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djplaner

Conceptual Change - Emerging Perspectives on Learning, Teaching and Technology - 1 views

  • Teaching for conceptual change primarily involves 1) uncovering students' preconceptions about a particular topic or phenomenon and 2) using various techniques to help students change their conceptual framework
  • However, outside of school, students develop strong (mis)conceptions about a wide range of concepts related to non-scientific domains, such as how the government works, principles of economics, the utility of mathematics, the reasons for the Civil Rights movement, the nature of the writing process, and the purpose of the electoral college
  • Conceptual change is not only relevant to teaching in the content areas, but it is also applicable to the professional development of teachers and administrators
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  • In the early 1980's, a group of science education researchers and science philosophers at Cornell University developed a theory of conceptual change (Posner, Strike, Hewson, & Gertzog, 1982)
  • Researchers have found that learners' preconceptions can be extremely resilient and resistant to change,
  • Affective, social, and contextual factors also contribute to conceptual change. All of these factors must be considered in teaching or designing learning environments that foster conceptual change (Duit, 1999).
  • Teaching for conceptual change requires a constructivist approach in which learners take an active role in reorganizing their knowledge.
  • That is, learners must become dissatisfied with their current conceptions and accept an alternative notion as intelligible, plausible, and fruitfu
  • Nussbaum and Novick (1982): Reveal student preconceptions Discuss and evaluate preconceptions Create conceptual conflict with those preconceptions Encourage and guide conceptual restructuring
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    Introduces the idea of conceptual change in the context of science. During week 1 of EDC3100 we will be looking at conceptual change as it applies to learning how to use an ICT.
djplaner

"Slowmation" by Kathryn Paige, Brendan Bentley et al. - 2 views

shared by djplaner on 25 Feb 16 - No Cached
nruthie liked it
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    Journal paper that talks about a particular use of ICT in learning. May be referenced a bit in the week 2 learning path to touch on "why" ICT is used with pedagogy. *Abstract* Slowmation is a twenty-first century digital literacy educational tool. This teaching and learning tool has been incorporated as an assessment strategy in the curriculum area of science and mathematics with pre-service teachers (PSTs). This paper explores two themes: developing twenty-first century digital literacy skills and modelling best practice assessment tools. In the growing debate about the impact of multi-model representations, researchers such as Hoban and Nielsen, and Brown, Murcia and Hackling emphasise the development of conceptual understandings and semiotics. This paper focuses on PSTs' experiences of and reflections on Slowmation as an educational tool. Data was collected from a cohort of final year PSTs who created, presented and reflected on their Slowmation process.
djplaner

Algorithmic skin: health-tracking technologies, personal analytics and the biopedagogie... - 2 views

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    Journal paper talking about "digitized health and physical education". "The emergence of digitized health and physical education, or 'eHPE', embeds software algorithms in the organization of health and physical education pedagogies. Particularly with the emergence of wearable and mobile activity trackers, biosensors and personal analytics apps, algorithmic processes have an increasingly powerful part to play in how people learn about their own bodies and health. This article specifically considers the ways in which algorithms are converging with eHPE through the emergence of new health-tracking and biophysical data technologies designed for use in educational settings. The first half of the article provides a conceptual account of how algorithms 'do things' in the social world, and considers how algorithms are interwoven with practices of health tracking. In the second half, three key issues are articulated for further exploration: (1) health tracking as a 'biopedagogy' of bodily optimization based on data-led and algorithmically mediated understandings of the body; (2) health tracking as a form of pleasurable self-surveillance utilizing data analytics technologies to predict future bodily probabilities and (3) the ways that health-tracking produces a body encased in an 'algorithmic skin', connected to a wider 'networked cognitive system'. These developments and issues suggest the need for greater attention to how algorithmic systems are embedded in emerging eHPE technologies and pedagogies."
Anna Murphy

What is TPACK? | Teaching Teachers for the Future - 10 views

  • Expert teachers now are those who can bring together knowledge of subject matter, what is good for learning, and technology (ICT)
    • djplaner
       
      Perhaps the core of what this course is trying to achieve - develop and bring together knowledge of subject material, good learning and technology
    • Michelle Thompson
       
      I take it you mean the 'core of what this course is trying to achieve' :) and I agree.
    • anonymous
       
      We are lucky to be learning how to integrate technology into our pedagogy NOW. If I had done a teaching degree when I first left school I would probably be a very different teacher.
    • Kate Petty
       
      This statement links TPACK nicely for me.  
  • We have understood for a long time that expert teachers are those who can bring together their deep knowledge of subject matter with profound understanding of what is good for learning. The combination has been described as Pedagogical Content Knowledge (PCK) and is more than the simple addition of two parts. The fusion is what enabled expert 20th century teachers to transform subject content and represent it in ways that made it accessible to individual learners in their specific contexts.
    • Michelle Thompson
       
      I love the first sentence. I would class an expert teacher as one who covers all PCK in a way that engages students' full attention.
    • Holly Hawkings
       
      I love this first sentence too, it is so meaningful and fully grasps the importance of being a great teacher versus an ok teacher. 
    • Faeza ms
       
      Agreed, in addition I find the last part of the paragraph insightful. The expert teacher transforms subject content and makes it accessible to individual learners. The idea that the teacher uses their content knowledge and their pedagogic knowledge to integrate technology in such a manner that it transforms content so as to meet individual needs. I find this conceptual picture of an expert teacher very inspirational.
    • Kate Petty
       
      Faeza, your comment about transforming content to meet individual needs struck a cord with me.  Thanks.
  • We have understood for a long time that expert teachers are those who can bring together their deep knowledge of subject matter with profound understanding of what is good for learning. The combination has been described as Pedagogical Content Knowledge (PCK) and is more than the simple addition of two parts. The fusion is what enabled expert 20th century teachers to transform subject content and represent it in ways that made it accessible to individual learners in their specific contexts.
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  • In each case, the expert teacher needs to make creative links between what is being learned (content), how it is taught (pedagogy), and the appropriate tools (technology).
    • Michelle Thompson
       
      Absolutely, this is the crux of what we should be doing as educators - not just trying to make it fun, but fulfil the curricula requirements in such a way that it is engaging and meets standards.
    • Holly Hawkings
       
      I also think that this underpins exactly what we need to do as teacher, to be able to create engaging and interactive lessons that not only meet the criteria of the curricular but are interesting and useful for the students using methods that excite and engage. 
    • Sue Day
       
      The last part of this statement,to me, means constructing knowledge by building on learning that has already taken place- using engaging and age appropriate tools.
    • Faeza ms
       
      I find the idea of finding an appropriate tool for the task to be crucial. An appropriate tool will engage and enhance the learning experience, an inappropriate tool could lead to negative experiences and negative attitudes towards technology.
    • Vicky Heng
       
      Yes, this is exactly what educators today need to do! However, I think it's going to be a challenging one. It needs experiences and effort to make this happens in our teaching. 
    • Michelle Brown
       
      I think the Possum Magic Video demonstrates a creative use of technology that makes learning engaging and fun for students and teachers!
  • In each case, the expert teacher needs to make creative links between what is being learned (content), how it is taught (pedagogy), and the appropriate tools (technology)
  • ICT is also transforming pedagogy by providing new ways to engage learners.
    • Holly Hawkings
       
      I think this shows the importance of ICT in teacher and how all teachers should be looking and engaging in ways to integrate ICT into their teaching.
    • Candace Merriman
       
      To me, this suggests that while ICT continues to transform, the current teachers and up-coming teachers such as ourselves have to modify our teaching pedagogy to incorporate these ICT's to engage the students and get them excited to learn through integrating the 'new' technology devices
    • Amanda Stokes
       
      ICT I feel it the way of the future, technology is always evolving and change and we must do the same. If this means changing the way in which we educate the students then that is what we must do. I am learning so many new things with this course and feel that Im beginging to learn new ways in which I can enrich the students learning.
    • Kellie Quirk
       
      This is such a powerful statement and really cements the importance of integrating ICT's into our teaching and learning. It is the way forward for engaging students and enhancing their learning journeys
    • Kate Petty
       
      Engaging learners in new ways, and ways that suit their individual needs, is the heart of what using ITCs to transform teaching and learning is all about.
    • Margaret Johnson
       
      it has transformed pedagogy by enabling learning to be inclusive
  • deep knowledge of how ICT can be used to access and process subject matter (TCK) and understanding how ICT can support and enhance learning (TPK) in combination with PCK
  • hands-on learning
  • new ways to access and process knowledge
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    Brief intro to TPACK that will be included in the week 3 material
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    Expert teachers/deep knowledge of subject/understanding of what is good learning all sums up what this course and the past courses I have been involved with for the past three years have shown me however there is still alot to learn.
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    Brief intro to TPACK that will be included in the week 3 material
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    "WHAT IS TPACK? Technological Pedagogical Content Knowledge (TPACK)"
Elise Green

The value of conceptual models: Theories are types of mental models - 1 views

    • Elise Green
       
      Learning contexts are becoming very digitally driven and so is the future workplace- as a teacher it is our position to make the correct choices to approach our teaching to suit these digital worlds. No matter how new or uncomfortable.  
jac19701212

Trninic and Abrahamson - Embodied artefacts and Conceptual Perrformances - 2 views

  • “embodied artifact
  • body-based and modular rehearsed action
  • Embodie
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    • jac19701212
       
      Embodied artifact - a body-based and modular rehearsed action
    • jac19701212
       
      Artifact - cultural object embedded in social practice
    • jac19701212
       
      Artifacts are adaptable in nature because they are modular in nature.
    • jac19701212
       
      EI - Embodied Interaction
  • all embodied artifacts are rehearsed performances, ready-to-hand cultural equipment created by “packaging” procedures for skillfully encountering particular situations in the world. By mediating one’s encounters with the world, embodied artifacts constitute an integral part of cultural and individual development. First, humans embody cultural procedures through participating in social activities
  • Mathematical Imagery Traine
  • The Mathematical Imagery Trainer (MIT) set at a 1:2 ratio, so that the right hand needs to be twice as high along the monitor than the left hand
  • movement matters
  • remote-interaction cyber-technologies
  • embodied-interaction (EI)
talithagraceking

Games and Virtual Worlds | - 0 views

  • Computer-based games and virtual worlds provide opportunities for learners to be immersed in situations in which they can experience and get close to phenomena and processes
  • This immersion helps them develop tacit/implicit understanding and intuitions about such phenomena and processes as they think about choices, take action, and see the impact of their decisions in a meaningful context.
  • It is difficult to get the integration of games and learning right.
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  • Some of the best results in recent years have emerged from virtual worlds through thoughtful design of the learning environment that leveraged what we know about how children learn, especially in collaborative, technology-mediated spaces.
  • In the design perspective with the longest history, games have been viewed as conduits or vehicles for the delivery of curricular content
  • The research literature suggests three different perspectives on designing games for learning
  • Second, with the growing sophistication of game play and its rise in the general population, educators have looked for game elements or “game mechanics” that can be borrowed and transferred to educational settings to improve engagement
  • A third perspective on the role of games and virtual worlds in education is organic: looking for and exploiting curricular topics inherent in popular games
  • Virtual worlds are typically more focused on exploration than a specific game mechanic and they open up other possibilities for learning
  • Research on science learning in these multi-user immersive virtual environments (Barab, et al., 2010; Dede, 2009; Neulight et al., 2007) suggests that authentic designs and contextual narratives around science phenomena are not only engaging but also help learners acquire deep science inquiry skills and conceptual knowledge
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    Article describing games and virtual worlds and their application to learning and teaching.
teeny16

Physics Misconceptions - 0 views

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    Misconceptions might also be referred to as preconceived notions, non-scientific beliefs, naive theories, mixed conceptions, or conceptual misunderstandings. Basically, in science these are cases in which something a person knows and believes does not match what is known to be scientifically correct.
tamarasteinhardt

Tamara's Technology Time - 7 views

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    As briefly discussed in module one it suggests that as a pre-service teacher we should consider including digital technologies to represent mental/conceptual models to assist in the learning process. I am interested to see how this may be achieved? Have you any ideas how this can be done in an inclusive classroom?
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    Currently I am teaching in an environment with a diverse group of students learning needs; Years 7-12. I have access to computers, IPad, Digital Projector, Internet the list goes on. E.g. Warm Ups are as a whole group on the whiteboard via the data projector and speakers. We have access to E-Books and Audio E-Books and programs like Reading Eggs for all ages.
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    Hi Tamara I came across a really simple concept mapping site today, which is very quick and easy to use. Bubbl.us While the same activity can be done in the student's book, so it is not transformative, it is an easy and engaging activity. Many of the students I work with as a teacher aid (mainly ASD and II) love using the computer rather than drawing and writing by hand. They can then download and save their image to their computer or google drive for later use.
studentmumma1

Professional development to enhance teachers' practices in using information and commun... - 12 views

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    Hi All, I found this article to be very pertinent to this weeks content in EDC3100. I hope some of you can benefit as well: ABSTRACT (Copied from Sciencedirect) Technology integration in K-12 classrooms is usually overly teacher-centered and has insufficient impact on students' learning, especially in enhancing students' higher-order cognitive skills. The purpose of this project is to facilitate science teachers' use of information and communication technologies (ICTs) as cognitive tools to shift their practices from traditional teacher-centered methods to constructivist, student-centered ones. This paper describes the outcomes and lessons learned from an application of design-based research (DBR) in the implementation and refinement of a teacher professional development (PD) program that is a key component of the overall project. This DBR study involved 25 middle-school science teachers from 24 schools whose implementation of cognitive tools with their students in science classrooms and virtually through a social networking site were observed over four years. A mixed-methodology was utilized to examine the impact of the cognitive tools intervention on teachers' classroom practices and students' development of new literacy skills. Identifying reusable design principles related to technology integration was another focus of the DBR study. The results revealed teachers' positive changes in their classroom practices by gradually allowing students to take control over the use of technology, and positive impact on students' ICT skills and science learning. Design principles for future professional development programs aimed at preparing teachers to adopt a cognitive tools approach are described.
Elise Green

Science Learning Activity Types - 1 views

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    The three sets of activity types (conceptual knowledge building, procedural knowledge building, and knowledge expression) are presented in the tables that follow, including compatible technologies that may be used to support each type of learning activity. The technologies listed in the tables are meant to be illustrative. The taxonomy authors do not necessarily endorse the specific software titles and/or Web sites listed
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