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The Tail Wagging the Dog - Again! | Where 2 Now? - 6 views

  • Once this program has been implemented, how do we measure our success?
    • djplaner
       
      How will you measure the success of any attempt you make when integrating ICTs into your teaching?
    • Faeza ms
       
      Perhaps by reflecting on the way ICT has transformed the learning? In what ways has ICT integration improved the quality of the learning experience?
    • Matthew Clarke
       
      Going on the last comment, I guess it goes back to 1 of the Postman's theory, about there being two sides to a story. For every advantage there is always a cost involved. How do you measure the success of ICT and what is the cost involved?
    • Brooke Clark
       
      I believe that you have succeeded in incorporating ICT's in your pedagogy when students are able to achieve outcomes that they may have otherwise struggled to achieve and when the ICT component adds to the learning experience rather than deducts from it.  When you make ICT the tool rather than the lesson.
    • Sue Day
       
      well stated! I agree on the importance of the ICTs being the tool!
  • Will any student learning objectives have even been considered? Eventually, maybe. But not until after the die has been cast, defining the hardware and software parameters that will make up “the solution”.
    • djplaner
       
      This is the "technology tail" wagging the "education dog".  Technology first, learning second.
    • Teresa Morgan
       
      I'm confused by this statement. Shouldn't learning come first and then technology to enhance the learning? I might just have to go back over and read this section again from week 3.
    • djplaner
       
      "Tail wagging the dog" is meant to indicate that it is the wrong way around. In theory education should come first.
  • One would expect that any educational organisation whose primary purpose is the delivery of education, would have learning outcomes at the heart of any planning process considering the distribution of such a large allocation of money.
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  • Why can’t we build our school ICT infrastructure plans around the learning needs of students, and create a quality teaching environment and professional development program that supports these needs, rather than the other way around?
    • Matthew Clarke
       
      I'm a little confused? isn't this supposed to be what we are trying to do. If using the tool belt theory, aren't we meant to TEST, whether our ICT's are applicable and most appropriate?
    • sarah wittman
       
      hear hear for the last highlight in this article
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    Another "EduDoggy" example. This time in the context of NSW schools and the Federal Government's recent "Digital Education Revolution".  This is only of interest to make the EduDoggy point and will be pointed to (maybe) during next week's content.
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    Another "EduDoggy" example. This time in the context of NSW schools and the Federal Government's recent "Digital Education Revolution".  This is only of interest to make the EduDoggy point and will be pointed to (maybe) during next week's content.
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    Another "EduDoggy" example. This time in the context of NSW schools and the Federal Government's recent "Digital Education Revolution".  This is only of interest to make the EduDoggy point and will be pointed to (maybe) during next week's content.
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    Another "EduDoggy" example. This time in the context of NSW schools and the Federal Government's recent "Digital Education Revolution".  This is only of interest to make the EduDoggy point and will be pointed to (maybe) during next week's content.
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    Another "EduDoggy" example. This time in the context of NSW schools and the Federal Government's recent "Digital Education Revolution".  This is only of interest to make the EduDoggy point and will be pointed to (maybe) during next week's content.
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Impact of Digital Technology on Learning Report | The Education Endowment Foundation - 0 views

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    UK University report on the impact of digital technology
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Digital Childhood: Realistic Screen Time Limits for Children | Altarum Institute - 1 views

  • Rideout
  • The announcement said, “Scientific research and policy statements lag behind the pace of digital innovation,” and noted that the organization’s screen time policies were written before the rise of the iPad (Brown, Shifrin, & Hill, 2015)
  • The AAP’s current guidelines are that television and other entertainment media should be avoided for children younger than 2 years old and that older children and teens should limit screen time to 2 hours per day (AAP, 2015)
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  • Is abstinence from screen time realistic for children younger than 2? Can older children navigate a digital world with no more than 2 hours per day of screen time?
  • “The question before us is whether electronic media use in children is more akin to diet or to tobacco use. With diet, harm reduction measures seem to be turning the tide of the obesity epidemic. With tobacco, on the other hand, there really is no safe level of exposure at any age. My personal opinion is that the diet analogy will end up being more apt” (Kamenetz, 2016).
  • The risks of excessive screen time have been well-studied, although many of the cornerstone studies in this area focus on television viewing rather than the use of mobile media devices like smartphones and tablets.
  • n general, screen time exposure is associated with less physical activity, poorer diet choices, disrupted sleep cycles, and a higher body mass index (BMI)
  • Even with the evidence above, it is difficult to say exactly how much screen time is excessive screen time and how newer forms of digital media compare with traditional media like television.
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    2016 article looking at screen-time and how much is too much. Picks up on moves to change recommendations, but includes discussion of problems and strategies.
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    About screen times
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Digital Footprint - Digital citizenship - LibGuides at Santa Sabina College - 2 views

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    A collection of digital citizenship resources from a US college
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"Where Do I Start?": Beginning the Digital Journey in the Classroom | NWP Digital Is - 0 views

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    Collection of stories by teachers about "how to start" a digital/ICT journey
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Week 29: Alec Couros- Understanding Digital Citizenship | The Georgia Tech MOOC - 0 views

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    Recordings and link to other resources on digital citizenship
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Digital Leadership Defined | The Principal of Change - 0 views

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    An explicit definition and example of "digital leadership" as using technology to "improve the lives, well-being and circumstances of others". Reinforces the point that "digital citizenship" should be more than just being safe. It's about making a difference
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Moving at the Speed of Creativity | Clear Signs of Digitally Connected School Leaders - 0 views

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    Are the leaders in your school and/or school district digitally connected? Being a connected educator today is one of the most important hallmarks of effective twenty-first century leadership. How ...
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Digital Nutrition: for a balanced, healthy tech lifestyle - Blog - 1 views

  • Just like with diets and food nutrition we would benefit from considering how we can create digital lifestyles which support our whole wellbeing.  There are occasions which we might indulge in some mental candy, we might need to use technology to relax and unwind – but when we use it to cope in a way which distracts us from dealing with the issue, problems arise. Using the word addiction in this conversation stigmatises technology users and the challenges facing parents and educators to effectively integrate technology into both leisure and learning in a balanced way that is tailored to the needs of individuals.
    • Suzanne Usher
       
      Digital Nutrition: a lovely way to phrase ICTs. Changing attitudes towards ICTs in education towards positive acceptance. 
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    Digital Nutrition: a lovely way to phrase ICTs. Changing attitudes towards ICTs in education towards positive acceptance. 
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Digital Literacy: the third Essential Skill in Wales | Jisc Digital capability codesign... - 1 views

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    Short description of a change to the Welsh curriculum with "Digital LIteracy" replacing ICT as the "3rd essential skill". An illustration that other countries are embedding this into the curriculum.
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The MindShift Guide to Digital Games and Learning | MindShift - 5 views

  • Much of the research around digital games and screen time is evolving. Pediatricians, academics, educators, and researchers are working to find answers to how games and technology affect learners of all ages.
    • djplaner
       
      Potentially a good source of reasons for why you would use ICT (in particular games)
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    Overview of a longer PDF "Guide to Digital Games and Learning" that provides a good starting point if you're thinking of incorporating games into your learning and teaching
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About the Digital Business Kit - Early Childhood Australia - 7 views

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    A collection of modules and other resources seeking to help Early Childhood educators grapple with the question of integrating digital technologies into their practice.
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Algorithmic skin: health-tracking technologies, personal analytics and the biopedagogie... - 2 views

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    Journal paper talking about "digitized health and physical education". "The emergence of digitized health and physical education, or 'eHPE', embeds software algorithms in the organization of health and physical education pedagogies. Particularly with the emergence of wearable and mobile activity trackers, biosensors and personal analytics apps, algorithmic processes have an increasingly powerful part to play in how people learn about their own bodies and health. This article specifically considers the ways in which algorithms are converging with eHPE through the emergence of new health-tracking and biophysical data technologies designed for use in educational settings. The first half of the article provides a conceptual account of how algorithms 'do things' in the social world, and considers how algorithms are interwoven with practices of health tracking. In the second half, three key issues are articulated for further exploration: (1) health tracking as a 'biopedagogy' of bodily optimization based on data-led and algorithmically mediated understandings of the body; (2) health tracking as a form of pleasurable self-surveillance utilizing data analytics technologies to predict future bodily probabilities and (3) the ways that health-tracking produces a body encased in an 'algorithmic skin', connected to a wider 'networked cognitive system'. These developments and issues suggest the need for greater attention to how algorithmic systems are embedded in emerging eHPE technologies and pedagogies."
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Mind Amplifier: Howard Rheingold And The Value Of Convivial Tools - Forbes - 0 views

  • his is a helpful thought in a society that has placed more attention on the fact of digital technologies (the new iPhone!) than on what we do with them
  • but all technologies, to some degree or another, are enmeshed in what Langdon Winner calls ‘regimes,
  • Design of tools has—as Illich pointed out—been accomplished in the absence of any consideration of their effects on social, cognitive, and political regimes. Designers can be better educated. And so can the users of their tools
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  • The old model of learning—the sage on the stage—is being challenged by cooperative forms of co-learning in which teachers act as facilitators and students use the tools available, from search engines to smartphones, to learn collaboratively, with teachers acting as facilitators
  • The whole notion of meta-cognition, of treating attention as a trainable aspect of everyday thought, is a potential new discipline
  • He is developing tools for “knowledge design” that both help individuals capture and manipulate what they know, but that also help connect individual intelligence to different models and sources of knowledge.
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    Howard Rheingold has written about the use of digital technologies for learning and other tasks. In particular, the possibility that digital technologies can be mind amplifiers. Tools that enhance our ability to think and learn. Something EDC3100 will touch on in Week 3
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Using a digital camera in the early childhood classroom - Hartford Preschools | Examine... - 0 views

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    I found this when I googled digital photography in Early Childhood and this website has some useful ideas.
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Quick Get the Digital Camera - 5 views

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    Great ideas for using digital cameras in education
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    Great tips for using a digital camera in the classroom
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    I like the idea for the math concepts. This would also make a good homework activity - ask students to photograph 3D shapes or angles etc.
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    I love this website. Great ideas and very useful also. I hope you dont mind if I share this. Thanks. Great idea for young children to get introduced to ways you can use a digital camera. Simple things like croping, editing etc.
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The Digital Citizenship Survival Kit | Comfortably 2.0 - 4 views

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    Digital citizenship survival kit with a few household items to make the point with students. Fantastic idea! Love it! This was on another Diigo site.
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27 Tips For Becoming A Digital Teacher - Edudemic - 3 views

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    Becoming a digital teacher
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What is Digital Citizenship? | What Ed Said - 1 views

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    Initial post summarising a unit on digital citizenship being undertaken by a Year 5 class from Melbourne. Includes a call for potential collaborators.
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