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Shari Kath

The Australian Curriculum - 1 views

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    ACARA's implementation of the Australian Curriculum will enable students an equal and enriching education throughout the nation. As a future educator and studying for the past 4 years education, it is enlightening to know that in the near future, Australia as a nation will have one type of education for all states. The Australian Curriculum will enable teachers to travel throughout Australia, be able to provide students with a consistent learning experience, and will endeavor to advance and push students in a positive direction. I am all for the Australian Curriculum and am excited to know that this is the way that education is heading. The equality of the Australian Curriculum not only for educators as well as students, but for parents, knowing that their children will benefit from equal learning opportunities. The Learning Areas for the Australian Curriculum currently include: English, Mathematics, Science and History. General capabilities, a key dimension of the Australian Curriculum, are addressed explicitly in the content of the learning areas. They play a significant role in realising the goals set out in the Melbourne Declaration on Educational Goals for Young Australians (MCEETYA 2008) - that all young people in Australia should be supported to become successful learners, confident and creative individuals, and active and informed citizens. The Australian Curriculum includes seven general capabilities: Literacy Numeracy Information and communication technology (ICT) capability Critical and creative thinking Personal and social capability Ethical understanding Intercultural understanding. http://www.australiancurriculum.edu.au/File/C26D8605-FAA2-4B40-BE10-A15500EE1EB6. Accordingly, the Australian Curriculum must be both relevant to the lives of students and address the contempor
Candace Merriman

Use of Technology to enhance learning - 1 views

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    For all those secondary Mathematics pre-service teachers, check out this clip on how to link concepts such as algebra with real life alongside using technology and incorporating other subject areas. I thought it was great
Peter Brabyn

A Mathematicians Lament - 2 views

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    Written by Paul Lockhart in 2002, this is how I view mathematics, and shows at least in part, how I share the beauty of math with my students. Who would have thought you could come to my classroom to learn about electronics only to encounter such things as pattern recognition; something so basic it should have been taught in primary school....
Shanice Drummond

Skip counting - 1 views

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    Great resource for use within the classroom. Great online activity for students to engage within. Found from scootle.com find link attached :)
lucindalh

Assignment 2 plans - 4 views

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    My blog post describing my initial plans for Assignment 2
lucindalh

Place value - representation and misconceptions - 2 views

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    This page describes common misconceptions in regards to place value and the gap in understandings that cause them. 
jac19701212

Smashmaths - Number and Place Value - Interactive Learning for the Australiam Mathemati... - 1 views

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    Some of these are so not for year 1, but there are a lot of good games here that can also be played on iPads
jac19701212

Expanded Numbers Puzzle Practice - 1 views

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    Number expander
djplaner

Math Trail: Powered by GoogleMaps - 1 views

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    Blog post describing Math Trail - virtual tours through Google maps with embedded clues and math questions
peta82

Starfall: Learn to Read with Phonics, Learn Mathematics - 2 views

    • Stella Leotta
       
      Great website. Have used it often for early years and special needs children.
djplaner

About MathPickle | MathPickle - 2 views

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    From the site MathPickle was founded in 2010 to inject new ideas into the classroom. It is the driving force to get curricular unsolved problems into classrooms worldwide - one for each grade K-12. A conference in November 2013 established the thirteen unsolved problems. Aimed to solve this problem Whenever an elementary school teacher wants to teach addition, she will invariably face 20% of students who already know how to add and another 20% who are struggling with last year's curriculum. How can she engage the top students without losing the bottom students? How can she engage the bottom students without boring the top students?
djplaner

mr reddy dot com - flipped classroom - 1 views

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    A UK teacher's collection of resources/examples around the flipped classroom. Some of his videos are implemented using the ActivInspire software used with Promethean Interactive White Boards
djplaner

maths 300 - supporting excellence in mathematics teaching - 3 views

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    A repository aiming "to find the 300 most interesting and innovative maths lessons from classrooms across Australia". Currently has 175+. Covers Years 0-12
djplaner

Gamification in the classroom | missaliceleung - 4 views

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    NSW Science teacher explaining how she's redesigned a Unit of Work using gamification principles.
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    Very interesting. After watching the you tube clip on game layer I can see how much I am being manipulated. I can also see that it is inevitable. I just shopped at coles and got my 10% my items reward mnnnn oh well. Coles are very clever players in the marketing world of gaming. I can also see a strong link to extrinsic rewards and Skinners behaviourism.
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    The question of motivation - intrinsic versus extrinsic - is often brought up around gamification and its relative badges. There is some interesting work moving discussion of motivation beyond this dualism. It may be more complex.
djplaner

Exploring Gradient in Google Earth and Autograph - YouTube - 0 views

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    Video showing how to use Google Earth to illustrate gradient by looking at the gradient of Melbourne Airport and other places.
djplaner

Bootstrap - Algebra and Geometry in video games - 0 views

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    Program teaching students to program games using algebraic and geometric concepts.
djplaner

Lessons & Instructional Materials | Dice and Probability - 1 views

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    Flipchart for a Promethean IWB looking at probability. Uses the built in dice function to compare experiment with theoretical values. Good sequence will help scaffold learning. Good use of the inbuilt dice tool to produce data. Links to some good resources including an online tool that helps generate lots of data quickly. Apparently intended for age ranges from 11 through 18. Some of the exercises/examples may be seen as a little "young" for older students.
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