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Maung Nyeu

M.I.T. Game-Changer: Free Online Education For All - Forbes - 3 views

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    MIT announcing next Monday that they will launch an online learning initiative called M.I.T.x,which will offer the online teaching of M.I.T. courses free of charge to anyone in the world. This course will not offer M.I.T. deploma, but will offer a M.I.T. certificate of completion. How will this impact for-profit online universities, such as, University of Phoenix?
Robyn Bykofsky

Latest News - Digital Learning - 2 views

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    In 2006 - The John D. and Catherine T. MacArthur Foundation (the folks that seem to sponsor everything on PBS and NPR) launched its 5 year initiative to explore how youth are engaged in digital media.
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    In 2006 - The John D. and Catherine T. MacArthur Foundation (the folks that seem to sponsor everything on PBS and NPR) launched its 5 year initiative to explore how youth are engaged in digital media.
Junjie Liu

A class open to the world | Harvard Gazette - 0 views

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    Tapping into the Internet and using several iPads as video cameras, Sandel, the Anne T. and Robert M. Bass Professor of Government, connected his Harvard students in Sanders Theatre on Friday with students in Japan, China, Brazil, and India for a wide-ranging discussion that explored the complicated question of the ethics of solidarity and the dilemmas associated with patriotism, membership, and collective responsibility.
Laura Johnson

The Current State Of Mobile Learning In Education | Edudemic - 3 views

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    report from T-Mobile + infographic on mlearning 
Cameron Paterson

Will technology kill the academic semester? - 1 views

  • online program that lets students start class any day they want and finish at their own speed
  • The open format of Jefferson's program, called Learn Anytime, means students don't move through classes in groups. None of Mr. Smith's 400 online students will have a discussion or do a group project with classmates
  • "It doesn't allow students to get a deep understanding of the content."
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  • Regardless of criticism like that, the model is spreading.
  • ther than programs like Learn Anytime, online education generally mimics the familiar face-to-face template. A group of students moves through course work at a set pace and discusses the lessons, typically in a course forum. Jefferson's effort to break that mold grew out of a dual-credit project with a local public-school system. Since 2007, Learn Anytime has exploded from a couple of hundred students to nearly 1,300
  • Mr. Johnson's classroom isn't just virtual. It's also largely automated.
  • "The next frontier in online learning," says Mr. Anderson, "is to merge the social stuff with the self-paced stuff."
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    Ford T. Smith is helping to bulldoze one of the most durable pillars of academic life: the semester.
James Glanville

Groups | HASTAC - 1 views

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    Jennifer Dick shared this on the TIE2012 Facebook page.  Looks like a great forum to check out on topics relevant to T-561.   Topical groups included "Badges for LifeLong Learning," "Pedagogy", and "Semantic Web."  check it out.
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    James- I had a really interesting conversation about badges for lifelong learning yesterday, and as I'm sure you know it's a controversial topic, especially among academics who resent the premise that people need extrinsic motivators like badges as incentives to be lifelong learners. One major advantage to badges, according the the people I was talking with, is that they can be used as a kind of shorthand validation of somebody's credentials. So, for example, if you wanted to hire a freelancer to build you a website, write you some content, or re-tile your kitchen, you would be able to get a quick idea of how good they were by seeing what kinds of badges they had earned. I found this to be an interesting application to the badge system, whereas I was quite against the idea before of incentivizing lifelong learning. What does everyone think of HASTAC badges?
Chris Johnson

AT&T's 1993 prediction ads. [VIDEO] - 2 views

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    Predictive ads about "future" technologies from 1993 (by AT&T). How many of these predictions have come true?
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    In my opinion, one of the least realized of the predicted technologies is the one about education. What do you think?
Malik Hussain

"Rabbit has Brain" [said Piglet] . . . "[T]hat's why he never understands anything" [sa... - 1 views

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    Dr. Saxberg's blog on an interesting research finding about teachers' misconceptions about how learning works. He also mentions (towards the end) his upcoming book. As you would recall Professor Dede had mentioned Dr. Saxberg in the context of EdX a few weeks ago.
Douglas Harsch

Augmented Reality in Education and Training | Scoop.it - 0 views

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    Site with a lot of links to AR info
Seema Marwaha

You don't bring a 3D printer to a gun fight -- yet - Yahoo! News Canada - 1 views

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    A darker side to an emerging technology?
Tomoko Matsukawa

One Per Cent: Lego's augmented reality game tests your building skills - 0 views

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    Getting excited about Sesame Street&AR idea that was posted earlier, went to find if Lego is doing anything as Lego Education is getting more active lately to my understanding.  I only found this. This to me is not AR although it is utilizing some level of digital technology (social network/sharing work with others).  I would be more interested to see more work from traditional game/toy players to be aggressive in the tech space. 
Janet Dykstra

Chris Lehmann's thoughts on transforming education with technology - 1 views

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    Chris Lehmann is the founding principle of an innovative science and technical high school in Philadelphia (Science Leadership Academy) and will be the keynote speaker at the next ISTE conference. This is an interview where he discusses where he thinks technology and education are headed.
Danna Ortiz

What to test instead - Ideas - The Boston Globe - 2 views

  • A new wave of test designers believe they can measure creativity, problem solving, and collaboration – and that a smarter exam could change education.
  • Reengineering tests has become a kind of calling for a group of educators and researchers around the country. With millions of dollars of funding from the federal government, the Bill and Melinda Gates Foundation, as well as from firms like Cisco Systems, Intel, and Microsoft, they have set about rethinking what a test can do, what it can look like, and what qualities it can assess.
  • computer simulations, games, and stealth monitoring
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  • Chris Dede at Harvard
  • Such predictions require a clear sense of the qualities a person needs in order to thrive.
  • There are just a lot fewer jobs where you’re not doing information-seeking, interpreting, problem-solving, and communication than in the past.”
  • engineer tests
  • equire people to exercise a bundle of complex skills at the same time,
  • rafting computer programs that take advantage of so-called stealth assessment, a method of judging test-takers without telling them exactly what’s being judged.
  • When we test, we’re really probing for certain qualities—the particular mix of knowledge and ability—that tell us a student is ready to move ahead, or an employee will be an asset to the firm.
  • developed a 3D video game to test scientific skills
  • students
  • evaluated
  • rocess they go through to attack a problem.
  • Harvard developmental psychologist Howard Gardner participated in an effort to design new kinds of tests in the humanities that could be graded objectively.
  • Ultimately, he found that the nuance required to measure softer skills collided with the demands of standardization.
  • A test becomes a sign post,
  • t becomes an example of what to strive for.”
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    How test designers are trying to move away from standardized tests to computer programs that can measure a myriad of skills simultaneously through simulations and "stealth monitoring."  Both Chris Dede and Howard Gardner are mentioned.
Kasthuri Gopalaratnam

Seton Hall University Joins With AT&T And Newark Technology High School To Announce The... - 0 views

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    "This contribution to Seton Hall's Center for Mobile Research & Innovation is about more than just teaching the students to develop mobile apps - it is also teaching them professional and life skills, motivating them and preparing them for college, and instilling community service values"
Allison Browne

Bridging the SOcial Gap Through Educational Technology - 1 views

shared by Allison Browne on 28 Nov 11 - No Cached
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    This articile describes the educational effect of the Time To KNow Digital Teaching Platform used with low SES students in Isreal.
Aimee Corrigan

The Medium - Facebook Exodus - NYTimes.com - 0 views

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    "Is Facebook doomed to someday become an online ghost town, run by zombie users who never update their pages and packs of marketers picking at the corpses of social circles they once hoped to exploit? Sad, if so. Though maybe fated, like the demise of a college clique."
Robert Schuman

GE | Plug Into the Smart Grid - 0 views

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    For those of you interested in trying out a bit of augmented reality at home, try out this green energy augmented reality application available from the GE web site. You will need a printout of the glyph (the black square design provided on the web site) and a webcam in order to get this to work. Audio volume adjust according to the distance of the glyph away from the webcam. This little AR app was designed using ARToolKit originally created by Dr. Hirokazu Kato.
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    Augmented Reality Sample created for General Electric using ARToolKit. You will need a webcam and a printout of the glyph (the black box design that the AR object will need to anchor to).\n\nI can't directly anchor to the augmented reality sample, so please bring your mouse pointer down to the bottom of the browser window to where it says, "Navigate the Smart Grid," and click the augmented reality icon on the far right of the navigation bar that appears.
Justin Reich

Video Games Win a Beachhead in the Classroom - NYTimes.com - 0 views

  • There is, at least, growing support for experimentation: in March, Arne Duncan, the secretary of education, released a draft National Educational Technology Plan that reads a bit like a manifesto for change, proposing among other things that the full force of technology be leveraged to meet “aggressive goals” and “grand” challenges, including increasing the percentage of the population that graduates from college to 60 percent from 39 percent in the next 10 years. What it takes to get there, the report suggests, is a “new kind of R.& D. for education” that encourages bold ideas and “high risk/high gain” endeavors — possibly even a school built around aliens, villains and video games.
  • ant time building their own games. Sometimes they design
  • miniworld, a dynamic system governed by a set of rules, complete with challenges, obstacles and goals. At its best, game design can be an interdisciplinary exercise involving math, writing, art, c
Chris Dede

Video Games Win a Beachhead in the Classroom - NYTimes.com - 4 views

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    To what extent should videogames be used in classrooms, and what is the research support for this?
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    Note the author characterizes the National Educational Technology Plan as a "manifesto." Quoting this article, "... in March, Arne Duncan, the secretary of education, released a draft National Educational Technology Plan that reads a bit like a manifesto for change, proposing among other things that the full force of technology be leveraged to meet "aggressive goals" and "grand" challenges, including increasing the percentage of the population that graduates from college to 60 percent from 39 percent in the next 10 years. What it takes to get there, the report suggests, is a "new kind of R.& D."
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    A bunch of especially interesting quotes toward the end: "This concept is something that Will Wright, who is best known for designing the Sims game franchise...refers to as 'failure-based learning,' in which failure is brief, surmountable, often exciting and therefore not scary... According to Ntiedo Etuk, the chief executive of Tabula Digita...children who persist in playing a game are demonstrating a valuable educational ideal.... 'They'll fail until they win.' He adds: 'Failure in an academic environment is depressing. Failure in a video game is pleasant. It's completely aspirational.' It is also, says James Paul Gee, antithetical to the governing reality of today's public schools. 'If you think about kids in school - especially in our testing regime - both the teacher and the student think that failure will lead to disaster,' he says. 'That's pretty much a guarantee that you'll never get to truly deep learning.'"
Eric Kattwinkel

Does Your Language Shape How You Think? - NYTimes.com - 1 views

    • Eric Kattwinkel
       
      Old ideas about language affecting thinking have been discredited, but more recent research has revived the idea, with important differences.
    • Eric Kattwinkel
       
      It's not that features of our language prevent or allow certain kinds of thinking; it's that they "oblige" us to consider some things and not others, thereby causing us to develop certain "habits" in how we think.
    • Eric Kattwinkel
       
      Compare different language requirements of making a simple statement ("I had dinner with a neighbor last night"): in French you have to reveal the gender of the neighbor, but in English  you don't; in English you have to reveal when the dinner happened; not so in Chinese.
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    • Eric Kattwinkel
       
      Research shows that when languages have different genders for the same objects, speakers of those language think differently about those same objects -- and this can affect their ability to remember those objects. (no reference?)
    • Eric Kattwinkel
       
      How would the habits of mind of a speaker of a geographic-based language be manifest in the way that person learns/remembers/teaches? How do speakers of egocentric languages learn/teach/remember differently?
    • Eric Kattwinkel
       
      Language even affects our perception and experience of color: "Our experience of a Chagall painting actually depends to some extent on whether our language has a word for blue."
    • Eric Kattwinkel
       
      Does an avid user of social media, who makes subtle distinctions among different ways to post something (comment, like, message, poke, etc.), have different habits of mind that affect how he/she relates to other people and/or incoming information?
    • Eric Kattwinkel
       
      Area for potential study?: how to measure the ways habits of mind affect our intuitive/emotional/impulse behavior.
    • Eric Kattwinkel
       
      Very intesting article about how our language affects the way we think. People who speak different languages adopt different "habits of mind" from an early age, and those habits can affect they way they experience the world. Especially fascinating is the discussion (2/3 of the way down) of languages that use a geographical, rather than egotistical, method for describing direction and relative position. (For example, the cup is resting on the north side of the west table in the southern room of the house.) How would a person with this type of view of the world experience a virtual environment? Also interesting implications for kids growing up with social media. Do new technologies impart habits of mind that affect the way kids learn?
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