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Kellie Demmler

Learning Principles and Practices | EDUCAUSE - 0 views

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    Collection of research from Educause dealing with learning principles and practices. Nice background info to help understand where technology fits into the big picture.
Steve Henderson

Guiding Principles | NextGen Learning - 2 views

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    Has anyone seen this group? Seems like they are doing what we have been talking about re: blended learning. I am going to dig in for more info....
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    Steve, I used to work on the external evaluation of the first round of NGLC grants, which focused on colleges and community colleges applying these guiding principles. I know less about their K12 grants and present work but am happy to talk about what I know.
Benjamin Berte

The Power of Educational Technology: 9 Common Principles for 21st Century Schools - 1 views

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    Good principles to spark your own thinking.
Emma Heeschen

Survey Study Competition | Connected Learning - 0 views

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    Call for research proposals!  Connected Learning has very interesting educational, research, and design principles; this study asks from group of participants who are engaged in connected learning environments.
Cameron Paterson

Networked student model - 4 views

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    Principles of networked learning, constructivism, and connectivism inform the design of a test case through which secondary students construct personal learning environments for the purpose of independent inquiry. Emerging web applications and open educational resources are integrated to support a Networked Student Model that promotes inquiry-based learning and digital literacy, empowers the learner, and offers flexibility as new technologies emerge. The Networked Student Model and a test case are described in detail along with implications and considerations for additional research. The article is meant to facilitate further discussion about K-12 student construction of personal learning environments and offer the practitioner a foundation on which to facilitate a networked learning experience. It seeks to determine how a teacher can scaffold a networked learning approach while providing a foundation on which students take more control of the learning process.
Maung Nyeu

Archipelago Learning Launches Reading Eggspress | EON: Enhanced Online News - 0 views

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    An interesting product for reading and comprehension. Tim McEwen, chairman, chief executive officer, and president of Archipelago Learning. "Once children learn how to read, it's important to keep them engaged in and enlightened by reading. This product offers teachers a way to do this by leveraging a channel that already appeals to them - social networks and virtual worlds. If we can relate the core principles we're hoping students will learn to the areas that already interest them, then we create a mutually beneficial and relatable teaching environment."
Hongge Ren

Gamification In Learning - 3 views

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    There has been so much buzz around gamification recently that it can be difficult to separate the hype from the reality. With clients asking the first questions about gamification, in this post I'm attempting to draw some lines around gamification in learning. First off, as I understand it, gamification in learning means attempting to apply the principles that make individuals play games for thousands of hours. Gamification is not 'gaming', we needn't create digital games costing thousands of dollars and hours to benefit.
Janet Dykstra

Chris Lehmann's thoughts on transforming education with technology - 1 views

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    Chris Lehmann is the founding principle of an innovative science and technical high school in Philadelphia (Science Leadership Academy) and will be the keynote speaker at the next ISTE conference. This is an interview where he discusses where he thinks technology and education are headed.
James Glanville

Education Week: Digital Book-Sharing Unlocks Print for Students - 2 views

  • Bookshare memberships are for students who are blind, have low vision, have such learning disabilities as severe dyslexia, or have a disability such as cerebral palsy that could keep them from holding a book. Such students have what are collectively called print disabilities—a distinct departure from saying “learning disabilities,” said David Rose, the chief education officer at the Center for Applied Special Technology, or CAST, in Wakefield, Mass. Related Blog Visit this blog. Using the phrase “print disability” said Mr. Rose, “is co-locating the problem. Print is part of the problem.” His nonprofit organization works on expanding learning opportunities for all individuals, especially those with disabilities, through a set of principles called “universal design for learning.” “We can convey that information in a whole host of ways now. In that world, you go, ‘Print is not very good for a lot of kids,’ ” he said.
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    Interesting article in edweek on Bookshare - a non-profit electronic book service that provides free digital copies of books in accessible formats for kids with print disabilities, a term coined by George Kerscher to cover visual, physical and language based disabilities that impact the ability to read a physical book.
pradeepg

computer based tools for modeling systems - 3 views

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    Conceptual change is aided by model building. Visualizing the relationships between different components of the model using a graphical interface is a powerful technological capability. Powersim is one such tool. Such an iterative model building activity to predict theoretically principled outcomes is stated to be conceptually engaging. There are other tools like Stella and VSim that fall into the same category.
Chris Johnson

Levers (Physics flash game) - 1 views

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    A highly amusing flash game for learning physics concepts. How might a teacher use this in class?
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    What age group would benefit most from this? What could the teacher do to make sure students learn about physics and not just learn how to manipulate the simulation?
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    I just played around with it a little bit, and I don't feel that I could use it effectively with grade 9th or grade 7th students that I was teaching last year. It is pretty much just a balancing game, but I don't think it can help learners understand any particular concepts like 'gravity' or the 'principle of moments'. For younger learners, like 6-year olds perhaps, it could help them develop an understanding of weights and balancing forces(?)... I don't know...
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