresses ethical and appropriate use of social networking. Additionally, educators must learn how best to help students navigate safely and monitor students in a virtual environment. Lastly, educators must recognize the possibility for distractions and overstimulation that is often linked to certain types of social media and networking activities (Chen & Bryer, 2012).
Educators and policymakers need to provide the appropriate technology funding and related professional development so students and teachers have the equipment, knowledge, and skills necessary for taking full advantage of what technology can offer.
It is imperative for educators to have professional development opportunities that enable them to learn developmentally appropriate best practices for preparing students
AMLE (NMSA, 2010) believes that middle schools must provide adult advocates to middle school students to guide academic and personal development in an inviting, safe, inclusive, and supportive school environment
Students need to learn how to make great choices about what they share and what are appropriate actions with others, and always review and manage their online reputations in light of others' ability to contribute to that reputation either positively or negatively with a few clicks of the mouse
Edutopia.com, a website published by the George Lucas Educational Foundation and highly regarded by the educational community, provides thoughtful resources on creating social media guidelines for schools.
In tandem, teachers must continue to address the issue of plagiarism including how to determine if sources are credible and having clear and consistent plagiarism policies regularly disseminated to students and parents.
Research suggests that discussions and collaborations are the most common social media classroom strategies (Chen & Bryer, 2012). Frye, Trathen, and Koppenhaver (2010) proclaim that blogs offer students the ability to publish work and comment on others' writing, which increases motivation.
Research shows that social media can increase student learning and engage students who otherwise may be disinterested in the classroom
Social media afford[s] the opportunity for all children with online access to contribute to the world in meaningful ways, do real work for real audiences for real purposes, find great teachers and collaborators from around the world, and become great teachers in their own right. (
The information in this article supports one of the things that my school tech integrationist is trying to get teachers to do with social media. He is asking teachers to do Penpal Schools, which will connect students with other students from around the world. I am going to be having my class do Penpal schools. I also want to try out having my students blog about books we are reading in 7th grade language arts after reading about the benefits of blogging in this article.
How is your school liking PenPals Schools? I started using it in my classroom but found it to be too time consuming and the questions were a bit overwhelming in the project that we chose. My students were also not getting responses in the way that I expected them to. A lot of them were just getting a lot of "hi" from their Pen pals instead of anything useful.
Very cool! I really wish I had students at an older age level. Though I can do something like this for 2nd graders it is more difficult with their reading and writing skill levels. Still a pretty cool tool to use for students and teachers alike. Thank you for sharing!
Social Media is important. When I was in middle school and high school we didn't learn about social media or how to be safe on the internet. It was more of a foot note than a subject in class that we learned about. Blogging was foreign to me until now. I feel like I have missed a lot because of this.
Perhaps I don't know enough about how true RPG games work, but I'm struggling with the way the points in class-craft do not interact with one another. Activity Points seem like they should be a privelege since they allow students to use their "powers" but they are not in any way effected by the system. I think this is an easy-to-use tool that students get excited about, but I am struggling with how to implement it in my classroom in a way that will be effective.
Unfortunately I would have to say I could not use this in my classroom. Unless my district changes their stance on student access to social media it would be extremely hard for me to do most of the things mentioned. This resource is for both teachers and students. I say this because it is giving options for things for teachers to use in their classroom, so this would also benefit students.
I have never heard of scoop.it before but it sounds like an interesting resource when talking about a specific topic with students. I always think the idea of using social media in the classroom is great, but with younger students I also am not sure how to manage the use of this social media to make sure the content students are sharing is positive for our classroom. I also think the Point and Shoot idea is interesting. To make this useful, however, I would have to figure out a way to screen the content that students are sharing.
This is an interesting article. Now that I have converted to competency-based grading, I find rubrics to be the most difficult thing for me. This is another great tool for teachers because of the ease. I can see myself incorporating this in my grading.
This is a very interesting concept, I think my students would like the simple format of this style of rubric. This resource is great for teachers, and would especially be good for standard based grading with the various feedback aspects of the rubric. Thanks for sharing.
Hello Cassidy!
This seems like a great tool for student use. I love providing games on the computers for my students to use. They are learning and being engaged at the same time. Very effective and something I can use. Thanks!
This looks like a fun tool for your classroom. As for my classroom I do not think I will be using it as it is meant for younger students and does not fit into my content area. This is a good resource for teachers to read and in turn benefit the students in their classroom. Students will enjoy the game mechanics that are presented.
appropriate use of technology in the learning environment can serve to motivate some students, significant problems surrounding student motivation and engagem ent remain.
As a result of the gamification, 17% of students com pleted some extension material and two students com pleted significant amounts of extra work to achieve the highest level possible in the gam e.
For example, ‘badges' are an intrinsic component of our classrooms. Teachers award points for completing assignments; over the course of the semester these points add up and get converted into ‘badges' (commonly referred to as grades);
By awarding these points, educators are extrinsically motivating students to perform whether they like it or not. In fact, students can be observed ‘gaming the system’ regularly to increase their points scored with questions such as: "Is this going to be on the test?”
our education system is already a game, to a degree, then why not try to amplify the motivational aspects of the game by increasing the amount of gamified elements? As the gaming industry and the gamification of other aspects of life (shopping reward cards, personal fitness badges, etc.) continues to grow, perhaps educators will need to gamify their instruction to engage and motivate the next generation of students.
Do you think that the ‘gamified’ way we have learnt science this year with the videos, interactive electronic book and stars is a better way to learn than more traditional classes that have more lectures? Yes No Number of student responses 14 3
82%, of students responded that they preferred the gamified classroom to a more traditional classroom.
Despife the attempt to motivate with the stars, some students still struggled to be motivated (Student G). Student H struggled to come to terms with the teacher being less prominent out the front of the classroom and directing the passage of learning. They valued the lecture-based component of learning.
y engaging students with a fun and authentic experience that challenges the participant to take control and explore their understandings, while providing meaningful feedback to aid the learning process in a social and collaborative way, we have seen students more excited and motivated to learn.
hey could conduct their research using books or the Internet engine SweetSearch, a search tool that limits results to academically vetted articles and avoids
much of the “world wide web” served up by Google or Bing.
narrow and academically reliable nature of the results on SweetSearch allowed the students to assign more credibility to their search results, spending more time reading for comprehension rather than deciding whether or not to throw out a source.
requires the teacher to yield some control, and that is going to be a challenge for some of us who are more accustomed to holding the reins of facts and chronology pretty tightly.
PBL is most often done in teams, it is always possible for issues of work inequity to arise.
This site includes some of the best practices teachers need to live by in order to be productive educators. I do believe that I need to make sure to follow these at all time, including differentiation.