Skip to main content

Home/ HGSET561/ Group items tagged prize

Rss Feed Group items tagged

David Chen

Netflix Awards $1 Million Prize and Starts a New Contest - 0 views

  •  
    Those of you who have read about the Netflix contest probably know it's fascinating, and this NYTimes blog presents a good summary. More interesting is the fact that this type of work on algorithms may have other applications, beyond telling you what other movies you might like (e.g. commercial, scientific, perhaps even educational?). Therefore, it is tangentially related with our discussion on AI :)
Chip Linehan

Edtech startup Gradeable Takes Top Prize at MIT VC Conference - 2 views

  •  
    Their senior team includes recent HGSE graduate Andy Cahill.
Arthur Josephson

Kaggle - data set mining competitions with an educational application - 0 views

  •  
    Kaggle is a platform for data prediction competitions that allows organizations to post their data and have it scrutinized by the public. In exchange for a prize, winning competitors provide the algorithms that beat all other methods of solving a data crunching problem. Kaggle is in Class is a statistical & data mining learning tool for students.
Bridget Binstock

Atari Looks To Reinvent Itself As A Mobile Games Company; Hires Former iWON/Marvel Exec... - 1 views

  •  
    Founded in 1972 by Nolan Bushnell and Ted Dabney, Atari played a central role in the early history of video games, going on to create what are still some of the most recognizable arcade games on the planet, like Pac-Man and Pong, to name a few.
  •  
    very interesting. With the rise and widepsread adoption of mobile devices as the gateway of choice for gaming, more and more game companies are jumping on the mobile app bandwagon. With Atari shifting its focus like this, it instantly makes me think what other founding game company have or will need to do. Sega, another big name in the early gaming days, eventually had to drop out of the hardware game because it couldn't compete. It now produces game content for its former competitor's gaming hardware. And Sega now even ports lots of its classic video games from the 80s and 90s to mobile devices like the iPhone and iPad. Nintendo is still in the hardware game, but it's portable gaming hardware is now competing with directly mobile devices (& apps) head on. Nintendo's revenue and userbase is shrinking, and most analysts and observers are pointing to the rise of iOS and other mobile devices as substitutes to dedicated gaming devices. Will Nintendo still stick around using its current model- making its own gaming hardware to sell its own (highly regarded) 1st-party properties, like Mario, Zelda etc? Lots are predicting (or even encouraging) Nintendo to drop making its own hardware, and to produce content with its prized properties onto mobile devices.
Chris Dede

National STEM Video Game Challenge - 4 views

  •  
    Big money for games that help young children learn STEM
  •  
    Maybe you or someone could comment on what this has in common with the Tesla project (or what is different). Would love to hear more. As a future middle school teacher, this inspires me. The contest geared toward middle school age validates my conviction that middle schoolers can and should be learning technology ... yes, even in BPS there's got to be a way.
  •  
    TESLA is studying both how we can make math education more effective and what types of motivational inductions appeal to various types of students in grades 5-9. The emphasis in engagement is on building intrinsic motivation and self-efficacy in math, rather than using external motivation to "sugar-coat" math as yucky, but necessary. The intrinsic/extrinsic distinction is often ignored by game designers,and as a result kids who are momentarily engaged in STEM can actually be demotivated longer term. TESLA is trying to established a more nuanced view of how to build this type of game.
Uly Lalunio

MIT wins Pentagon prize in social networking contest - 0 views

  •  
    "According to DARPA, the goal of the Network Challenge was to explore how "broad-scope problems can be tackled using social networking tools." It said it aimed to look at such issues as mobilization, collaboration, and trust in diverse social networking constructs."
Jennifer Lavalle

Mobile Gaming is Stationary - 0 views

  •  
    In light of our conversation of mobile learning, this article provides insight as to the stationary nature of the use of mobile technology. Shadow Cities - a game that prizes 'on the go', 'real world' scenarios within the game, found that most people play mobile games in the spaces where they spend the majority of their time - especially the home, which means mobile games compete with traditional gaming devices. Anyway, some food for thought...
  •  
    Jennifer, Thanks for sharing this. In this push for mobile, I guess it makes sense if you step back and realize that most of the gaming systems that people started using (PS3, Xbox, Wii) were not built for mobility or portability and perhaps they haven't realized they can "transfer" the gaming experience to anyWHERE? Or maybe it is that gamers are creatures of habit? or superstition (like baseball players who don't shave their face throughout the playoffs so as to not mess with the karma or mojo?) and don't want to upset the environment that they consider the best for their particular performance of the game? The commercial that Prof Dede showed with the Augmented Reality spin and where Shadow Cities is headed really is a whole new way of approaching gaming and I wonder if the same type of gamers who are traditionalists (sit at home and play) would be interested in this new type of mobile gaming or if it might just open up a whole new set of gamers - who despise the sedentary nature of traditional gaming systems - and push them to get involved?
Niko Cunningham

Iphone games on the verge of ushering in new style of gaming, marketing, and education - 0 views

  •  
    "But Yim suggested things will soon go beyond that. For instance, he said that an iPhone user might be able to walk up to an AR-enabled poster, point their device at it and automatically unlock some sort of prize. Similarly, a user could take their iPhone into a McDonald's, or some other partner restaurant, and get a free french fries, all because the device knows where it is, and syncs that awareness to some sort of marketing campaign. And if that was built into a game of some sort, it would give players an incentive to participate. "
Xavier Rozas

-CALICO Awards - CALICO - 0 views

  • Language-learning Website Award--The Esperanto "Access to Language Education Award" CALICO, Lernu.net, and the Esperantic Studies Foundation present this award to a website offering exceptional language-learning resources. The winning website is recognized at CALICO's annual conference banquet, and its developers are presented with an Award Certificate and a prize. Noncommercial (cost-free) websites, created and/or maintained by CALICO members, are eligible for this award.
  • Award Winners 2009 Français interactif [visit the website]
  •  
    Good list of free and pay online language learning resources. See the awards list.
1 - 9 of 9
Showing 20 items per page