Skip to main content

Home/ HGSET561/ Group items matching "challenges" in title, tags, annotations or url

Group items matching
in title, tags, annotations or url

Sort By: Relevance | Date Filter: All | Bookmarks | Topics Simple Middle
Niko Cunningham

Neuroengineering to challenge what it means to be human | Emerging Technology Trends | ZDNet.com - 0 views

  •  
    Here are just a few topics that we will cover… 1. Brain-machine interfaces to control computers, exoskeletons, robots, and other devices with thought alone; 2. Mind-reading devices that will project the conscious contents of one's brain onto a screen as if it was a movie; 3. Devices to enhance intellectual ability and to increase concentration; 4. Devices to enhance creativity and insight; 5. Mechanisms to upload the mind to a machine, thus preserving it from bodily decay and bodily death.
Chris Dede

Video Games Win a Beachhead in the Classroom - NYTimes.com - 4 views

  •  
    To what extent should videogames be used in classrooms, and what is the research support for this?
  •  
    Note the author characterizes the National Educational Technology Plan as a "manifesto." Quoting this article, "... in March, Arne Duncan, the secretary of education, released a draft National Educational Technology Plan that reads a bit like a manifesto for change, proposing among other things that the full force of technology be leveraged to meet "aggressive goals" and "grand" challenges, including increasing the percentage of the population that graduates from college to 60 percent from 39 percent in the next 10 years. What it takes to get there, the report suggests, is a "new kind of R.& D."
  •  
    A bunch of especially interesting quotes toward the end: "This concept is something that Will Wright, who is best known for designing the Sims game franchise...refers to as 'failure-based learning,' in which failure is brief, surmountable, often exciting and therefore not scary... According to Ntiedo Etuk, the chief executive of Tabula Digita...children who persist in playing a game are demonstrating a valuable educational ideal.... 'They'll fail until they win.' He adds: 'Failure in an academic environment is depressing. Failure in a video game is pleasant. It's completely aspirational.' It is also, says James Paul Gee, antithetical to the governing reality of today's public schools. 'If you think about kids in school - especially in our testing regime - both the teacher and the student think that failure will lead to disaster,' he says. 'That's pretty much a guarantee that you'll never get to truly deep learning.'"
Chris Dede

National STEM Video Game Challenge - 4 views

  •  
    Big money for games that help young children learn STEM
  •  
    Maybe you or someone could comment on what this has in common with the Tesla project (or what is different). Would love to hear more. As a future middle school teacher, this inspires me. The contest geared toward middle school age validates my conviction that middle schoolers can and should be learning technology ... yes, even in BPS there's got to be a way.
  •  
    TESLA is studying both how we can make math education more effective and what types of motivational inductions appeal to various types of students in grades 5-9. The emphasis in engagement is on building intrinsic motivation and self-efficacy in math, rather than using external motivation to "sugar-coat" math as yucky, but necessary. The intrinsic/extrinsic distinction is often ignored by game designers,and as a result kids who are momentarily engaged in STEM can actually be demotivated longer term. TESLA is trying to established a more nuanced view of how to build this type of game.
Lisa Estrin

States Eye Standards for Virtual Educators - 0 views

  •  
    States are starting to question whether online teachers should be required to obtain additional certification or training for virtual instruction. Some folks think a solid foundation in classroom teaching is enough and that it would present an additional obstacle to the existing challenge of recruiting high-quality teachers. But can teachers be as effective online as in the classroom without some specialized training?
Devon Dickau

'Chalk and Talk' Colleges Are Challenged by India's Company Classrooms - Technology - The Chronicle of Higher Education - 0 views

  • The most high-tech classrooms in India are not at a university but at a technology company's training facility.
  • To make up for those perceived deficiencies, Indian companies spent more than $1-billion last year on corporate-training programs for new employees, according to an industry group that has been pushing for change at universities.
  • Each classroom bears the name of a famous innovator—Archimedes, J.P. Morgan, Steve Jobs. In a morning class in the Benjamin Franklin classroom, I observed about 100 students learning the Unix programming language. Each seat had its own PC, and most students had opened a copy of the instructor's PowerPoint presentation and followed along on their own screen, sometimes scrolling back to see what they had missed, sometimes looking ahead.
  • ...4 more annotations...
  • The trainees, called "freshers" because they are fresh out of college,
  • The trainees said that their undergraduate teaching had been delivered mostly in chalk-and-talk form, with the professor lecturing at the front of the classroom. A few professors had tried PowerPoint, they said, but even that was unusual.
  • "More technology would have meant a lot more knowledge."
  • It turns out, how wired the classrooms are is not the point—the style of teaching is much slower to change than the gear in the rooms.
  •  
    Indian college classrooms have not integrated technology into learning and teaching, so private companies - teaching the skills needed to perform in their specific career paths - are taking the lead, showing that universities need to catch up.
Yang Jiang

Gates and Hewlett Foundations Focus on Online Learning - NYTimes.com - 4 views

  • The Bill and Melinda Gates Foundation, the William and Flora Hewlett Foundation, and four nonprofit education organizations are beginning an ambitious initiative to address that challenge by accelerating the development and use of online learning tools.
  • Just how effective technology can be in improving education — by making students more effective, more engaged learners — is a subject of debate. To date, education research shows that good teachers matter a lot, class size may be less important than once thought and nothing improves student performance as much as one-on-one human tutoring.
quintintanderson

The Challenges of Implementing an iPad based curriculum - 2 views

  •  
    Part 1 of 3 of the Great iPad Debate.
Devon Dickau

BBC News - The rights and wrongs of digital books - 2 views

  • The latter part of 2010 may mark the point from which future historians date the transition to screen-based reading for literary fiction as well as reference works
  • However, even they are not yet willing to accept that the price of electronic texts is too high, and that readers will not pay the same for a bunch of bits as they will for a bound book, since the market knows that it costs less to send electrons over a network than it does to buy paper, make books out of it and ship the physical objects around the world
  • When you buy an digital copy to read on your e-book reader, phone or laptop all you get is the copyrighted bit, and what you pay for is a licence to have a copy or copies of the text.
  • ...2 more annotations...
  • Amazon recently announced that it will let Kindle owners "lend" books, but only for two weeks and only once per title.
  • The idea of "intellectual property" deliberately conflates the two and allows politicians to pretend that laws about physical property should extend to digital downloads. We need to challenge this unjustifiable elision if we are to think seriously about copyright and business models in the age of electronics.
Ashley Lee

Cloud Computing Grows Up - Forbes.com - 1 views

  • The Open Cloud Manifesto stresses the following:
  • --Cloud vendors should work together to define open solutions to address cloud challenges like security, integration and interoperability. --Cloud providers should not use their market position to create vendor lock-in. --Cloud vendors should embrace existing standards where they apply, and work together to create new standards where required. --Cloud community efforts should always be customer-driven. --Cloud standards groups need to stay coordinated to ensure there are not competing open standards in this emerging area.
pradeepg

Doing science ( like making real contributions ) - 2 views

shared by pradeepg on 04 Oct 11 - No Cached
  •  
    Considering the complexity of modern day research, finding opportunities for students to make real contributions to science is a challenge. I am yet to play with this tool. Would high school students be able to use it ? ( I hope , my fellow graduate students who spend 5 years of their life chasing that one elusive protein structure are aware of this tool : )
James Glanville

Learning: Engage and Empower | U.S. Department of Education - 4 views

  • more flexible set of "educators," including teachers, parents, experts, and mentors outside the classroom.
    • Chris McEnroe
       
      This is an example of the promise of Tech in Teaching. It promotes the Psycho/Social pedogogical reality of the learner's sphere of influences into the vital center of our concept of school. To me, it transforms academic discourse into intentional design. Because school experience is so culturally endemic, this is a change in cultural self-concept.
  • The opportunity to harness this interest and access in the service of learning is huge.
    • Chris McEnroe
       
      This sentence makes me think of an explorer who has discovered a vast mineral deposit and is looking for capital investment. To persuade teachers, parents, and school boards the explorer will need to show tangible evidence that ". . . our education system [can leverage] technology to create learning experiences that mirror students' daily lives and the reality of their futures." The sixth grade teacher will need to be able to demonstrate to the parent of a student the tangible benefits of a technology infused paradigm.
  • The challenge for our education system is to leverage technology to create relevant learning experiences that mirror students' daily lives and the reality of their futures.
  • ...8 more annotations...
  • large groups, small groups, and activities tailored to individual goals, needs, and interests.
  • What's worth knowing and being able to do?
  • English language arts, mathematics, sciences, social studies, history, art, or music, 21st-century competencies and expertise such as critical thinking, complex problem solving, collaboration, and multimedia communication should be woven into all content areas.
  • expert learners
  • "digital exclusion"
    • Chris McEnroe
       
      Isn't this just another iteration of the general disparity in all kinds of resource allocation? This could just as well be articulated by debilitating student/teacher rations, or text book availability, or the availability of paper, or breakfast, or heat in the he building?
  • School of One uses technology to develop a unique learning path for each student and to provide a significant portion of the instruction that is both individualized and differentiated
  • Advances in the learning sciences, including cognitive science, neuroscience, education, and social sciences, give us greater understanding of three connected types of human learning—factual knowledge, procedural knowledge, and motivational engagement.
    • James Glanville
       
      I'm interested in how our current understanding of how learning works can inform best practices for teaching, curriculum design, and supports for learning afforded by technology.
    • Erin Sisk
       
      I found the neuroscience discussion to be the most interesting part of the Learning section. It seems to me that the 21st century learner needs more emphasis on the "learning how" and the "learning why" and less focus on the "learning that." I think teaching information literacy (as described in the Learning section) is one of the most important kinds of procedural knowledge (learning how) students should master so they can access facts as they need them, and worry less about memorizing them.
  •  
    "School of One uses technology to develop a unique learning path for each student and to provide a significant portion of the instruction that is both individualized and differentiated." I liked the definitions of individualized (pacing), differentiated (learning preferences/methods), and personalized (pacing, preferences, and content/objectives).
Jaclyn Ruszala

Research Center: Technology in Education - 0 views

  •  
    An overview of technology in education. Takes a look at the opportunities and challenges for schools.
Jennifer Lavalle

A real test for techies: the education market - 3 views

  •  
    Entrepreneurs in the classroom. Last paragraph of article reads: "But Michael Goldstein, founder of the MATCH charter high school and middle school in Boston, observes that "there's a history several decades long of technology promising to make education better, and teachers finding it remarkably difficult to implement.'' " (page 2) Good commentary on some initiatives and the challenges teachers face with classroom integration.
Uma natarajan

Teachers Use Social Media to Enhance Instruction - 2 views

  •  
    this is interesting -- in face of challenge to achieve one-to-one computing, social media can offer solutions
Chris Dede

How video games are good for the brain - The Boston Globe - 4 views

  • The games aren’t just hard - they’re adaptively hard. They tend to challenge people right at the edge of their abilities; as players get better and score more points, they move up to more demanding levels of play.
  • video games have been shown, in separate studies, to boost visual acuity, spatial perception, and the ability to pick out objects in a scene. Complex, strategy-based games can improve other cognitive skills, including working memory and reasoning
  •  
    Video games can improve cognition and foster positive behavior. (not that we didn't know that already...)
  •  
    Do videogames boot brain function?
  •  
    Ha ha. Booting brain function. Got it... I think. Maybe I need to go play a video game.
Jennifer Jocz

Social Isolation and New Technology - Pew Research Center - 1 views

  • Americans are not as isolated as has been previously reported. People's use of the mobile phone and the internet is associated with larger and more diverse discussion networks.
  • Our survey results challenge the finding that an increasing number of Americans have no one with whom they can discuss important matters. However, our findings support existing research that suggests that the average size and diversity of core discussion networks have declined.
  • ownership of a mobile phone and participation in a variety of internet activities were associated with larger and more diverse core discussion networks.
  • ...4 more annotations...
  • Contrary to the assumption that internet use encourages social contact across vast distances, we found that many internet technologies are used as much for local contact as they are for distant communication.
  • Social networking services, such as Facebook, provide new opportunities for users to maintain core social networks.
  • Contrary to the argument that internet use limits people's participation in the local community, local institutions and local spaces, our findings show that most internet activities are associated with higher levels of local activity. However, we find some evidence that use of social networking services (e.g., Facebook, MySpace, LinkedIn) substitutes for some level of neighborhood involvement.
  • internet use, and in particular the use of social networking services, are independently associated with higher levels of network diversity.
  •  
    Interesting report contradicting some previous findings about the link between technology and social isolation.
Bridget Binstock

Wireless devices push Iowa schools to expand access and bandwidth - 2 views

  •  
    Related to the challenge of infrastructure outlined in class and in the NETP.
Tommie Anthony Henderson

Teaching the Mind AND the Body: Education without Technology at cac.ophony.org - 1 views

  •  
    As a recent New York Times article wryly explains, it turns out that even the nation's technological elites-the same engineers, software designers, and idea people, who brought us Google, E-Bay, and Facebook-would prefer that their children grow up and learn in a technology-free environment. WOW -- SIMPLY WOW!! This is real food for thought. I completely challenged my thinking!!
Jennifer Lavalle

WSD Board Ponders 21st Century Learning with $7M Price Tag - 1 views

  •  
    Interesting, real-time, questions about the topics we are covering in T561. Illuminates some of the key pieces (and challenges there within) of the scaling process... "Wissahickon School District (WSD) board members are divided on how to meet educational technology goals that bridge the "digital divide" and foster 21st Century Learning skills for students. A "1:1" plan presented to board members calls for giving every secondary student a computer to bridge the digital divide for students who do not have a computer, and enhance learning for all."
« First ‹ Previous 81 - 100 of 100
Showing 20 items per page