Article talking about the use of a 3D simulation (a game basically) in an attempt to help students develop empathy.
The comments include a couple of interesting perspectives, especially in terms of do you really need ICT to teach this? Aren't there other ways? Does ICT offer anything in this context?
The success and popularity of Minecraft in and out of classrooms is no surprise. It's one of the best examples of the potential of learning with games because
Story about a game that aims to provide an idea of the experience of hypersensitivity in autistic children. Appears to have some positive and negative comments.
It's this possibility of providing an experience that you may not otherwise be able to have, that is one of the big potentials with ICTs.
A great site for Early Childhood interactive games over a wide range of curriculum domains. Yes it does cost but have a go at the free trial and see what you think.
The table of cotents for the "learning guide" for Gamestar Mechanic. An online site designed to help Grade 4-9 learning game design. The learning guide comes with a range of resources, including lesson plans.
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The Apple Watch's new feature is called the "taptic engine", which produces what Apple calls "haptic feedback". Haptics, derived from the Greek haptikos, refers to any form of interaction or communication by touch. The watch's engine allows wearers to set vibrations for various alerts and at adjustable intensity - or to send messages by taps to other users.
Ms Watt says the integration of haptics with the watch's map function is its most useful feature and is "definitely awesome for me as a deafblind person". It allows her to be directed around London's complex web of streets and alleys without hearing or sight
Newspaper article about how the new Apple Watch is opening up a range of new possibilities, in particular for a deaf and blind woman.
Mentions the Apple Watch's haptic capability - the ability for the device to give feedback via touch. Likely to be the first widely used example of haptics.
Where are the dire warnings about how the online world is depriving our teenagers of their opportunity to learn the skills needed to interact with people instead of screens while exposing them to all manner of bullying and cruelty, and tempting them to fritter away endless hours playing video games?
“Adults have tended to see time online for teenagers as this frivolous, time-wasting thing that’s just entertainment. But what we found is that it’s crucial for teenagers in forming and maintaining these really important relationships in their lives
Is social media all that bad when.....
"A new report on "Teens, Technology and Friendships" from the Pew Foundation puts an unusually positive spotlight on the online lives of teenagers as they build friendships and connections in a digital world. Teenagers aged 13 to17 are finding ways to strengthen their relationships with real-world friends as well as making new friends through social media, video gaming, messaging apps and other virtual connectors."
The first week at uni we started to use a program called Scratch. This program can be used for teachers and students at any level. It is also has free membership. The first activity that we were required to do was to use the motion button to create simple commands to move the script (the cat). The next part of the activity was to make a sequence of commands. This included the moving the script 10 step and then having the script turn around in a clockwise direction at 15 degrees. The number of steps and the degrees can be changed to suit the way you want the script to move. The next activity was to use the simple commands and have them repeat the commands over and over until you stop the command. We also learnt how to have the script change colour while the command sequence was going. The next activity was to draw regular polygons. The first polygon that was drawn was a square. The next challenge was to create other polygons. This program is great to work with. I had some time just to play, adding backgrounds, pictures and sounds.
The goal for using this scratch program at uni is to explore options for introducing digital technologies and related concepts in the primary school classroom, as the Technology curriculum is being introduced sometime this year (2013). This program would fall under the Digital Technologies strand in the Australian curriculum: Technologies. This is where students will engage in the components of digital systems: software, hardware and networks.
The link above is a site which has a number of games for English and mathematics. The games are fun and interactive for all students.
(they are even great for students in primary upper who are at a low level for English and mathematics.