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anonymous

Other alternatives to scratch EDX4130 - 2 views

The other alternatives to scratch that I looked at was Gamemake studio, Hackety Hack and Wideo.co (Found this through my curated project). The Gamemake studio program is very much like scratch. The...

technology

started by anonymous on 04 Jun 13 no follow-up yet
w0107730

Initial idea A2 - 8 views

Here is my initial idea for A2 Context *School is a small coastal rural school with approx 250 students. There is 2 year 2 classes. The school has accessing to the following resources (ipads, comp...

draftUoW year 2 science

started by w0107730 on 24 Aug 15 no follow-up yet
djplaner

Gamification in the classroom | missaliceleung - 4 views

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    NSW Science teacher explaining how she's redesigned a Unit of Work using gamification principles.
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    Very interesting. After watching the you tube clip on game layer I can see how much I am being manipulated. I can also see that it is inevitable. I just shopped at coles and got my 10% my items reward mnnnn oh well. Coles are very clever players in the marketing world of gaming. I can also see a strong link to extrinsic rewards and Skinners behaviourism.
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    The question of motivation - intrinsic versus extrinsic - is often brought up around gamification and its relative badges. There is some interesting work moving discussion of motivation beyond this dualism. It may be more complex.
angelajhayes

i'VE GOT A PET. - 4 views

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    I thought I'd post this short movie. It's an example of ICT activities being done in a class I had my last practicum in. It is a simple activity that the teacher did, using ICTs that were readily availble.. The teacher takes a traditional printed text being used in guided reading (PM readers) and helps the students produce a digital text based on the language used in the original text. Students select images from google images and then use a digital camera to take photos or video, and manipulate the images using IWB software, to place themselves in the digital text. The images are uploaeded into Movie Maker where additonal text, ddialogue and sound are added. The finished artefact is then uploaded toYouTube so that it can be placed on the school website for sharing. The students and their families can view the new digital text at home. The movie is also presented at the school assembly. The teacher does ICT activities like this on a regular basis in English. If you google Tyalgum Public School and click on More News you can view other ICT activities the Kindergarten, Year , Year 2 class did. I think this type of ICT activity gives the students a sense of ownership of their learning.
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    This is a great activity. Just emphasises how important it is that we know how to use all of these ICTs in the classroom because if we don't know them this activity could take a long time or ICTs wouldn't be used in such a great way. Out of interest how long did it take?
watersigns74

ChartGo Stock Charts - 2 views

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    Interactive, online program to create charts
Ruth Hows

SMART Exchange - USA - Time - 2 views

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    Clocks for students to manipulate
philipamck

Using Technology in the Early Childhood Classroom - 7 views

  • Modern technologies are very powerful
  • rely on
  • human brain has a tremendous
  • ...26 more annotations...
  • the preference for visually presented information.
  • bias for visually presented information.
  • The developing child requires the right combination of these experiences at the right times during development in order to develop optimally.
  • The technologies that benefit young children the greatest are those that are interactive and allow the child to develop their curiosity, problem solving and independent thinking skills.
  • Children are natural "manipulators" of the world
  • With television, they watch and do not control anything
  • cameras and tape recorders and video cameras in the classroom
  • children think differently than adults
  • Children need real-life experiences with real people to truly benefit from available technologies.
  • Children have to have an integrated and well-balanced set of experiences to help them grow into capable adults that can handle social-emotional interactions as well as develop their intellectual abilities.
  • What's important is when experience is provided and how it's mixed in with other crucial experiences.
  • Parents and teachers must act as facilitators in children's learning.
  • parents and teachers can take advantage of the interactive qualities of a computer to enhance the experiences available to children.
  • our task is to balance appropriate skill-development with technologies with the core principles and experiences necessary to raise healthy children
  • he key to making technologies healthy is to make sure that we use them to enhance or even expand our social interactions and our view of the world as opposed to using them to isolate and create an artificial world
  • as with all other tools, adults must protect children from misuse or inappropriate access.
  • struggle with
  • ontrolling access to content that may not be developmentally appropriate.
  • ccess to information that is developmentally appropriate is something that we need to be very concerned about
  • may think that buildings are blowing up all over the place and many planes crashed — rather than understanding that these multiple stories are actually from single events
  • word processor and they can hand in papers that are clean and neat and they can see how to spell words correctly
  • put them on a
  • simplest level,
  • ine motor
  • arge motor problem
  • heir handwriting is very immature and very slow and looks sloppy
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    Using technology in the early years
djplaner

5-Year-Olds Can Learn Calculus - Luba Vangelova - The Atlantic - 4 views

  • This is hard to do—it requires both pedagogical and math concept knowledge, but it can be learned
    • djplaner
       
      Empahsis on the importance of PCK which we'll extend to TPACK
  • Droujkova says one of the biggest challenges has been the mindsets of the grown-ups. Parents are tempted to replay their "bad old days" of math instruction with their kids, she says.
    • djplaner
       
      Echoing the impact of past experience with math (and ICTs) that create schema, which then limit vision of what can be.
  • Unfortunately a lot of what little children are offered is simple but hard—primitive ideas that are hard for humans to implement,” because they readily tax the limits of working memory, attention, precision and other cognitive functions
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    Article talking about a different perspective (and examples) of how to teach mathematics. Not directly related to ICTs, but will likely be used in the Week 2 learning path and later to make a number of important points.
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    ''They also miss the essential point-that mathematics is fundamentally about patterns and structures, rather than "little manipulations of numbers,"....'' How true this is! I had to go to uni in order to be exposed to the beauty of numers and maths, learn about Fibonacci and see the world differently! If anyone is interested here is a very nice video about the simplicity and beauty of our world and I am sure that ICT has its place in it: http://www.youtube.com/watch?v=ahXIMUkSXX0
djplaner

Mind Amplifier: Howard Rheingold And The Value Of Convivial Tools - Forbes - 0 views

  • his is a helpful thought in a society that has placed more attention on the fact of digital technologies (the new iPhone!) than on what we do with them
  • but all technologies, to some degree or another, are enmeshed in what Langdon Winner calls ‘regimes,
  • Design of tools has—as Illich pointed out—been accomplished in the absence of any consideration of their effects on social, cognitive, and political regimes. Designers can be better educated. And so can the users of their tools
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  • The old model of learning—the sage on the stage—is being challenged by cooperative forms of co-learning in which teachers act as facilitators and students use the tools available, from search engines to smartphones, to learn collaboratively, with teachers acting as facilitators
  • The whole notion of meta-cognition, of treating attention as a trainable aspect of everyday thought, is a potential new discipline
  • He is developing tools for “knowledge design” that both help individuals capture and manipulate what they know, but that also help connect individual intelligence to different models and sources of knowledge.
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    Howard Rheingold has written about the use of digital technologies for learning and other tasks. In particular, the possibility that digital technologies can be mind amplifiers. Tools that enhance our ability to think and learn. Something EDC3100 will touch on in Week 3
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