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Chris Dede

Video Games Win a Beachhead in the Classroom - NYTimes.com - 4 views

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    To what extent should videogames be used in classrooms, and what is the research support for this?
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    Note the author characterizes the National Educational Technology Plan as a "manifesto." Quoting this article, "... in March, Arne Duncan, the secretary of education, released a draft National Educational Technology Plan that reads a bit like a manifesto for change, proposing among other things that the full force of technology be leveraged to meet "aggressive goals" and "grand" challenges, including increasing the percentage of the population that graduates from college to 60 percent from 39 percent in the next 10 years. What it takes to get there, the report suggests, is a "new kind of R.& D."
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    A bunch of especially interesting quotes toward the end: "This concept is something that Will Wright, who is best known for designing the Sims game franchise...refers to as 'failure-based learning,' in which failure is brief, surmountable, often exciting and therefore not scary... According to Ntiedo Etuk, the chief executive of Tabula Digita...children who persist in playing a game are demonstrating a valuable educational ideal.... 'They'll fail until they win.' He adds: 'failure in an academic environment is depressing. failure in a video game is pleasant. It's completely aspirational.' It is also, says James Paul Gee, antithetical to the governing reality of today's public schools. 'If you think about kids in school - especially in our testing regime - both the teacher and the student think that failure will lead to disaster,' he says. 'That's pretty much a guarantee that you'll never get to truly deep learning.'"
Harley Chang

The King of MOOCs Abdicates the Throne - 3 views

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    Sebastian Thrun, CEO of Udacity, has openly admitted that his company's MOOC courses are a lousy replacement for actual university class and instead will be taking his company to focus more on corporate training. I personally will reserve further judgement until after I finish the readings for next week.
  • ...1 more comment...
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    I posted this article in G+ a day or two ago. Some of the better commentary surrounding this article below. Tressie McMillan Cottom: "Thrun says it wasn't a failure. It was a lesson. But for the students who invested time and tuition in an experiment foisted on them by the of stewards public highered trusts, failure is a lesson they didn't need." Rebecca Schuman: "Thrun blames neither the corporatization of the university nor the MOOC's use of unqualified "student mentors" in assessment. Instead, he blames the students themselves for being so poor." Stephen Downes: "I think that what amuses me most about the reaction to the Thrun story is the glowing descriptions of him have only intensified. "The King of MOOCs." "The Genius Godfather of MOOCs." Really now. As I and the many other people working toward the same end have pointed out repeatedly, the signal change in MOOCs is openess, not whatever it was (hubris? VC money?) that Thrun brought to the table. Rebecca Schuman claims this is a victory for "the tiny, for-credit, in-person seminar." It's not that, no more than the Titanic disaster was a victory for wind-powered passenger transportation."
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    Grif - where did the Stephen Downes quote come from ? I read the Rebecca Schuman article and don't really agree with her. To expand on the Schuman quote you posted - it's really interesting how she says the massive lecture format doesn't work but then provides two examples of massive technology that do work - texting and World of Warcraft. This relates directly to some of what we talked about earlier this semester. I don't think it's the 'massive,' as Schuman implies, that causes the failure of a MOOC. It's part of the design. Once the design is better and more engaging, then MOOCs may find that they have higher retention rates. Schuman: Successful education needs personal interaction and accountability, period. This is, in fact, the same reason students feel annoyed, alienated, and anonymous in large lecture halls and thus justified in sexting and playing World of Warcraft during class-and why the answer is not the MOOC, but the tiny, for-credit, in-person seminar that has neither a sexy acronym nor a potential for huge corporate partnerships.
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    The Downes quote was from OLDaily, which is a daily listserve of his that I subscribe too. I think the difference between texting/WoW and MOOCs is that, while both have many many users, the former two have means in which those groups are disaggregated into smaller units that are largely responsible for the UX/individual growth that goes on. I agree with you that massive is not necessarily the failure, in fact, I think it's the best thing they have going for them. However, until the design can leverage meaningful collaboration, like WoW and texting, the massive will remain a burden.
Harvey Shaw

Strategies for Learning from Failure - 0 views

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    Courtesy of the Innovation by Design class, a thoughtful review of the importance of failure in how people and organizations learn and improve, particularly when working on the cutting edge.
Uche Amaechi

Steve Jobs, Apple, and the Failure of Education Technology | Hack Education - 2 views

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    Let's not forget the hand that Professional Development offerings, or lack there of, around Ed Tech played in this "failure," too. Just because we put a Smart or Promethean board in every school doesn't mean that it won't get written on with a dry erase marker or used only as an LCD projector instead of as the interactive device that it was designed to be...teacher training is essential in the success of ed tech integration.
Laura Johnson

Symbolab Search Engine Will Help You Stop Fearing Math - Edudemic - 0 views

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    STEM search engine that prevents the fear of math - related to failure/motivation research for those of us in Dock's class 
Steven Burns

Site-based testing deals strengthen case for granting credit to MOOC students | Inside Higher Ed - 1 views

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    Taking the next step towards credentialing through MOOC's and establishing greater value for these online classes.
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    Interesting decision to address a number of common criticisms of online learning: the potential for cheating, the failure of enrollees to complete the course and the lack of certification.
Mirza Ramic

Boss Level: Collaborative Student-Led Learning at Quest to Learn | Edutopia - 0 views

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    'Quest to Learn' is a New York City public middle and high school, supporting collaborative student-led learning: "Quest to Learn has used research in game-based learning to create a rigorous and engaging collaborative learning space where students feel safe taking risks and using their successes and failures to create and apply new knowledge." "Nurturing social and emotional learning (SEL) and 21st century skills like inventiveness, risk taking and collaboration."
Jacqueline Mason

What in the world happened to Carmen Sandiego? - 4 views

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    The Edutainment Era: Debunking Myths and Sharing Less "Developers and others in the video game industry often attribute the failure of the "edutainment" industry in the 1990′s either to a lack of market demand or the difficulty of creating great products. In reality neither of these assertions is correct."
Jennifer Hern

Understanding Users of Social Networks - HBS Working Knowledge - 0 views

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    Online social networks are most useful when they address failures in the real world. Pictures are the killer app of social networks. Women and men use these sites differently. Businesses shouldn't consider SNs as just another channel.
Chris Johnson

Variety, Social Aspects More Important To Game Success Than Graphics, Plot (Slashdot Article) - 0 views

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    This is a Slashdot article that points to a research paper (unfinished) that analyzes which elements are most important in the success/failure of a game. The abstract and conclusion sections of the article are succinct and accessible. The results are quite telling. One wonders if the results are consistent across game genres/audiences/distribution methods.
Ryan Klinger

Should Children Really Be Expected to Have Grit? - 1 views

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    op-ed that centers on the concept of "students need to understand that failure is a part of life." A nice take away is that playing it safe and not taking risks will restrict news ideas and new practices.
Eric Kattwinkel

Robert J. Samuelson commentary: Student motivation is at root of educational woe | The Columbus Dispatch - 2 views

  • "Reforms" have disappointed for two reasons. First, no one has yet discovered transformative changes in curriculum or pedagogy, especially for inner-city schools, that are "scalable"
  • The larger cause of failure is almost unmentionable: shrunken student motivation.
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    "Motivation is weak because more students don't like school, don't work hard and don't do well." Also see Tom Friedman in the NYTimes referring to this article and concluding that "right now the Hindus and Confucians have more Protestant ethics than we do, and as long as that is the case we'll be No. 11!"
Ellen Loudermilk

People Spend 927 Million Hours Per Month Playing Facebook Games - 1 views

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    Hi Ellen, I think this is an interesting topic. You may be interested in Piskorski's work at HBS. Professor Piskorski's current research examines why and how people use on-line social networks, both in the US and abroad. Using extensive fieldwork and large scale empirical analyses, he constructed theories of social failures and networks as covers which allow us to understand numerous facets of people's on-line behaviors. http://drfd.hbs.edu/fit/public/facultyInfo.do?facInfo=ovr&facId=10663
Garron Hillaire

The Supreme Court tries to figure out what Madison would have thought about Postal 2. - By Dahlia Lithwick - Slate Magazine - 1 views

  • The state of California is attempting this morning to defend a 2007 law banning the sale or rental of violent video games to anyone under 18
  • Ten minutes into the argument, Morazzini is barely visible beneath all the blood spatter. He's been assailed for the statute's vagueness, its overbreadth, and for the state's failure to show that playing violent video games is any more likely to engender violence in children
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    Video Games, Violence, Ban Question: Is there a coin here? Do educational video games sit on the opposite side of violent video games? If video games are good for instruction then are violent video games also instructing violence? Perhaps existing violent games are not following good educational design and therefore are bad at instructing violence (which is good)?
Yan Feng

10 Things That Will Be Obsolete in Education by 2020 - 6 views

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    Interesting.
  • ...2 more comments...
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    I thought the word "satchel" was already obsolete? HA! And does anyone else agree that they use the term "obsolete" very loosely in some of their explanations - for example HOMEWORK - doesn't "some work at school and some work at home" still constitute homework? And about Standardized TEACHING - until Standardized TESTING goes away, HG and supporters can advocate for this type of teaching reform, but try as we might (and many of us do offer alternative lessons and assignments to take advantage of the multiple intelligences within our classroom), end of the day, we still have to get our kids to pass those tests. It is how we as students, teachers, schools, districts, states and a nation are continually evaluated as being successful.
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    I think this article is a little odd too. I think that a lot of times, writers of articles want to make these large shocking claims in their headlines. When you read the actual body of the text though, it becomes evident that the term "obsolete" isn't what they're after - but rather, it's about renaming or altering the way we think about current systems. Also, I was interested in what they meant by changing the actual architecture of schools. When I looked into the gallery though, it was a group of photos of a bunch of weird structures that didn't really show anything about schools (maybe the outsides?).
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    Also, I can't imagine that education will make the fear of failure extinct. It may make failing a bit more tolerable with individualized instruction, but I can't image that the pressure on students to succeed will decrease; it seems more likely that it will increase.
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    I appreciated that they mentioned learning HTML. I wish I learned that in school -- I think basic web design should be a 21st century skill.
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